Black Myth: Wukong
How hard is this game? Compared to other souls-like games?
If the original Elden Ring was easy due to the summons, unique builds and levelling. And Dark Souls was hard due to the linearity. How hard would this game be? I get easily frustrated and tilted but have managed to enjoy Elden Ring using multiple builds (sword/shield, spear/shield, magic, faith, greatsword)
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Показані коментарі 1627 із 27
Wukong most definitely is a souls-like OP, so ignore anyone trying to claim otherwise. Sure it has RPG elements to it but then so does Elden Ring or Dark Souls 3 etc.

Give the game a try as it is a great game but just beware it most definitely IS a souls-like.
Combat is very different from games like DS3 or ER:

-it is more light-weight with less need to think when to attack and when not (most of the time you can just mash-away and react when necessary).

-also much less lingering hitboxes, so most battles can be won by simply timing the dodge right

-does not mean it is obligatory easier though, there is more focus on managing resources and the intensity of action in combat can be rather high

The overall challenge level is comparable to something like DS3/ER with no summons though, so nothing special with some nice spikes of difficulty on certain bosses (although depending on the path and playstyle it might be different for different players)
Автор останньої редакції: Tao314zdin; 27 серп. 2024 о 2:32
In general? Much, much more forgiving. Items that help boost stats, multiple active abilities usable at any time with a generous manabar. Multiple different healing potion variations with different items that add on effects. Multiple abilities that don't take mana and have long cooldowns (Namely transformation abilities.) On top of that, free respecs. No money or XP loss on death.

There are difficulty spikes. Wandering Wight is probably the early game bottleneck that'll force you to learn how a few things work.

I'd still call it a soulslike, disagreeing with alot of people. It still follows basic design decisions, like limited healing and no maps. Cryptic quests with no direction or questlog. It's still a soulslike, it's just a very very forgiving one.

In closing, I am not a soulslike player. I got to about Orenstein and Smough during the original Darksouls, finally quit and never looked back. I picked the game up to support the trend of foreign titles and blazed through act 1 up to about 3 in about 2 days. If you're a souls veteran you will -violate- this game.
Автор останньої редакції: doctordarkspawn; 27 серп. 2024 о 2:33
I agree with @Baron01. You will have to treat this game kind of like a boss rush. I'm really impressed with the pacing. decent pacing so the players don't get overwhelmed right out of the gate and most areas continues to get more difficult with progression. Well timed dodges or Op since when timed right it almost always leaves our deranged furries vulnerable. IMO it is a very much welcomed game. As far as difficulty, it is no where near as difficult as Elden RIng for me so far. (I'm about 60-75% finished so time well tell If I am wrong. But that doen't mean it's not Fun as ****
Цитата допису dazowx:
I agree with @Baron01. You will have to treat this game kind of like a boss rush. I'm really impressed with the pacing. decent pacing so the players don't get overwhelmed right out of the gate and most areas continues to get more difficult with progression. Well timed dodges or Op since when timed right it almost always leaves our deranged furries vulnerable. IMO it is a very much welcomed game. As far as difficulty, it is no where near as difficult as Elden RIng for me so far. (I'm about 60-75% finished so time well tell If I am wrong. But that doen't mean it's not Fun as ****

Honestely, the biggest way how the game is "easier" than ER or other Fromsoft titles is that you can actually influence the combat much more.

Brutal combo that you need to wait out in ER? Just cast immobilize
In general It's definitely easier than endgame ER, I'd say 70% of the bosses were first try.
Main difference is you can facetank A LOT.
But few bosses are quite challenging, last 2 of the true ending had have some moves ranging from epic cinema to bottom cringe.
Three eyed dude took me 4 tries, but each of them was 15-ish min so it required a lot more effort than a 'regular' soulslike boss).
Also, some bosses have unique mechanics and ways to counter them, which can drastically shift the tide in your favor.
Of course, I found out about those way after the fight :steamhappy:
But you might wanna check out some tips on the tube.
Цитата допису Baron01:
First of all, Wukong is not a souls-like. This is not indicative how challenging the game is but it is different approach to combat and different challenge. I find this game very enjoyable with moderate difficulty and minor spikes here and there.

Цитата допису PandaSav:
The problem with Wukong is the Camera. For example in Elden ring if a grunt or boss was "off-screen". You can still lock on to which ever is the nearest. But in wukong, it seems you need to rotate the camera in that direction, then only it is possible to lock on. Which is quite frustrating in hectic battles and in corners!
You can turn on attack aiming assistance that allows you to attack enemies even without locking on them even if they are behind you.
Thanks will try that!
Like most games like this it depends on how you play.

If you build around timing counters and perfect dodges most bosses will probably take a fair amount of deaths before you've mastered their patterns. I'm betting most people just take a bunch of pills, summon the monkey gank squad and button mash their way through most of the fights, though.
Wukong is a souls-like, about the same difficulty as elden ring, the game is shorter than elden ring however.
It's a Souls-Like, you have to be pretty daft not to see the fact that it's taking some HUD and progression ideas from Sekiro, much less the way you DIE and how the game has "be annoying as possible" enemy placement in sections.

That's probably its biggest weakness, tbh. Like, the game uses Dodge Offset from Bayonetta, but because it's afraid it won't be difficult you're relegated to just looking for openings. In that regard, I think some fights demand some form of crude experimenting, but a lot of fights with bosses or enemies are a lot harder if you try to play with technical finesse. And I don't mean "not using Legally Distinct Stasis from Zelda", I just mean that some enemies you can just hit them a lot and dodge real good and it's a lot more effective than trying to do some of the stylish stuff.

That's the main thing I want to summarize. The game offers a lot of freedom... and sometimes you can hang yourself with that freedom because the game's central and fundamental combat concept is "move out of way gud" and it will do really cheap things to force you to do this. Right down to giving normal ass enemies super armor and an instant nudge.

You've got to sort through the slop for the good stuff, and that isn't quite "easier" than a Souls game. Sometimes, it's a lot harder depending on your playstyle. If you're just trying to beat the game, it's comparable to that kind of experience, but can be much more forgiving. It really just depends on you.

Like, the things that were good in Elden Ring I don't think necessarily demanded me to think about my build because summons specifically could offset some kind of deficiency in a build itself. Wukong is not necessarily like that, you can build yourself into a corner and some deaths could be spent finding out the game doesn't like you doing something. Just something to be aware of.
It's not easy, but it's not impossible either. It's an 8 / 10 for challenging encounters and trash / normal mobs is about a 4 or 5--dangerous enough to keep you on your toes, but not annoying enough to chain kill you when you're trying to just play. I think the balance is great.
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Опубліковано: 26 серп. 2024 о 23:36
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