Black Myth: Wukong

Black Myth: Wukong

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Pipsqueek Jul 31, 2024 @ 9:23pm
is this game open world?
hello everybody
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Showing 1-12 of 12 comments
JW Jul 31, 2024 @ 9:28pm 
According to the information released so far, it should be mainly linear and contain exploratory boxes. Translator translation.
Roderick Jul 31, 2024 @ 10:58pm 
I believe it is a semi-open world. A semi-open world is a type of game design that combines elements of both open-world and linear games. In this format, players have access to large, detailed areas that allow for some freedom of exploration, but within specific boundaries. These areas are connected by linear paths or transition zones, creating an experience that balances free exploration with guided progression. Examples of games with semi-open world design include titles like "Dark Souls" and "God of War," where explorable areas are interconnected by a more structured narrative.
声花渔 Jul 31, 2024 @ 11:16pm 
Originally posted by Roderick:
I believe it is a semi-open world. A semi-open world is a type of game design that combines elements of both open-world and linear games. In this format, players have access to large, detailed areas that allow for some freedom of exploration, but within specific boundaries. These areas are connected by linear paths or transition zones, creating an experience that balances free exploration with guided progression. Examples of games with semi-open world design include titles like "Dark Souls" and "God of War," where explorable areas are interconnected by a more structured narrative.
Wow, your words really raised my expectations for this game, but I think it's better to divide it into linear games before we experience it
Sometimes,having low expectations can greatly enhance the gaming experience
zerozerozero Jul 31, 2024 @ 11:42pm 
Originally posted by Silly fish:
Originally posted by Roderick:
I believe it is a semi-open world. A semi-open world is a type of game design that combines elements of both open-world and linear games. In this format, players have access to large, detailed areas that allow for some freedom of exploration, but within specific boundaries. These areas are connected by linear paths or transition zones, creating an experience that balances free exploration with guided progression. Examples of games with semi-open world design include titles like "Dark Souls" and "God of War," where explorable areas are interconnected by a more structured narrative.
Wow, your words really raised my expectations for this game, but I think it's better to divide it into linear games before we experience it
Sometimes,having low expectations can greatly enhance the gaming experience
when AI responds to AI
声花渔 Aug 1, 2024 @ 12:45am 
Originally posted by zerozerozero:
Originally posted by Silly fish:
Wow, your words really raised my expectations for this game, but I think it's better to divide it into linear games before we experience it
Sometimes,having low expectations can greatly enhance the gaming experience
when AI responds to AI
When a self-righteous idiot see someone else's conversation:steamthumbsdown:
zerozerozero Aug 1, 2024 @ 11:43am 
Originally posted by Silly fish:
Originally posted by zerozerozero:
when AI responds to AI
When a self-righteous idiot see someone else's conversation:steamthumbsdown:
tell it to my face, internet hero
悟空 Aug 1, 2024 @ 12:04pm 
No
声花渔 Aug 1, 2024 @ 4:28pm 
Originally posted by zerozerozero:
Originally posted by Silly fish:
When a self-righteous idiot see someone else's conversation:steamthumbsdown:
tell it to my face, internet hero
What can I say? I'm not the one to give "smart" advice when others are discussing
suboptimal Aug 2, 2024 @ 2:46pm 
Hope not.

Open world badly undermined and broke most of the Soulslike combat mechanics in Elden Ring.

These kind of games work much better in a metroidvania style world structure.
Last edited by suboptimal; Aug 2, 2024 @ 2:46pm
jab. Aug 2, 2024 @ 5:06pm 
Originally posted by suboptimal:
Hope not.

Open world badly undermined and broke most of the Soulslike combat mechanics in Elden Ring.

These kind of games work much better in a metroidvania style world structure.

FACTS
Roderick Aug 3, 2024 @ 6:29am 
Originally posted by 誰的理想死在了首都中:
宽线性游戏,就是在一个区域内存在一个小型开放世界,但实际上是线性游戏


就是这样!😊👍
Postive_Man Aug 3, 2024 @ 2:26pm 
Wide Linear
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Date Posted: Jul 31, 2024 @ 9:23pm
Posts: 12