Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.reddit.com/r/BlackMythWukong/comments/1f9oerg/entering_captain_lotusvision_fight_is_insufferable/
Captain Lotus Vision does not have "massive health". It is very tiny, actually. He is a glass canon caster. Further, you don't lose "half your health dropping into the boss arena". In fact, you lose 0 hp dropping in. Stop making up nonsense. The boss is one of the less popular ones because it is initially annoying until you have tried it 1-2x to learn its patterns and what not to do, however, it is a fairly easy boss. It is also an optional boss, not a mandatory boss. However, honestly speaking... if you can't beat it I can't see you finishing this chapter, and later bosses are truly going to induce rage in you.
If it takes 45s to load there is something to be fixed on your end because that is not normal.
Further, that boss is right next to the shrine, a mere few feet away. If anything, they're indulging you.
As for the prison's level design? Imo, it is totally fine. You don't even present a valid reason why it is bad. You complaint about launching yourself off ledges when using your attacks but that is, once again, another lie. It is completely impossible to make Wukong fall off the ledge to his death over an area that causes instant death. Only enemies can knock you off and the simple solution is to never be between the enemy and the cliff. Swap sides and put them between you and the cliff Einstein.
The log is the only annoying place and simply solved by either using decoy to run past it or simply decoy > run to the guy on the log and kill him (he is one of the units that never respawns ever). As for the enemy hanging above him and the one in the window? As long as the one I mentioned is dead these two can't hit you even if you run past a hundred times without using decoy or anything.
The red eyes isn't an issue either. Why are you waiting for it to end? First, you can kill those prison guards with the lanterns. In fact, there is a special curio for killing all 9 (8 easy to find + 1 hidden). The easiest solution is to just summon your clones and let them kill it while you prepare a charge attack to help finish it when it gets low. Just rest and repeat after every 2-3 clone casts to recover mana. As for the health penalty the green wisps recover 1 sip of your gourd per wisp looted. The purple/blue ones from special enemies that give you their spirit recover the entire gourd. Further, there are multiple shrines (3x) during the prison. The mobs are also extremely easy. Many never respawn, most only are found and fought one at a time instead of groups, and the attacks of the mobs in that dungeon are among some of the simplest in the game so even if you died in 1x hit due to low hp (which you shouldn't with armor even if you put no points in health) it still wouldn't be even remotely hard.
Kill those archers dude... Almost all (if not all actually) archers permanently die once killed.
Screaming profanities at your monitor and violently shaking hands is very abnormal. You should uninstall the game and either quit gaming entirely or find one that does not enrage / stress you like this.
Btw, you don't have to be a fanboy to like the Pagoda. Some people complain about it because they don't think clearly but that is a you issue, a skill / muddle headed not thinking issue on your end. I've already told you how to beat it above which you can't dispute so if you still are upset after this post that is on you. Personally, I quite liked the pagoda. My only real complaint about it is that it is a little too bland and simple.
While agree on the boss I donÄt like the level as well. It doesnt look particulary good and the curse mechanic is more annoying than anything else. On my first playthrough i waited for the curse to wear off when I faced that boss as well and with 3 trys that was about 10 minutes of my life doing nothing. The boss is annoying at best but can oneshot you in the later phases if you are cursed and at half HP and that plain sucks. Even in NG+ the level just felt tedious. Its just too much of the same over and over and over.
The beam sections are easily curcumvented with mist step. just turn invisible and run through. Easy as that. Nobody forces you to beat every trashmob in the game. And you are not missing out on anything valuable.
lantern guards die to a charged level 3 smash and a couple of light attacks without being able to respond. They are easy indeed. Most normal enemies in the game die to charged smash attacks. makes everything aside from bosses a walk in the park.
Aside from that Game of the year hands down.
The curse mechanic is more of a scare tactic, kind of like Alien Isolation where the Xenomorph being on the ground level scares players and they often reported waiting it out until it went back in the vents. This is a bad idea though. It is less impacting that one might think. For that example the Xenomorph can teleport and drop from anywhere at anytime in the vents, but on the ground level due to the game's amazing spatial audio you can guarantee if he is far enough away for you to safely move from one point to another without teleportation even if he runs.
In this case here the mobs are made easier / simpler, many die permanently, you get 3x shrines (two in the main prison body), and can actually abuse clones/decoy for any spots you find hard or even kill the larger jailers with lanterns that initially seem untouchable (for a hidden reward). It ends up being very superficial to mess with your head per the theme and even if you die you can quickly run past everything (due to simple mobs/level design) to get back to where you died but with full hp/mana/gourd and then continue the mostly linear level.
I agree the level doesn't look good visually, granted most snow levels don't in games due to being, well..., snow. Not that they can't. It is just uncommon. Ex. Xenoblade Chronicles X Syvia region does well with snow in day, but especially at night. Still, it is rare to see a good looking snow level and chapter 3 is the longest map and will not really change visually until the final temple area, sadly. It is relatively grounded in a mix of realism and Chinese mythology though so they can't go overly high fantasy thus I can't really fault them.
You mentioned on your first playthrough, but on your second you knew better then it sounds like and let it bother you less? Getting past the head games it still has some impact, such as being 2-shot instead of 3 shot due to lower HP, but overall is pretty easy once you got the basic mental game and approach down.
I've never been One Shot by Captain Vision. It might not be one shot but being in a bad spot that hits multiple times really fast due to his spammy attack nature and layouts? Some of his more dangerous attacks he has safe spots like behind him or you can abuse using clones later in the fight rather than earlier (when he is teleporting and wasting your clone time duration anyways) to trivialize harder parts of the fight.
Yes, chapter 3 was when I became a fan of charged attacks I had neglected in ch 1 & 2. They remained my favorite attack method of the game (except the obvious bosses that just dodge them automatically like Stone Monkey/Erlang).
Not a perfect game but, yup, easily my game of the year as well which surprised me as I came in with very low expectations (hesitant to even get it initially).
The bosses however.....Captain Laserpants is a pretty bad fight, considering he's just a bullet hell boss whose most dangerous attacks can be entirely bypassed by hiding behind some of the convenient rocks in the arena, but Captain Dumb-Ass is easily the worst boss in the game.
The camera in the fight is terrible, the hitboxes on his giant AoE laser zaps seem suspicious and his grab has some of the weirdest dodge timing I've seen, does 80% damage, electrocutes you and he follows it up with the aforementioned hard-to-dodge laser zap. Having the "ha ha, you are being HP drained!" mechanic keep going during the fight is also a weird design choice.
The only good thing you can say about Captain Wise-Voice is that once you manage to beat him (and he is more tedious and frustrating than actually hard) you have beat the worst boss in the game. Everything from now on will be an improvement.
Same thing could be said for Chapter 3 as a whole, really. Such a downgrade in quality after Chapter 2.
Oh so my health doesn't slowly deplete during the 5 min long red eye segments on top of losing half my health when dropping into the arena where Captain Lotus Vision is? Like you're totally right, I should just jump right in. And oh yeah, you only have to hit Lotus Vision 2K times unlike the 5k times over other bosses, problem is, you hit him 30x and he disappears and reappears across the room and then it's play the dodge vs staff spin RNG game where "you dodged 20ms too late!" or "you dodge rolled and when you came out of it you got hit by one fireball and now remain stun locked to eat another 20!".
Great advice, the game isn't and this boss specifically isn't broken, I just suck, I better get gud, too bad I uninstalled this garbage and will never be redeemed.
I think the whole level of pagoda is great. It has lots of exploration going on (fanboys are praising the game for having intricate level design and this is the only place in the entire game that hits that criteria for me) and have decent enemies all around.
This boss though has such a bad design. He cant telegraph what he is gonna do so you need the knowledge of his moves. You need to know how to spin the staff and if you eat just one missile you will eat all. Invisibility helps a lot too.
His laser beam that tracks you will just stun lock you and I cant stand the monkey cries when it gets hit anymore.
I can beat the boss anytime now but the whole game becomes frustrating real quick just like souls game but those games feel fair while wukong revels in dishing out sadism.
I'm not the OP, just to mention that first. The curse mechanic didnt give me too much troube, it just made things annoying. Aside from a random 1 shot from the mentioned boss.
I dont even complain about the rest of the chapter. for a snowlevel it looks beautiful. The prison on the other hand is just a grey mess that takes way too long to get out of. Tries to be scary but fails miserably in my opinion. Its just a looooooong tube that doesnt want to end until it finally does. The last prison boss is pretty fun though.
I'm in NG+ now and NG+ is a walk in the park compared to the first time. Even beat said boss during curse with very little problems due to overall way more damage and health than in the first run. heck, my clones almost soloed half of his HP :-D
On my first try the curse struck me in the very last phase of the boss when he goes ♥♥♥♥♥♥♥ with his lasers. stunlocked me to death. Beat him on my third try if i remember correctly. nothing too bad, just annoying.
Funny that you mention the souls games. Played em all but I would never call them fair or boss attacks in these games well telegraphed. I have way less problems with the bosses in wukong than with the bosses in the new Eldenring DLC. To this day I'm afraid to go toe to toe with Miquella/Radahn a second time......Especially the oversized bosses in soulsgames are very unfair due to bad camera. And Elden Ring has plenty of those :-D But even midir was bad enough in DS3. Or the ancient dragon in DS2.......none of them is that fun.
A lot of bossfights in wukong feel like Artorius is DS 1 which for me is arguably one of the best fights in the entire series.
The red eye issue only occurs after intervals so it isn't happening the entire fight. You can either fight the boss and learn its moves while it is occurring, beat the boss while it is occurring, go level or explore until it is gone then use the key item to warp to shrine and fight the boss, etc. The boss does lower chip damage and just has crazier attack patterns to offset the red eye debuff in a similar way that most of the dungeon's mobs have basic attack patterns that, at half health still can't 1-shot you, so that it isn't as punishing as it tries to scare you into thinking it is.
You can also transform to help offset the red eye punishment issue with the transformation health bar.
Last, you can also just go to the top of the prison and kill the boss of the area, the mandatory story boss. This will completely dispel the red eye curse. Then return to Captain Lotus Vision to kill him even easier since no red eye debuff.
You're making the boss out to be way harder than necessary.
His health is truly extremely low and can be killed in seconds if you are willing to take some dmg. However, even a no damage run it is still super low. This is a sub 2 minute boss fight typically.
If you ever want to learn how to properly fight a boss you are stuck on just YouTube a "no damage" run for the boss and you will usually see where you are messing up. It is usually a tactical failure, not a skill issue, that is causing you to fail.
See this example of this boss: https://www.youtube.com/watch?v=8GPBJMdLxAk
There isn't any RNG issue with this boss. As for not dodging properly if your performance is not good try lowering the settings. I have no issues consistently dodging any enemy in this game and I've finished it.
Whether you suck or not I don't know. I just know you're getting way too angry at this game, to an unhealthy degree.
This boss is not bad, but it does annoy some players initially when they first encounter it because it isn't as straight forward as other bosses. This boss requires you to actually observe and make proper tactical choices and is not some simple martial artist based enemy. Further, bad tactics like using clones at the start where they keep not reaching the boss before it teleports or standing in the wrong spot when it casts certain abilities opening you up to being nuked is a player issue, not a boss issue, and one you can overcome with a bit of thinking/analysis. I'll warn you, this boss is way easier than bosses you will encounter later and none of them I'd consider unfair, though Yellow Loong is slightly artificial in design (like Malenia) but once you learn his quirks (like his counter resolute flow, or his increasing combo count as he gets lower HP, etc.) after 2-3 fights he is very simple.
Yup, np I saw.
Yeah, pretty much the core complaint around this boss it seems. Initially annoying, but very easy once you make some basic observations.