Black Myth: Wukong

Black Myth: Wukong

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Vik 30 Agu 2024 @ 6:42pm
Does Wukong have a memory ♥♥♥♥ issue? Is anyone else also experiencing freezes and stutters after running the game for about 2 hours?
So I start getting big freezes of about 1-2 seconds and stutters after running the game for about hour and a half to 2 hours. It really feels like a memory ♥♥♥♥ issue and then I have to close the game completely and reload it in order to fix it which is very annoying. I've had it happen during boss fights as well which was not fun. I have a pretty beefy system so i know its not an issue. I'm curious to know if anyone else is experiencing it and if devs are aware of it and they are working on fixing it.
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Vik 30 Agu 2024 @ 9:58pm 
Diposting pertama kali oleh Kannibale:
https://i.imgur.com/AZBFcTc.png

Here's a pic showing what I mean. I only actually have 6GB of free RAM. The 21.5GB of RAM "used", isn't the only data actually in RAM. When the game / program decides it doesn't need a file it's already loaded, instead of just throwing it out and needing to read it off the SSD at a later time, it'll instead look if there's free RAM, and if there is just store it inactively as cache. So if it ever needs to use it again, then it's much quicker to already have it on the RAM in an inactive state, instead of hitting the SSD over and over.

This is a total of 58GB of data being stored in RAM
I don't have imgur account to upload my screenshot there. I wish steam would allow us to upload pics but my readings are following:
In Use: 22.7G Available: 41.0GB
Committed: 32.5/67.7GB Cached: 40.9 GB

Hope this gives you more of an idea of whats going on

And I also saw cached equaling available at times
Terakhir diedit oleh Vik; 30 Agu 2024 @ 10:01pm
Kannibale 30 Agu 2024 @ 10:04pm 
Diposting pertama kali oleh Vik:
I don't have imgur account to upload my screenshot there. I wish steam would allow us to upload pics but my readings are following:
In Use: 22.7G Available: 41.0GB
Committed: 32.5/67.7GB Cached: 40.9 GB

Hope this gives you more of an idea of whats going on

So if you have 64GB of total RAM, with 22.7GB being actively in use, and 40.9GB of RAM having inactive code as cache. That means 63.6GB / 64GB of your RAM is actually being used. Available doesn't mean "free RAM", it means it can dump that inactive code if it really needs to and instead move active code into it. But it's still 99% RAM usage right now.

There's plenty of programs you can use that clear all inactive RAM, so in this case you'd get 41GB back. Just google "emptystandbylist"
Kannibale 30 Agu 2024 @ 10:06pm 
Diposting pertama kali oleh Vik:
And I also saw cached equaling available at times

While technically available, it doesn't just instantly poof out like magic. The OS will have to look at each program that has cached RAM, find the lowest priority of those, and then figure out what files to get rid of, to make room for new ones. This like I said, is extra processing and can cause stuttering in games. VS just having the RAM actually free, and skipping all the above, just moving files straight into free RAM.
Philly2toes 30 Agu 2024 @ 10:09pm 
my game is fine running on i5 9400f rtx 3060 12 gigs and 32 gigs of ram atleast right now it is im only in chapter 3
Vik 30 Agu 2024 @ 10:39pm 
Diposting pertama kali oleh Kannibale:
Diposting pertama kali oleh Vik:
I don't have imgur account to upload my screenshot there. I wish steam would allow us to upload pics but my readings are following:
In Use: 22.7G Available: 41.0GB
Committed: 32.5/67.7GB Cached: 40.9 GB

Hope this gives you more of an idea of whats going on

So if you have 64GB of total RAM, with 22.7GB being actively in use, and 40.9GB of RAM having inactive code as cache. That means 63.6GB / 64GB of your RAM is actually being used. Available doesn't mean "free RAM", it means it can dump that inactive code if it really needs to and instead move active code into it. But it's still 99% RAM usage right now.

There's plenty of programs you can use that clear all inactive RAM, so in this case you'd get 41GB back. Just google "emptystandbylist"
Thanks. I'll check out that program to see if it fixes the issue. I've never used these kind of programs before. Can it cause any other issues? The game shouldn't be using this much ram anyways tbh
Diposting pertama kali oleh Dumar:
Diposting pertama kali oleh Vik:
So I start getting big freezes of about 1-2 seconds and stutters after running the game for about hour and a half to 2 hours. It really feels like a memory ♥♥♥♥ issue and then I have to close the game completely and reload it in order to fix it which is very annoying. I've had it happen during boss fights as well which was not fun. I have a pretty beefy system so i know its not an issue. I'm curious to know if anyone else is experiencing it and if devs are aware of it and they are working on fixing it.

its not a memory ♥♥♥♥ if its the issue I think it is... The GPU degradation issue is just that, GPU usage plummets, and stutter/lag hits hard. (e.g. GPU could slowly drop from 99 percent, to as low as 20 percent usage.)

In my experience, certain AREAS of the game or sometimes mobs getting stuck in the geometry would cause this sudden loss in performance.

Running away from the area, or reloading the game/resting at a shrine or relaunching the game is a way out.

Does it manifest like this?

https://youtu.be/1Fws7nq2jdw

Cool story but the GPU isn't the problem here. You prolly need to start reading the news more.
Kannibale 30 Agu 2024 @ 10:51pm 
Diposting pertama kali oleh Vik:
Thanks. I'll check out that program to see if it fixes the issue. I've never used these kind of programs before. Can it cause any other issues? The game shouldn't be using this much ram anyways tbh

Those programs don't cause any issues. They just clear your RAM, it's the same thing as turning your PC off, without actually having to turn it off. That's just how windows works. When you're playing the game, you'll see like 10-12GB of RAM being used by the game. That number won't really change even after 5 hours. Because as you go through different levels / areas / bosses, you'll need different data. So once you beat an area, the code is no longer "active". But maybe you'll go back there again, so instead of just throwing it in the trash and needing to read it off a much slower SSD later, it goes to RAM cache instead.

So in my example, I have like 33gb being used by wukong. This is after completing an entire chapter, and going back and forth to 4 different chapters and beating around 12 bosses. That's what the 20GB of cached data is right now.
Engels78 30 Agu 2024 @ 11:03pm 
Diposting pertama kali oleh Vik:
Diposting pertama kali oleh Kannibale:
https://i.imgur.com/AZBFcTc.png

Here's a pic showing what I mean. I only actually have 6GB of free RAM. The 21.5GB of RAM "used", isn't the only data actually in RAM. When the game / program decides it doesn't need a file it's already loaded, instead of just throwing it out and needing to read it off the SSD at a later time, it'll instead look if there's free RAM, and if there is just store it inactively as cache. So if it ever needs to use it again, then it's much quicker to already have it on the RAM in an inactive state, instead of hitting the SSD over and over.

This is a total of 58GB of data being stored in RAM
I don't have imgur account to upload my screenshot there. I wish steam would allow us to upload pics but my readings are following:
In Use: 22.7G Available: 41.0GB
Committed: 32.5/67.7GB Cached: 40.9 GB

Hope this gives you more of an idea of whats going on

And I also saw cached equaling available at times
You can upload pictures to your personal Steam gallery (see like I've uploaded on my profile) and give a link...
Dumar 31 Agu 2024 @ 12:55am 
Diposting pertama kali oleh Grr. SG CMD Majah Lazah:
Diposting pertama kali oleh Dumar:

its not a memory ♥♥♥♥ if its the issue I think it is... The GPU degradation issue is just that, GPU usage plummets, and stutter/lag hits hard. (e.g. GPU could slowly drop from 99 percent, to as low as 20 percent usage.)

In my experience, certain AREAS of the game or sometimes mobs getting stuck in the geometry would cause this sudden loss in performance.

Running away from the area, or reloading the game/resting at a shrine or relaunching the game is a way out.

Does it manifest like this?

https://youtu.be/1Fws7nq2jdw

Cool story but the GPU isn't the problem here. You prolly need to start reading the news more.

What news? What are you talking about? Why the snarky response with no actual answer?
Tr3m0r 31 Agu 2024 @ 1:06am 
Diposting pertama kali oleh Vik:
Diposting pertama kali oleh Hurricane:
Has no memory ♥♥♥♥... I literally played it for 8 hrs straight or longer. It's just the engine or your PC derping.
I don't know mate. I recently upgraded to 4090 last year and I don't think my pc is the issue here and I can play other ue5 games just fine [At least without this issue]

What CPU do you have? I have a 4090 rtx strix desktop and mobile 4090 in a blade 18 laptop. The desktop has a 5900x amd cpu and my laptop has an Intel i9 13950h. Intel has been horrible with UE 5 games and results in what you are describing. Now it's not bad to me in this game as I think BMW plays UE5 pretty smoothly. But games like gray zone warfare is an example where I had horrible stutter. Even Jedi survivor was really bad and that's unreal 4. So if it's a 13th or 14th gen Intel it may be that and or one of the affected chips that are not that stable.
Terakhir diedit oleh Tr3m0r; 31 Agu 2024 @ 1:07am
Courage 31 Agu 2024 @ 1:07am 
Game is unoptimized trash
Vik 31 Agu 2024 @ 1:22am 
Diposting pertama kali oleh Tr3m0r:
Diposting pertama kali oleh Vik:
I don't know mate. I recently upgraded to 4090 last year and I don't think my pc is the issue here and I can play other ue5 games just fine [At least without this issue]

What CPU do you have? I have a 4090 rtx strix desktop and mobile 4090 in a blade 18 laptop. The desktop has a 5900x amd cpu and my laptop has an Intel i9 13950h. Intel has been horrible with UE 5 games and results in what you are describing. Now it's not bad to me in this game as I think BMW plays UE5 pretty smoothly. But games like gray zone warfare is an example where I had horrible stutter. Even Jedi survivor was really bad and that's unreal 4. So if it's a 13th or 14th gen Intel it may be that and or one of the affected chips that are not that stable.
You're right and I'm aware of that. I have a 13th gen intel cpu and I'm already downclocking it because otherwise ue5 games don't like it. Its not that issue I think because otherwise the game won't even run. lol. I think its more likely some memory related issue because my memory usage is so high but I could be wrong.
Dyna 31 Agu 2024 @ 5:52am 
Diposting pertama kali oleh Kannibale:
Diposting pertama kali oleh Vik:
I don't have imgur account to upload my screenshot there. I wish steam would allow us to upload pics but my readings are following:
In Use: 22.7G Available: 41.0GB
Committed: 32.5/67.7GB Cached: 40.9 GB

Hope this gives you more of an idea of whats going on

So if you have 64GB of total RAM, with 22.7GB being actively in use, and 40.9GB of RAM having inactive code as cache. That means 63.6GB / 64GB of your RAM is actually being used. Available doesn't mean "free RAM", it means it can dump that inactive code if it really needs to and instead move active code into it. But it's still 99% RAM usage right now.

There's plenty of programs you can use that clear all inactive RAM, so in this case you'd get 41GB back. Just google "emptystandbylist"

Guess that explains why there is no issues with 96gb ram. Oo
I got 16gb ddr4 ram and the game hard freezes my pc after a couple hours of play. I ordered 32gb of ram to see if that fixes it. I suspect the game is ram hungry
sYnapZiX 2 Sep 2024 @ 2:02am 
7950X3D, 4070TI Super, 64GB of RAM, everything on Cinematic + Full-RT, 1 random crash right after resting at a shrine, no random slowdowns or memory ♥♥♥♥ issues (yesterday the game ran for 9 hours where i traveled through all chapters randomly to collect stuff i missed, with no problems at all)

Tools like ESLC (Easy Standby List Cleaner) etc. are generally NOT RECOMMENDED because they CAN indeed cause crashes (in games with Denuvo and trigger happy Anti-Cheats) and they almost certainly will induce stuttering once they start cleaning up the ram because it is a sudden workload after all. Windows manages RAM perfectly fine without the need for additional help and any trained IT-Professional will tell you the same and confirm that.

Windows will delay freeing the RAM upto the last possible moment and that is by design. Stuff cached in RAM is ALWAYS quicker to retrieve then stuff cached/paged on your drive or stuff that needs to be loaded in at all.

As long as you have a pagefile setup (which is default in Windows anyways) Windows will NEVER crash because it is running out of RAM (except when your pagefile also get's filled but that is very unlikely unless you try on purpose). Windows ALWAYS has top priority over resources and the second prioritzed thing will ALWAYS be the application you currently have focused in the foreground which in this case would be Wukong. So Windows would always try (under ANY circumstances) to keep the OS and your foreground process alive. If it was an "Out of RAM" issue (which is impossible in this game with 64GBs of RAM) you would see unimportant background processes dying first before anything else would massively slowdown or even crash.

Again the "Cached RAM" being that high is actually on purpose as the OS keeps the things cached that are most likely to be used again and will free up those resources by itself if something else needs them. So the statement that "Available RAM" does not mean available ram is also only partially true because "YES, there is data in it, cached for quick retrival BUT it can be freed up ANYTIME if something else requests it."

Just a little bit of Windows heads-up for the self proclaimed IT-Specialists giving dumb advice like using thrid-party tools in these threads.
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Tanggal Diposting: 30 Agu 2024 @ 6:42pm
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