Black Myth: Wukong

Black Myth: Wukong

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Anyone else notice this game cheating you?
At first I thought I just miss clicked or something but since it's happened several times now I know it's not just me. During fights my skills wont activate for some reason. It will drain the mana put the skill on cooldown but wont activate the skill. I've had it happen a couple of times now with both immobilize and cloud step. Wanted to check if this is happening to anyone else?
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Đang hiển thị 16-24 trong 24 bình luận
Shin Happens 25 Thg08, 2024 @ 2:01pm 
So when a boss shrugs off immobilize or where the spell basically does nothing... this is not a bug, this is by design, even if it's super annoying. And the game even acknowledges it super late into the game (on your path to the true ending) and gives you a skill to counteract this (one of the bosses on your way to the true ending is one of those where immobilize basically does nothing). This basically means the game wants you to memorize where immobilize does not work, so that you can swap skills before you engage the boss, since immobilize is otherwise one of the best skills. The new skill is for the first spell slot, so it replaces immobilize. It will instead enhance your attack so your staff attacks deal more damage. But sadly, you get it extremely late in the first run, on your way to the true ending (you need to beat the endgame boss first before you can even try this, but the rewards are more than worth the hassle, new spell, new staff for thrust stance that is extremely powerful, new transformation that is super powerful).

Without spoiling too much NG+ gives you a couple of other super useful spells for bosses... like a skill that basically resurrects you when you die (there is even a new pill that resurrects you if you are killed, so you can pop this pill either before the fight or when health is low and your gourd is empty). And you can configure your gourd in such a way that on resurrection you have a full gourd again. This will make bosses a lot easier to defeat.

NG+ - thus far (I am in chapter 3) has been a breeze. I died only once so far. So if you feel punished and feel things are unfair (at times they are, in my opinion(... NG+ will make you feel much more powerful if you are willing to grind a bit so you can upgrade your health and other attributes in your first run. With the new spells and gear you can obliterate bosses in NG+ that gave you a super hard time in the first run.
Wheee333ee33e3e 25 Thg08, 2024 @ 2:05pm 
Nguyên văn bởi useofextremeforce:
Nguyên văn bởi Sharkon:
only time I think the game is cheating is when I fight groups of enemies. they just go nuts on me. :)

I had more trouble with those little tigers than I did Tiger Vanguard. After 4 attempts at trying to fight I got smart and just ran by all of them.
They're some kind of meercat looking things when you get their portrait. Just use pluck of many freeze and all your spells, save point just round the corner either way, and one of them has a spirit.
Giganx 25 Thg08, 2024 @ 2:09pm 
It's not just getting interrupted. There are some instances where bosses just become flat out immune to the immobilize spell; like during some of their abilities or combos.

When that happens the spell will just do nothing, use your mana and go on CD.

It's hard to tell if it was just some poorly implemented but intentional mechanic, or a bug.
Shin Happens 25 Thg08, 2024 @ 2:58pm 
Nguyên văn bởi Giganx:
It's not just getting interrupted. There are some instances where bosses just become flat out immune to the immobilize spell; like during some of their abilities or combos.

When that happens the spell will just do nothing, use your mana and go on CD.

It's hard to tell if it was just some poorly implemented but intentional mechanic, or a bug.

as I said in my post, this is not a bug, it's a "feature", imagine my surprise when super late, close the true ending, the game (an NPC in the game) told me that I now have this new skill to deal with bosses where my usual skills do not work.... you can then replace your immobilize skill with an all new buff skill that buffs your attacks so you can play without skills and do more melee damage. And sure enough, the endgame boss is one of those that shrug of immobilize as if it's nothing (you get the skill before the fight so you know it would be a good idea to use it for the upcoming fight).

Like you I thought the game is either cheating or it's bugged... nope, they designed this on purpose and only give you a skill to deal with these kind of bosses when the game is basically over, the new skill is basically an NG+ skill (NG+ gives you a few other all new NG+ skills).

It's apparent the devs want you to play this game at least three times, because only after the third run are all your relics are fully activated, you can activate one node per playthrough and you keep the previous node. And only in NG+ do you even have all the spells. And some of them are literal game changers. Like a spell that literally resurrects you if a hit kills you. I wish this had been available in the initial playthrough.

I have way more fun in NG+. In fact, I am punishing all the bosses and delete them in almost no time (thus far, I suppose chapter 5 and 6 will still be a real challenge). Payback! :-D
Raell 19 Thg09, 2024 @ 5:39pm 
Nguyên văn bởi Giganx:
It's not just getting interrupted. There are some instances where bosses just become flat out immune to the immobilize spell; like during some of their abilities or combos.

When that happens the spell will just do nothing, use your mana and go on CD.

It's hard to tell if it was just some poorly implemented but intentional mechanic, or a bug.

The spell itself says that more powerful enemies may break free sooner and to insure the spell is not interrupted you need to use it when they are exhausted, staggered or downed.
zero.calvin 19 Thg09, 2024 @ 5:50pm 
sound like a skill issue, never experience this even once.
Lần sửa cuối bởi zero.calvin; 19 Thg09, 2024 @ 5:50pm
Ortsa 19 Thg01 @ 8:51am 
You are 100% correct. I started noticing issues like this when I first started playing the game. Since I had no experience with these types of games, a lot of my issues were getting the PC set up so it could run the game without stuttering, input lag, and freezes. I have started, at least 7 0r 8 "journeys", to try and figure out what the Hell was happening.
I have seen the timing of an attack by a boss decrease by as much a large fraction of a second. I have had my character refuse to break lock on and the camera turn in the direction I want to run.
I have been rerunning chapter 2 to acquire those items I missed on the first go around. Everything was going fine, until I got to the Black Dragon. I had just stunned him for the fourth time and was turning to run away. I had 90% health, 80% manna, and 3/4 stamina. The camera refused to unlock, my manna went to zero, as did my stamina. The boss recovered in a fraction of the time it should have, and one hit killed me. Sorry for the length of the reply, but in my opinion, the game cheats sometimes. I believe the change of the fight mechanics is built into the game intentionally.
I,m on THE GREAT SAGE Cycle 4-After several attempts and a few days I got THE GREAT SAGE within a fraction of dying on the 2nd phase.I still had Life Saving Strand available.There was no way I was going to lose this fight.,but. The gamed dced right at the moment of defeat. Its been at least 50 more trys since.I can,t get him anywhere near death in the second phase.It seems like the difficulty changes after each loss.Basically all your skills are taken away and all I have is a stick while THE GREAT SAGE has all of his skills. I feel like I was cheated against.Do I think it was intentional?
Nguyên văn bởi Fighting-Priest:
Nguyên văn bởi MAz1ng87:
It could be this... Wouldn't you lose health if you got hit from executing your attacks?

But then again, I did find it odd that my immobilization and parry block didn't go off whenever I used them, and they always go on cool down... Could be a latency issue...

Nguyên văn bởi Xafron Chi:

^This. It usually only happens on the spells that take longer to cast like the clone one, but I've had it happen on the others too.
I usually start a fight using immobilize so it's not when I'm getting hit. I know about it being interrupted but this isn't it. I move towards the enemy activate immobilize and nothing happens but I lose mana and it goes into cooldown.

Because you use it at the beginning, from afar, when the boss instance has not activated, I mean, before its life bar appears.
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