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- Dozens of invisible walls
- No real gameplay between bosses
- Often dead ends and unneccessary big areas after chapter 2.
The pros are visuals and the big amoung of skill-possibilities, but the game is not THAT outstanding in general.
I for example started to play Starwars Outlaws aswell, the graphics are great, the world very detailed and even if it´s "just another Ubisoft formula" at some points, you simply has more to do and to explore, and learning new abilities depends on the stuff you´ve used instead of killing someone to place a skillpoint somewhere. Feels very fresh to play.
But as usual it´s a matter of opinion i guess. I haven´t seen BG3 as GOTY aswell since it´s in 95% of the whole game simply a lootpicker and inventorymanager.
agreed
but form the trailers it looks just like another action game with monsters. what is so good about it?
It´s somewhat souls-like and such games are highly prioritized by gamers in general, because there is normally skill-depended gameplay.
So far the fights are good inscenated, the combat is fun and allows the player to use different skillsets, tools and casts to beat a lot of bosses.
On top of that the animations and general visuals or great, the game looks impressive at a bunch of spots. The story is splitted in chapters, but the bit you get from it is told in a good way.
But that´s it about it. The devs clearly sacrifized a lot of worldbuilding and side-activities / quests for bosses. But since it relies on a lore aka "beat 81 challenges" or so, it does a good job so far.
It´s definately somewhat more than "just another action game with monsters" and i personally would recommend it at any time.
Couldn't disagree more. Star Wars Outlaws is a terrible example of a game. It is all dressing and no execution. As the game Star Wars Outlaws set forth to make it failed. Wukong has many elements that would be looked upon as poor in the lens of standard western games but by breaking the rules it has not failed to deliver exactly its message. You play as Sun Wukong on his Journey to Reclaim his past treasures and the game does that to a T. It does it so well that it can't be denied as the case.
GOTY is a terrible prize. It rewards games for not even achieving their vision. Outlaws, for example has terrible enemy Ai in a stealth game. There is no point to sneaking around except to avoid the insta-end moments that are hardcoded into the game. The enemy Ai is so poor it calls into question any meaning to the gameplay. You can't go off script or do anything like in Star Wars other than wear the costume. It is a shell of a game, wrapped in Star Wars robes. A Pretender. A False Buddha.
In Black Myth Wukong, the Monkey King is known to be a trickster and every single one of his abilities is playful, tells a story and captivates the character. It doesn't sneak around scheming backwards BS. The Monkey King is neither good or bad and will rob you right to your face.
Black Myth May have many technical failings but in its vision It is complete. It is so good that it peeked people's interest in the lore, with many learning about Journey to the West for the first time. It is the best game that has come out this year. Trying to deny that without examples of better games is silly.
Disagree if you want, i don´t care at all. But this sentence is stupid by all means, especially if i´ve written "but as usual it´s a matter of opinion".
I also didn´t say SW Outlaws is or will be game of the year. It´s just about the possibilities the game offers in comparison.
Wukong completely lacks any interesting mechanic besides those bossfights and the world builded in those chapters could´ve also been anything else at this point. The only outstanding place is the turtle.
Yes the game might do a good job following "Journey to the west", but it doesn´t change all the general gameplay-flaws it has to fight with.
Holding sprint all day long to find more "kinda useless" flowers in a generally overtuned but empty world isn´t what i expect from a GOTY.
As many others i can compare it to Sekiro, where the time between bosses actually felt fresh and engaging thanks to more interesting trash-mobs, a grappling-hook and overall more world-building with secrets here and there instead of just invisible walls.
I mean... the monkey can´t even climb... not to mention that Sekiro won GOTY with maybe 20% of the amount of bosses BM:Wukong has. (Because it has nothing else to offer sadly...)
Again, feel free to disagree with that, it´s your opinion and i respect that. But pls stop using such phrases like above. Your opinion doesn´t matter more than any others.
You can't criticize a game for the things it doesn't have that other games do. Art is not defined by a formula. You don't play Wukong looking for Sekiro game-design philosophies. This is a game built around cycles and fighting bosses. It Delivers that in a pretty consistent package. If you go into every game sneering about what it doesn't have compared to games that may be just like it, you're missing the trees for the forest. Your calling is probably to just play more Sekiro, if that is why you played Wukong.
You say flowers and such are useless but you've probably not played enough to discover soaks for your gourd or seeds to plant that ultimately play into the medicine system that you can explore or not if you want.
Helldivers would have made the biggest chance until the devs decided to murder it