Black Myth: Wukong

Black Myth: Wukong

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Fast Aug 27, 2024 @ 10:01am
Game is too easy all boss die in 1-4 hit...
https://imgur.com/a/lBjwkPA

They should add hard mode.
Dont you think?
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Showing 31-37 of 37 comments
xenon Aug 28, 2024 @ 2:32am 
imo YellowLoong isn't even hard, you can legit take away 50% of his health... maybe even more.... with constant 3-point kiting.

https://steamcommunity.com/sharedfiles/filedetails/?id=3319234622

He attacks in the same patterns. No spell binder. Only used the wind thing to ignore his flying-attack (enough for 4 swipes, the 5th attack you just dodge). Then he's basically dead to clones, immobilise and stick. Didn't even use the Wight....
Fast Aug 28, 2024 @ 2:33am 
Originally posted by xenon:
imo YellowLoong isn't even hard, you can legit take away 50% of his health... maybe even more.... with constant 3-point kiting.

https://steamcommunity.com/sharedfiles/filedetails/?id=3319234622

He attacks in the same patterns. No spell binder. Only used the wind thing to ignore his flying-attack (enough for 4 swipes, the 5th attack you just dodge). Then he's basically dead to clones, immobilise and stick. Didn't even use the Wight....

yep

Originally posted by Fast:
Originally posted by Holy:
yellow loong

I would put him as probably the 4th most difficult boss behind scorpion and then shell and then erlang.

you can deal with him in 2 ways really easily. And a final more luck based option.

Pluck of the many(extended duration gourd/curio/spirit) + immobilize and cloud strike can let you get him to about 10-20% hp before he can even do anything. You can then either reset your cd of spells with the medicine and finish him instantly or wait out his phase shift and recast pluck or just smack him down the 20%

Alternatively, you can use spellbind and hit him with a 3 charge for about 70% of his hp in one hit before his first combo, and then finish him with a second hit after his short close combo .

The final option is to use your medicines, gourds and spellbind maxed out and get a 1 shot or as close too, but if you dont have the 25% crit chance staff its a bit annoying to try multiple times with. I never managed this, and went for the pluck of the many on first playthrough and a simple spellbind 65% ish hit on playthrough 2.

IMO hes one of those bosses that is just annoying for how early you can meet him, but quite honestly very beatable.

Most bosses can be killed before you need to deal with their mechanics, and those with multiphases usually are better done with spellbind unless you have a bunch of mana and cd reset medicines. Then u just spam pluck with duration stuff and your weavers needle etc, and most bosses can be brute forced like this.

The main downside of spells, is there are a few bosses that are immune to them or diminishing returns from them.
Spellbind does not suffer this issue and allows you to scale massively.

These are the best ways to do it.

I think people struggle because they do not use all the tools available for him and how early you meet him in playthrough one.

Hes one of the more obnoxious bosses if you dont know his phases/combos and dont clean him up in like 15-20 seconds though.
Last edited by Fast; Aug 28, 2024 @ 2:34am
xenon Aug 28, 2024 @ 2:44am 
I had more issues with Yin Tiger than Yellow Loong simply because Yin Tiger did random crap teleporting AoE 360 Fatality cutscene and didn't care about immobilise.

With Yellow Loong you kite him with 3 stick over and over without even getting hit. The only hard part is to get the timing/range right and not get stuck in geometry.... but even when you whiff, he tries to punish you and most of the times whiffs himself.
TyresTyco Aug 28, 2024 @ 3:16am 
Originally posted by ic OldDirtyBastard:
Originally posted by TyresTyco:
I would say spellbinder + stacking everything that gives atk+crit is far to powerful. I stopped using spellbinder. Far to powerful.

Running around with 40% crit and some extra crit dmg so far also is very strong. Ng+ scaling could use double the hp imho.
can you post your build, im trying spellbinder build rn to cheese Erlang on my first run since he is kicking my ass

Adept Spine-Shooting Fuban Staff for that juicy 25% crit. Tiger Acolyte and beast buddha curio for the crit dmg. With fully maxed spellbinder you have 56% crit and 188% crit dmg with that. You can stack some more beast buddha for more crit dmg but I used one thunderflame seal for spellbinder to soak more mana hence more dmg and amber beats for faster focus gain.

I dont remember what armor I had. I suppose hands with crit chance would be nice. I'm running with fully upgraded pilgrim for that juicy movement speed. For Erlang I would suppose that Bullking is quite good.

Thats just mine build and ideas tho I guess in youtube is the even more OP build.

For Erlang .. really you need to get gud. He dodges your heavy attacks so you have to do them once he is in some animation.. but I discovered that resolute counterflow works quite nicely against him.
Fast Aug 29, 2024 @ 12:57pm 
Originally posted by TyresTyco:
Originally posted by ic OldDirtyBastard:
can you post your build, im trying spellbinder build rn to cheese Erlang on my first run since he is kicking my ass

Adept Spine-Shooting Fuban Staff for that juicy 25% crit. Tiger Acolyte and beast buddha curio for the crit dmg. With fully maxed spellbinder you have 56% crit and 188% crit dmg with that. You can stack some more beast buddha for more crit dmg but I used one thunderflame seal for spellbinder to soak more mana hence more dmg and amber beats for faster focus gain.

I dont remember what armor I had. I suppose hands with crit chance would be nice. I'm running with fully upgraded pilgrim for that juicy movement speed. For Erlang I would suppose that Bullking is quite good.

Thats just mine build and ideas tho I guess in youtube is the even more OP build.

For Erlang .. really you need to get gud. He dodges your heavy attacks so you have to do them once he is in some animation.. but I discovered that resolute counterflow works quite nicely against him.

pilgrim set is king.
Originally posted by Fast:
Originally posted by Grr. SG CMD Majah Lazah:

cool story all three 6th mural mythics do 600+ damage on heavy, the crit is literally meaningless when the weakest will one shot anything on a running mana build


oooof. imagine not understanding anything and typing that out.
Sadness in my heart.

Some simple math would be like

DMG = DMGbase (1+ %BONUS) * (1+%BONUS)

Then

DMG * Attack speed

Because you can achieve a 50% crit hit chance. It makes these two state crit damage/chance so incredibly powerful in this game, because we can stack multipliers on top of these multipliers.

Imagine thinking your wall text means anything. 600 ATK power is more than enough to one shot anything on 3rd tier red heavy.

"My BuIlD DoEs 150K dAmAgES BRO" Cool story, meanwhile in the real world no boss in the game has 150K health, and any of the Mythics with a Sealed Mana Build will one shot anything in the game, crit or not.
Last edited by Grr. [SG CMD] Majah Lazah; Aug 29, 2024 @ 2:09pm
Fast Aug 30, 2024 @ 5:23am 
Originally posted by Grr. SG CMD Majah Lazah:
Originally posted by Fast:


oooof. imagine not understanding anything and typing that out.
Sadness in my heart.

Some simple math would be like

DMG = DMGbase (1+ %BONUS) * (1+%BONUS)

Then

DMG * Attack speed

Because you can achieve a 50% crit hit chance. It makes these two state crit damage/chance so incredibly powerful in this game, because we can stack multipliers on top of these multipliers.

Imagine thinking your wall text means anything. 600 ATK power is more than enough to one shot anything on 3rd tier red heavy.

"My BuIlD DoEs 150K dAmAgES BRO" Cool story, meanwhile in the real world no boss in the game has 150K health, and any of the Mythics with a Sealed Mana Build will one shot anything in the game, crit or not.

Im not sure you understand what you are even typing.

I believe the final boss has around 15-20k hp as does erlang.

Normal attacks cannot produce more than 600-800
And it seems there is some DR on bosses that effects your attack power , crit chance and damage howeever whilst affected seem to be less affected by DR. Making them stronger in that regard as well. Not just as multiplicatives.
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Date Posted: Aug 27, 2024 @ 10:01am
Posts: 37