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Otherwise, it's not looking good on the western front. It has about 600k sales from the US and that's not even a fifth of what Shadow of the Erdtree got in the first week, or even a half of the US's sales from it. The US takes 28.5% of total sales currently so at least 1.4mil of the 5mil from the first week for SotET. I need premium to see it's current sale count. Total sales for Wukong excluding China is 3.8mil.
China typically has double or the same amount of sales as the US if it was a triple A, less than half if it wasn't. So if we ripped it's Chinese origins and say it sold like your typical game, China and US sharing the same country percentage, it'd have around 5mil sales. (This is fudgy numbers only considering sales and ignoring the game itself.)
My maths for that:
19.3mil x .031 = approx 600k from the US
19.3mil x .167 = approx 3.2mil from Other countries
lets give it a bump and say China got double to amount of the US, so 1.2mil
600k + 1.2mil + 3.2mil = 5mil predicted total sales
Steamscout, my source, is also in experimental mode for DLC's so the SotET percentages could be wrong too. Although from what I've seen it doesn't err too much, like how it still keeps track of reviews that Steam has deleted. Steamscout tracks 956k reviews, and Steam says it only currently has 715k, was at well over 800k just a week or two ago.
This is a very well researched post. Can't say I can dispute anything you say in it. However, I am very skeptical the Chinese government will push for this game to win the Golden Joystick. It really isn't that big or prestigious an award to have the government of the largest country (by population count) in the world fight over it. I won't rule it out (weirder things have happened) but like I said, highly skeptical. Also, while this game sold incredibly in China, it sold well enough in the West too. If, theoretically, half the western players who own the game voted for it at the Golden Joystick Awards, it would win Ultimate Game of the Year by a landslide.
It's graphics are subpar late 90s very early 2k. Sound skips during cenimatics. Desyncs and you end up witha choppy mess in frames. zero collision or interaction. models thrown together.
Certain enemies ai or even just in general is bad. Well bellow average. I've had AI not even target me just launch itself back and forth on the screen broken.
Voice actors are horrid. No clue why they would cast the snake kings voice for the monkey.
originality is ZERO. Nothing in this game can they call their own. Everything the story the wanna be ds style combat the looting interactions healing all of it has been done before.
I think this game is fantastic for being the first try at the genre by a mobile game dev team.
But it definitely shows that it's their first try at the genre.
The story is great, the music is great. The graphics are beautiful, even if some of the tech settings are strange.
The gameplay is good, but I honestly believe that other titles in the genre have better combat. I hate to be the one who brings up the dead horse, but Elden Ring really does have phenomenal gameplay mechanics suited to the genre, which comes as no surprise since the developers of that game are THE developers who effectively created the genre.
Even putting dark souls aside though, some of the things that BM:W tries to do, the stance changes for example, were better done by other games (Nioh and it's sequel come to mind).
There is some gameplay decisions I really do not like. For example, the variation of delays between different actions. Your dodge recovery is fast until between the third and fourth dodge, where it actually takes longer.
Some of the timings on the perfect dodge frames are inconsistent, and apparently that's because the timing on perfect dodges is designed around the input lag from frame generation. Your meant to dodge just before the attack hits, but the input lag will cause the game to read your dodge as being the frame you do get hit. And waiting until the second you do get hit feels REALLY bad to me.
The different stances made me think that the light attack combo would change, which I thought would mean using different styles to adapt to enemy movements and combo into each other. However you only have the one light combo chain, which was a little upsetting.
finally, the enjoyment of the game comes from defeating bosses, overcoming the challenge they present. Except sometimes I don't feel the sense of accomplishment I want to feel when I beat them, because it genuinely feels that some of my wins are due more to luck than skill or accomplishment.
There's a general lack of consistency throughout the game. There are really good parts to it, then there are details that I don't feel got thought out or polished as much as they deserved to.
Overall, I think Black Myth: Wukong does deserve to be nominated, but I personally don't think it's the game of the year. There are other titles I feel are genuinely better than this one is.