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It's very Dark Souls in its presentation. It gives you the most basic of basic introductions to Wukong and Chinese Mythology in the prologue before going on to tell its own story based of Journey to the West, but requires reading the in-game lore entries and taking clues from the world's visual storytelling to really -get- it. The classic Fromsoft presentation style of giving you a very basic gameplay-based story progression that's fleshed out by lore entries in both items and the in-game compendium.
Just a case of this game not having the "Fromsoft Reputation". I'm liking it so far, for what it's worth.
That creates a problem obviously. Everybody in this game, kind of have Journey to the west background, and kind of not having that in the same time. In story telling, that's pure ♥♥♥♥♥♥♥♥♥, just like the reboot of many so called super hero stories.
And with that in mind, the game is also way to keen to create plot holes without enough explore to make them meaningful.
Also, most of the time, new stories about folklore often is heavily inspired of the main source.
This game plots ends where it begins actually you only become da Wukong at the end, which means the whole journey is you becoming someone else..
And yes, I'd say the story is straight out bad due to that.
It's honestly a hipster reason for me to not buy the game.
Hope the next game has more traditional storytelling.
All of this is a literal lie.
There is no "From Story" per Miyazaki's own words. He has an overview thesis written, designers sprinkle that throughout the in game flavor text for places and weapons and objects, none of it is ever meant to congeal by deliberate intention.
The bestiary tells you what happened after JttW, the game tells you what happens to the character that wukong is currently interacting with, the ending animations tell you how each chapter began and how and WHY it ended.
You not liking the style has zero objective tenets.
Dark Souls 1/3/ER: The world is dying, you go get the Lord vessels/Ring shard/MacGuffin, and then decide the fate of the world (rekindle flame, put off flame, start another ages, yada yada). It's simple, but it's there.
Wukong: the Wukong is dead, you play as his avatar/descendant who collect the MacGuffin* to remake him again. This is very similar, except there's only one bad ending (where the next monkey reborns in the stone again), and the true ending is super vague (do you become the new Wukong, or Wukong reborns into you, or is it a combination)?
The enemies lore and stuff, while nice, are basically that, lore. The ending animations are basically side stories and what have happened, and not what's going on in the current plot.