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Dont remember it being that bad, could be quicker or loaded into my GPU VRAM(20GB).
But what u do when nvidia is producing still 8GB RTX cards..
Yeah the Samsung 990 Pro M.2 nVME that I explicitly stated the game is installed on is only like the fastest drive in existence. I say it right there, 2nd sentence.
https://gamingbolt.com/black-myth-wukong-10-things-that-need-to-be-fixed
"Loading times are another anomaly of sorts. They’re roughly 21 seconds on PC with ray tracing enabled when continuing from the main menu. When fast traveling, PC requires 28 seconds. Not particularly bad, but it feels like the game should be loading faster. Though not an open-world title, seeing games in that genre like Elden Ring load up in a few seconds or Marvel’s Spider-Man 2 having near-instant fast travel highlights how much further Wukong has to go."
He's not simply behind a gate, you have to run for 30 seconds minimum from that shrine or from nearly a minute from the shrine in the Cellar. I just fell into the habit of respawning in the Cellar because that's the original route that took me to Yellow WInd Sage.
Add 30-60 seconds of pointlessly running + 30+ seconds (30 seconds for me with the fastest SSD in existence and a 7800x3D) load times + insult to injury this pointless hair falling transforming into monkey animation the game forces you to sit through that lasts at least 5 seconds AFTER the game has already loaded makes for 2 min fights and deaths punctuated by nearly 1.5 min of loading screen, pointless respawn animation, running back to said boss. Rinse and repeat and after the 10th attempt I'm ready to play something else.
That's the point of this thread, why is the shrine 30-60 seconds away SPRINTING with nothing going on in between? Rule 1: don't waste the player's time. Just relocate the shrines immediately outside of the boss arena and remove the pointless respawn animation, I understand that the devs are new and borderline incompetent and will probably not be able to address the long load times (no assets are spawning in, i.e. the area around Yellow Wind Sage, typically say in Skyrim with loads of NPC's and crap, that all is factored into the load time, not in the form of textures, which somehow are leaps and bounds ahead of this game's textures, yes I just said it, the original Skyrim from 20 years ago has better texture quality than this game even on "Cinematic" (who knew that Cinematic meant Cinematic 2005 Playstation 2?). Here it's low res textures and no assets to speak of, what's behind the long load times? Ah yes, Game Science, first time making a game using the patently broken UE5 engine (see: the traversal stutter problem in Jedi Survivor), it's all coming together now.
Jedi Survivor is UE4 and the textures-thing you mean is NOT texture releated. It's a nanite scaling thing. these huge rocks with "bad" textures are indeed blown up little rocks, the textures stretches with the scaling (yes bad idea but it is)
Thanks for the clarification and the explanation, and yes, it looks bad, should be addressed, really destroys the aesthetic and visual presentation.
*Wow I read your other crying thread.. you finally got him down and are now working your way through the Pagoda, Woooo Grats!
Looking forward to reading about your experience with Yellow long ;D
These 'unnecessary' runs, walks or through hole passages ARE necessary to hide the asset loading.
If anyone is wondering why the cutscenes are so demanding: it's obvious, additional data is loaded like hell...
Crucial already offers M.2s with close to 15 GB/s read and 12 GB/s write (Crucial T705), at least they did half a year ago. Others probably have their next gen nVMes out as well.
I want to see him fight Erlang.
The fastest drive at the moment appears to be the Crucial T705 Gen5 which can hit 14,500/12,700 MB/s. This dwarfs your 7,450/6,900 MB/s
Further, my PNY XLR8 CS3140 2TB which has a speed of 7,500/6,850 MB/s, nearly identical to yours, loads dramatically fater than your claimed 40 seconds in the other thread and 30+ seconds here indicating something is wrong on your end such as thermal load, driver issue, etc.
Elden Ring features extremely low quality assets and highly repetitive reuse of textures. Of course it loads fast when it does way less.
Spiderman was built with an emphasis on highly optimized and specialized I/O, and even then still uses repetitive lower quality assets compared to Black Myth Wukong.
You're showing on multiple points that you don't actually know what you are talking about, which is totally fine, but now that you are being informed I hope you chill out a bit.
Many bosses are right next to the shrine like the Captain Lotus Vision thread you made, but if the Yellow Wind Sage is indeed that far of a run without a checkpoint banner nearby like other bosses far away have (no idea, because I beat him first try so no first hand knowledge) that does, indeed, suck if true.
My first recommendation for your loading issue is to double check your drive's thermals under a sustained load. See if they provide software for this and, if not, try third party software.
There is no thermal load, the drive doesn't exceed 49C, right now according to Hwinfo64 the peaks over the past 96 hours are 44,44,and 49C under Drive Temp, Drive Temp 2 and Drive Temp 3. I have the drive under a robust heat-sink above the primary PCI-E slot and I have the GPU beneath it under full water block and the rear 140mm fan intaking cold air directly over the drive, the RAM, etc. The top rad is exhausting out of the top of the case, the front rad is similarly exhausting out of the front of the case, two additional fans on the bottom are bringing more air in. My memory and drives are on average 15C cooler than having a 400W gpu under air cooler dumping it's heat right there or intaking radiator heat in running the rads positive pressure.
I am playing the game at 7680x2160 and I do have RT enabled and RT seems to have some bearing on load-times.
If not that could be several other things but much harder to pinpoint. Could check drivers/firmware for it as the other poster mentioned just in case.