Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Really, you should have enough skill points in chapter 4 to invest 4 to 6 points into this spells, which is a game changer. Immobilize is extremely useful tool against exactly this type of enemies, highly mobile and hard to hit. Build your focus points with light attack and use your Immobilize to get your charged attack off. If you put few points into the spell, you can even cast it mid-light combo, finish the combo and fire up the heavy attack.
If you invest in the spell, the cooldown will be lower. You have gear to help with that as well, you can always use armor sets that help reduce spell cooldowns and curios. Lastly, you can use consumables too.
Still, if you already have 4 focus points, I always saved my Immobilize when I either already got 4 focus points in or when I was very close so I get to finish my focus and fire off the heavy attack.