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It sounds like your PC isn't up to snuff for maximum settings.
Slow texture loading is a feature of UE5 I believe- u can watch vids from Hogwarts Legacy also. Low VRAM=high loading times or failing to load textures at all.
Though have to say a few textures seem low- but even then they are above average of AAA standard. Didn´t notice PS1 level textures since now(ch 4).
I've finished the game today and while some textures could certainly use some extra work it was not bad, yeah there are better games as far as textures are concerned but it's above average. Also if you want to see bad textures and graphics look at new Ubisoft's Star Wars slop - now the explosions there this is PS1/2 era xD
https://i.postimg.cc/wjmsHnrs/Untitled.png
But at this case it´s a matter of "gass half full, or glass half empty" approach. I thought the entire game was looking like pixel art from the 80s....
It´s one of the first games using, I believe nanites, besides Fortnite and maybe 1-2 games more...
If people had more than 8GB cards, I think they couldve load more textures in VRAM. But tnx to Nvidias 8GB cards we have to stream textures constantly from HDD.
I´d imagine they could load whole map\area in 16GB, which would be bare minimum of VRAM by todays standards.
But at least you can enjoy the RTX on max? Right? Right...
I believe it was Hardware Unboxed or Digital Foundry (possibly both) that was very quick to point out: this game could really use a high quality texture pack in some update.
It's very hard not to see them and pretend nothing happened eh....
Some1 in the comments pointed out it has actually something to do with image scanning and then porting them to textures.
Funny how 5y it was only RT this and RT that, and when 8GB cards were brought up as limitation to better textures, nobody cared about low textures(I believe every game since now used 480p textures, unless 50GB HD pack was loaded which still looks worse than any texture in this game).
But now when this game has SOME LOWER textures everybody is crying for refund.
It´s one of the 1st games using Nanites, one of the UE5(new engine) features, give them some time to figure it out...
but the textures are almost perfect from the beginning to the end of the game.
It uses a much more advanced version of unreal though and I don't know if that can have an impact.
To date, however, no game uses version 5.4 which on paper should also have vegetation in nanite and optimizations on the stream and cpu side.
I think we'll have to wait a long time to see this engine perform a little better (perfectly it will never do it, it's a real and imho it will ALWAYS have stutter problems)