Black Myth: Wukong

Black Myth: Wukong

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Vik Aug 30, 2024 @ 6:42pm
Does Wukong have a memory leak issue? Is anyone else also experiencing freezes and stutters after running the game for about 2 hours?
So I start getting big freezes of about 1-2 seconds and stutters after running the game for about hour and a half to 2 hours. It really feels like a memory leak issue and then I have to close the game completely and reload it in order to fix it which is very annoying. I've had it happen during boss fights as well which was not fun. I have a pretty beefy system so i know its not an issue. I'm curious to know if anyone else is experiencing it and if devs are aware of it and they are working on fixing it.
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Showing 1-15 of 36 comments
Kannibale Aug 30, 2024 @ 6:44pm 
How much RAM do you have in your system? Just sounds like your RAM cache is filled to capacity
ioneepj Aug 30, 2024 @ 6:50pm 
its only happening when entering new area to me, after reloading its disappear ... not the best but definitelly better than Horizon FW for example
Get Jinxed Aug 30, 2024 @ 6:53pm 
Originally posted by ioneepj:
its only happening when entering new area to me, after reloading its disappear ... not the best but definitelly better than Horizon FW for example
Have zero issues with horizon but here yes, restart game every now and then
Dyna Aug 30, 2024 @ 7:17pm 
Sounds like you are using system ram after running out of vram.

No issues here or need for restarts on my setup.
Dumar Aug 30, 2024 @ 8:31pm 
Originally posted by Vik:
So I start getting big freezes of about 1-2 seconds and stutters after running the game for about hour and a half to 2 hours. It really feels like a memory leak issue and then I have to close the game completely and reload it in order to fix it which is very annoying. I've had it happen during boss fights as well which was not fun. I have a pretty beefy system so i know its not an issue. I'm curious to know if anyone else is experiencing it and if devs are aware of it and they are working on fixing it.

its not a memory leak if its the issue I think it is... The GPU degradation issue is just that, GPU usage plummets, and stutter/lag hits hard. (e.g. GPU could slowly drop from 99 percent, to as low as 20 percent usage.)

In my experience, certain AREAS of the game or sometimes mobs getting stuck in the geometry would cause this sudden loss in performance.

Running away from the area, or reloading the game/resting at a shrine or relaunching the game is a way out.

Does it manifest like this?

https://youtu.be/1Fws7nq2jdw
Vik Aug 30, 2024 @ 8:31pm 
Originally posted by Kannibale:
How much RAM do you have in your system? Just sounds like your RAM cache is filled to capacity
So I have 64G of Ram and 24G of VRAM. I feel like that should be more than enough.
Hurricane Aug 30, 2024 @ 8:36pm 
Game stutters even on 4090... not a leak it's UE5 it has some texture loading issue where it will stutter when new stuffs loaded to the memory.

Happened in lords of the fallen too... once you've cached it it's normally fine after that but it's super annoying when it does it during cutscenes or special boss attacks.

Hopefully the witcher devs can work out why UE5 does this and resolve the issue as this engine is ♥♥♥♥♥♥♥♥ beautiful
Vik Aug 30, 2024 @ 8:39pm 
Originally posted by Dumar:
Originally posted by Vik:
So I start getting big freezes of about 1-2 seconds and stutters after running the game for about hour and a half to 2 hours. It really feels like a memory leak issue and then I have to close the game completely and reload it in order to fix it which is very annoying. I've had it happen during boss fights as well which was not fun. I have a pretty beefy system so i know its not an issue. I'm curious to know if anyone else is experiencing it and if devs are aware of it and they are working on fixing it.

its not a memory leak if its the issue I think it is... The GPU degradation issue is just that, GPU usage plummets, and stutter/lag hits hard. (e.g. GPU could slowly drop from 99 percent, to as low as 20 percent usage.)

In my experience, certain AREAS of the game or sometimes mobs getting stuck in the geometry would cause this sudden loss in performance.

Running away from the area, or reloading the game/resting at a shrine or relaunching the game is a way out.

Does it manifest like this?

https://youtu.be/1Fws7nq2jdw
So in my experience mobs and character getting stuck in geometry might be an unreal engine 5 issue as I have experienced that in other UE5 games as well but it doesn't cause any performance loss for me.
The performance loss occurs after hour and a half of play time and I cannot hit 2 hour of smooth gameplay mark. I get so massive frame drops that the game kinda freezes for a second or two sometimes and other times it just starts stuttering. I've experienced stuttering like this in other games with known memory leak issue but this is way worse. It becomes unplayable and I have to restart the game completely in order to fix it.
Just checked out that video and it feels different on my end. Not quite like that. I get these proper frame skips.
Last edited by Vik; Aug 30, 2024 @ 8:42pm
Hurricane Aug 30, 2024 @ 8:42pm 
Has no memory leak... I literally played it for 8 hrs straight or longer. It's just the engine or your PC derping.
Vik Aug 30, 2024 @ 8:45pm 
Originally posted by Hurricane:
Game stutters even on 4090... not a leak it's UE5 it has some texture loading issue where it will stutter when new stuffs loaded to the memory.

Happened in lords of the fallen too... once you've cached it it's normally fine after that but it's super annoying when it does it during cutscenes or special boss attacks.

Hopefully the witcher devs can work out why UE5 does this and resolve the issue as this engine is ♥♥♥♥♥♥♥♥ beautiful
Tbh the ue5 traversal stutter that I assume you're talking about is not that bad in this game so far for me. It was way way worse in lords of the fallen. But the issue I'm running into is not that. It just happens after a long gameplay session and I can't figure out a way to fix it.
Vik Aug 30, 2024 @ 8:51pm 
Originally posted by Hurricane:
Has no memory leak... I literally played it for 8 hrs straight or longer. It's just the engine or your PC derping.
I don't know mate. I recently upgraded to 4090 last year and I don't think my pc is the issue here and I can play other ue5 games just fine [At least without this issue]
Dyna Aug 30, 2024 @ 8:55pm 
Try unlimited shader cache size in Nvidia control panel. It is located in global settings.
Hurricane Aug 30, 2024 @ 8:55pm 
Well my 4090 didn't do this I have a 7800x3d too. Dunno what cpu u have?

The game stutters I get is 100% the engine.

If you're getting sime weird memory leak bug try validate the files. Or maybe your vram is overheating.

Download gpu? And monitor your temps.

The game doest have a memory leak.

Unity games have memory leaks... go play battletech for 2 hours and you'll understand what a memory leak is.

I mean the game ran smooth 80% the time for me but the stutters were in your face. I killed everything so it's totally playable but yeah ill not hide it's issues as they need to be addressed for this engines future
Kannibale Aug 30, 2024 @ 9:36pm 
Originally posted by Vik:
Originally posted by Kannibale:
How much RAM do you have in your system? Just sounds like your RAM cache is filled to capacity
So I have 64G of Ram and 24G of VRAM. I feel like that should be more than enough.

Open task manager and see if you have any free RAM. Like actually free. If there's cached data then it's not really "free RAM". Windows will have to dump that data before it can use it for new data, which can sometimes lead to small stutters. You need to clear the standylist or reset the PC for the memory to clear fully.

I've played wukong for about 6 hours today, and the game alone is using 33GB of RAM. 12GB active and 21GB of cached data. With a total system usage of 58GB / 64GB with only 6GB of actual free RAM left, that isn't filled with cached data. But once that last 6GB is full, I'll probably start to get small stutters.
Kannibale Aug 30, 2024 @ 9:40pm 
https://i.imgur.com/AZBFcTc.png

Here's a pic showing what I mean. I only actually have 6GB of free RAM. The 21.5GB of RAM "used", isn't the only data actually in RAM. When the game / program decides it doesn't need a file it's already loaded, instead of just throwing it out and needing to read it off the SSD at a later time, it'll instead look if there's free RAM, and if there is just store it inactively as cache. So if it ever needs to use it again, then it's much quicker to already have it on the RAM in an inactive state, instead of hitting the SSD over and over.

This is a total of 58GB of data being stored in RAM
Last edited by Kannibale; Aug 30, 2024 @ 9:41pm
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Date Posted: Aug 30, 2024 @ 6:42pm
Posts: 36