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On the negative side, I feel that Game Science had to sacrifice freedom of movement to ensure solid performance or save time on development work. Those invisible walls are really annoying, distracting and immersion breaking. It seems that rather than building a world with natural boundaries, such as mountains, ledges, etc, they opted for visually impressive landscape that is riddled by invisible walls to keep players in. I would appreciate this was handled differently to avoid such massive use of these restraints.
There are other beautiful games in UE5 engine, we just need more games and developers start using this engine. It will take some time for developers to fully exploit UE5 potential but it should be a treat once it happen.
If you switch to FSR and turn on frame generation, it gets around 80fps but does not look as nice.
The ray tracing is definitely a fps killer. Ray Tracing is not ready for mainstream. Even the RTX4000 series don't handle it well. RTX 5000 should FINALLY have acceptable ray tracing performance after 4 generations of cards but it still won't be superb.