Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No issues here or need for restarts on my setup.
its not a memory leak if its the issue I think it is... The GPU degradation issue is just that, GPU usage plummets, and stutter/lag hits hard. (e.g. GPU could slowly drop from 99 percent, to as low as 20 percent usage.)
In my experience, certain AREAS of the game or sometimes mobs getting stuck in the geometry would cause this sudden loss in performance.
Running away from the area, or reloading the game/resting at a shrine or relaunching the game is a way out.
Does it manifest like this?
https://youtu.be/1Fws7nq2jdw
Happened in lords of the fallen too... once you've cached it it's normally fine after that but it's super annoying when it does it during cutscenes or special boss attacks.
Hopefully the witcher devs can work out why UE5 does this and resolve the issue as this engine is ♥♥♥♥♥♥♥♥ beautiful
The performance loss occurs after hour and a half of play time and I cannot hit 2 hour of smooth gameplay mark. I get so massive frame drops that the game kinda freezes for a second or two sometimes and other times it just starts stuttering. I've experienced stuttering like this in other games with known memory leak issue but this is way worse. It becomes unplayable and I have to restart the game completely in order to fix it.
Just checked out that video and it feels different on my end. Not quite like that. I get these proper frame skips.
The game stutters I get is 100% the engine.
If you're getting sime weird memory leak bug try validate the files. Or maybe your vram is overheating.
Download gpu? And monitor your temps.
The game doest have a memory leak.
Unity games have memory leaks... go play battletech for 2 hours and you'll understand what a memory leak is.
I mean the game ran smooth 80% the time for me but the stutters were in your face. I killed everything so it's totally playable but yeah ill not hide it's issues as they need to be addressed for this engines future
Open task manager and see if you have any free RAM. Like actually free. If there's cached data then it's not really "free RAM". Windows will have to dump that data before it can use it for new data, which can sometimes lead to small stutters. You need to clear the standylist or reset the PC for the memory to clear fully.
I've played wukong for about 6 hours today, and the game alone is using 33GB of RAM. 12GB active and 21GB of cached data. With a total system usage of 58GB / 64GB with only 6GB of actual free RAM left, that isn't filled with cached data. But once that last 6GB is full, I'll probably start to get small stutters.
Here's a pic showing what I mean. I only actually have 6GB of free RAM. The 21.5GB of RAM "used", isn't the only data actually in RAM. When the game / program decides it doesn't need a file it's already loaded, instead of just throwing it out and needing to read it off the SSD at a later time, it'll instead look if there's free RAM, and if there is just store it inactively as cache. So if it ever needs to use it again, then it's much quicker to already have it on the RAM in an inactive state, instead of hitting the SSD over and over.
This is a total of 58GB of data being stored in RAM