Black Myth: Wukong

Black Myth: Wukong

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Hobgoblins Aug 28, 2024 @ 1:33pm
absolutely sick of heavy attacks missing or not registering
the amount of heavy attacks that completely miss an enemy I'm focusing on or just straight up do no damage is insane, anyone else having this problem? Not on any specific boss just across the board.
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Showing 1-15 of 15 comments
dustin1280 Aug 28, 2024 @ 1:35pm 
If my heavy attack hits, it does damage...

When I miss with my heavy attack, it is USUALLY my fault. Occasionally enemy bosses will dodge out of the way, but you have to be ready to respond accordingly...
Hollow-Enigma Aug 28, 2024 @ 1:35pm 
No, not really. Heavy's especially in left stance are a commitment and if you've not got the boss stunned, locked in place or in the middle of an attack chain you are risking a miss. There is actually a boss that makes it very clear when you should and should not be using it but well, its one of the last ones.
Last edited by Hollow-Enigma; Aug 28, 2024 @ 1:37pm
StarlightAsh♡ Aug 28, 2024 @ 1:37pm 
Originally posted by dustin1280:
If my heavy attack hits, it does damage...

When I miss with my heavy attack, it is USUALLY my fault. Occasionally enemy bosses will dodge out of the way, but you have to be ready to respond accordingly...
I once missed a charged heavy by like a single frame of distance, that one really just upset me on another level
Zogtar Aug 28, 2024 @ 1:39pm 
I've had the issue with the fire bear where my hard attack would just whiff directly in front and locked onto him point blanc, so I get OP's frustration.

It got to the point where I used jumping hard attacks when I had points...
Last edited by Zogtar; Aug 28, 2024 @ 1:39pm
StarlightAsh♡ Aug 28, 2024 @ 1:41pm 
Originally posted by Zogtar:
I've had the issue with the fire bear where my hard attack would just whiff directly in front and locked onto him point blanc, so I get OP's frustration.

It got to the point where I used jumping hard attacks when I had points...
the jumping heavy attack is actually a very good option, it rarely misses because it's very fast in execution and it's harder for bosses to knock you out of it because your jump can also dodge some attacks
Shawn Aug 28, 2024 @ 1:43pm 
Of course I miss heavy attacks! Honestly, it would be ridiculous if it couldn’t miss!

Never seen one not do damage. In fact I find it very satisfying to bash someone over the head with it. Seems to usually cause a stagger
Hobgoblins Aug 28, 2024 @ 2:01pm 
Originally posted by Shawn:
Of course I miss heavy attacks! Honestly, it would be ridiculous if it couldn’t miss!

Never seen one not do damage. In fact I find it very satisfying to bash someone over the head with it. Seems to usually cause a stagger

I don't mean misjudging the distance I mean being right infront of the target and the attack launching in a completely different direction, glad it's something most people haven't encountered though. It's only happened a few times but a lot of the time it's against a boss and that heavy attack being thrown away can cost a lot.
Shawn Aug 28, 2024 @ 2:42pm 
I don’t think I’ve ever played an action game like this where I didn’t see weird things happen in boss fights.
imitationCrab Aug 31, 2024 @ 9:39am 
Yes. had this happen multiple times today. Fully locked on, boss either stunned or just after finishing their combo, triple focus point jump heavy attack - zero damage, completely unregistered. Felt like I was going insane.
Dev Aug 31, 2024 @ 9:42am 
Funny you noticing this as well…

The game also is harder if you are playing with frame generation & upscaling with already low base FPS. Hardware impacted by this include PS5 & lower end PC systems especially if you’re prioritising visual fidelity over performance in your settings.

Above input lag issue is compounded by this game having some questionable implementation of control input detection, queuing and sometimes completely negating player input. Best example is taking medicine vs. taking gord. Gord triggers mostly reliably even in between mashing dodge or attack. Medicine will not.

This game also has very punishing animation locks. For example you can test this yourself. Standing still full stamina, nothing else happening & tap heavy attack input. You should be able to count to just under 3 seconds for one animation loop of the heavy attack including what you’ll see a seemingly useless staff twirl by Wukong prior to entering the heavy attack flip… That’s 3 seconds locked out just from one heavy attack button press. The game also seems to have certain input negation/lockout for brief moments following an animation. So imagine in a fight you’re a button masher, you’re essentially constantly locking yourself into animation loops and input lockouts/unregistered button presses constantly.

And if course this game for some bosses are intentionally punishing in terms of obfuscated boos attack timings where different attacks can share same timings/tells etc.
Murdoc The Great Sep 11, 2024 @ 6:25am 
I feel the same way, the game has big bosses, with small hitboxes and 1 lock on point in the middle of the body, so sometimes you can't hit them cause your character seem to gauge distance from the closest hitbox and not the center of the enemy, meaning if you are hitting their sides, their arm is technically closer, but you are not aiming for it, so it misses
Game would be better if bosses had 3 lock on points, body, feet and head, and make them do different amount of damage, body 100%, head 120% and feet 80% and that way you can pick what feels best
redhongkong Sep 11, 2024 @ 6:34am 
use more resolute counter and skyfall strike
use charged smash during invisible when they are attacking ur decoy.
Nicodemous52 Sep 11, 2024 @ 7:21am 
There are times where you clearly hit, but it doesn't do damage because I'm supposing the game doesn't like the angle. That however doesn't happen enough, at least to me, to be a significant problem.
Shawn Sep 11, 2024 @ 8:16am 
After making it to chapter 4, there are some boss fights where resolute counter seems useless and charged hits are missing.

I wasn’t seeing it in earlier chapters, but it is absolutely a problem
Bill Gates Sep 11, 2024 @ 8:22am 
I like the game but there is hit box issues especially on larger bosses. You realize this when doing staff spin and it not registering all the hits when boss is immobilized.
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Date Posted: Aug 28, 2024 @ 1:33pm
Posts: 15