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I just did some tests. Ray tracing set to very high.
Both shadows and global illumination do impact the image. quite a lot actually.
To me it seems that both ray tracing and lumen somehow interact with each other, and I would say that setting shadows, reflections and mainly global illumination to low actually make RT shine.
But, for example, the intro cutscene looks awful. It seems it is recorded only with lumen.
Some scientific tests would be more than appreciated, because the topic is absolutely not clear as of now.
Or some official words from devs.
with raytracing on, cinematic or lowest setting on illumination or shadow doesnt change the fps
turn off RT and illumination on lowest setting will make cave area as bright as daytime
and this solution is better for non 4000 series gpu player
Edit: You're right it really is bright as daytime. Guess I have to stick with RT...