Black Myth: Wukong

Black Myth: Wukong

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First Game to really showcase Unreal Engine 5 capabilities
This is the first game that really showcases Unreal Engine 5 capabilities. The other games have either looked horrible and/or been horribly optimized. All it took was a Chinese developer and 5 years of development.

If Epic Games were smart, they will have a giveaway of Wukong on the Epic Games store in the near future. The reason is because of all the bad and negative press from games that were poorly developed on UE5. It's Epic way of saying, "UE5 is good. A good game can be done. It's not our fault the other developers suck. Here is an example of a good game on UE5."
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Baron01 Aug 25, 2024 @ 11:05am 
I agree Wukong is on the spearhead of the visual fidelity. The game is also running pretty fine for such visual quality even without RT. I would love to run this at max RT but my poor RTX 3080ti can not cope with it (and probably my CPU as well, i9 12900KF).

On the negative side, I feel that Game Science had to sacrifice freedom of movement to ensure solid performance or save time on development work. Those invisible walls are really annoying, distracting and immersion breaking. It seems that rather than building a world with natural boundaries, such as mountains, ledges, etc, they opted for visually impressive landscape that is riddled by invisible walls to keep players in. I would appreciate this was handled differently to avoid such massive use of these restraints.

There are other beautiful games in UE5 engine, we just need more games and developers start using this engine. It will take some time for developers to fully exploit UE5 potential but it should be a treat once it happen.
Hannah Montana Aug 25, 2024 @ 2:24pm 
I got a 5800X3D and a 3080Ti. With the benchmark mark tool set at mostly high settings, 75% scaling, RT Max, DLSS Quality, I got a solid 60 fps.
If you switch to FSR and turn on frame generation, it gets around 80fps but does not look as nice.
The ray tracing is definitely a fps killer. Ray Tracing is not ready for mainstream. Even the RTX4000 series don't handle it well. RTX 5000 should FINALLY have acceptable ray tracing performance after 4 generations of cards but it still won't be superb.
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Date Posted: Aug 25, 2024 @ 10:39am
Posts: 2