Black Myth: Wukong

Black Myth: Wukong

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Hot take
So this is purely opinion and I would like to know what others think in regards to it.
I personally feel like the "Pluck of many" skill, more so against smaller enemies (mostly bosses because who cares about regular mobs) is actually more of a handicap than assistance.
The idea is cool and it can work really well, but more often than not the clones seem to be blocking me from actually hitting the boss which lowers damage significantly while the boss still tends to focus me rather than the clones and can hit me past them due to the difference in range.
This becomes more apparent when upgrading the amount of clones spawned compared to the base amount of 5, but I really don't feel like it's worth using when it is blocking me from hitting the boss more often than not.
Any thoughts on this?
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Showing 1-5 of 5 comments
squallleonheart21 Aug 28, 2024 @ 11:53am 
My biggest problem with the "Pluck of many" is how long it takes to spawn the clones, most bosses can cancel it with a surprise attack and the skill goes on cool down.
"Ring of fire" seems worse imho
dustin1280 Aug 28, 2024 @ 11:54am 
Not a fan of pluck of many... I actually believe it has a tremendous amount of damage potential... But the lagtime to cast it is what prevents me from using it...
StarlightAsh♡ Aug 28, 2024 @ 12:02pm 
Originally posted by squallleonheart21:
My biggest problem with the "Pluck of many" is how long it takes to spawn the clones, most bosses can cancel it with a surprise attack and the skill goes on cool down.
"Ring of fire" seems worse imho
ring of fire can be good for the healing while poling up and staying there to be safe while it heals you but it's kinda bad otherwise, skill bind and the freeze (haven't used it since I got skill bind so forgot the name) are just better
Nonexistinghero Aug 28, 2024 @ 12:02pm 
I think the skill is inconsistent. It takes them for a while before they attack. In fact, if I immobilize a boss straight after, they don't start attacking until several seconds later. So usually I cast them, then cast immobilize a few seconds later and then they start to attack immediately.

Anyhow, its usefulness greatly differs depending on boss. For some bosses they barely do any damage, don't stun, easily die, etc. For other bosses you can take off 50% to 90% of the boss' life bar before they disappear. And the boss won't be able to do much since it's constantly getting stunned and staggered. It turns them into an absolute joke. And for every boss they don't work well on, there's like 2 that they turn into a breeze.

But yes I do also have an issue at times with them blocking me, pushing me away or pushing the boss out of range. Still for how useful they are, I think it's fine for them to be a little jank. That said, overal I do think they're probably too powerful for how many bosses become a joke with them. Especially if you invest even just a handful of points into them.

Originally posted by dustin1280:
Not a fan of pluck of many... I actually believe it has a tremendous amount of damage potential... But the lagtime to cast it is what prevents me from using it...

You only need a few seconds. If you know the bosses a little bit it's very easy to create a little space in most encounters. Heck even if you don't know them, you can just hang back at the start and look at what they're doing. If you pay a little bit of attention it's easy to find a good moment.
Last edited by Nonexistinghero; Aug 28, 2024 @ 12:04pm
Napalm® Aug 28, 2024 @ 12:04pm 
Only spell I didn't use.
And you thought Mimic tear was cheese
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Date Posted: Aug 28, 2024 @ 11:44am
Posts: 5