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Smash stance has the longest "counter range"
Then thrust stance
then pillar stance..
But if you just started the game, you´ll have to live with light attack into hard attack with focus for a short time.
Yeah you traded the old heavy for the pillar by unlocking it.
If you want it back, just take your points back or swap into one of the other stances using keys.
The pillarstance is a more safer playstyle than others, but you´re pretty much locked onto it with a finisher later.
The first stance is more fluent in kind of combo-gameplay, but your heavy-attacks have to be in time to avoid getting damage while attacking.
Again, just read the skilltrees at best to the end, they you´ll know what awaits you. Pillarstance has it pros and will get better in the later game, but the gameplay isn´t really fluent especially in the early.
EDIT: Other combos come with casts and transformations, where everyone has its own (somewhat basic) skillset.
I know you can switch stances in the middle of a light combo and use different heavy attacks..i just wish there were different light combos for each stance..i need to find a good YouTube video for combat. Any suggestions?
Maybe in an expansion or the next game they could allow to transform into different spirits more and faster. Because I think all the potential combos are all in the Spirits but you can only use it like once every five years lol
For different combos better play god of war or atleast ff 16 probably