Black Myth: Wukong

Black Myth: Wukong

View Stats:
Adam__86 Aug 25, 2024 @ 5:37am
Perfect dodge feels hit and miss
Yes this is a skill issue however usually I am good with timings but in this game it feels hit and miss, which unfortunately is making my enjoyment lessened since it makes me feel like I am just fighting RNG as opposed to learning the timing
< >
Showing 1-15 of 23 comments
Graf Vigah Aug 25, 2024 @ 6:01am 
even the normal dodge feels like hit and miss
redhongkong Aug 25, 2024 @ 6:05am 
yea i had same feeling... but i thought its my skill problem. since i watched other player stream... they have god like dodge timing
Adam__86 Aug 25, 2024 @ 6:14am 
Originally posted by redhongkong:
yea i had same feeling... but i thought its my skill problem. since i watched other player stream... they have god like dodge timing
I think that is probably the thing. Which is fair but for most people it becomes more annoying for example in Ghost of Tsushima I felt like I was improving to the point I rarely miss. Here I don't get that feeling since it felt like luck and not skill
Wheee333ee33e3e Aug 25, 2024 @ 6:18am 
Perfect dodge is OK for me. It's parry that's the issue. Dodge cancels most moves, but parry doesn't cancel, which makes it very hard.

Either way, time your dodge later and later to perfect dodge. Worst that could happen is you get hit. The perfect dodge window is quite generous.
Kashra Fall Aug 25, 2024 @ 6:21am 
Just do like I did. Invest soley into rock solid. Move is great, has so much attatched to it+acts as a parry and you can do it for 7 mana. I still dodge, but because the silly after image left behind doesn't do anything aside from explode, it isn't my "Go to" thing.

I instead get a bar and a half of focus+knock them back+get damage reduction+get a damage boost on my next hit. So rock solid+charged heavy= bonk.
Big Boom Boom Aug 25, 2024 @ 6:38am 
If you miss it's because you didn't get the right timing, there's no issue with Perfect Dodge. There's also an item that extend the window for perfect dodge later on.
An_Irate_Gerbil Aug 25, 2024 @ 6:46am 
some of the reviews of the game say the same thing, mostly after the second chapter too. a website did a technical review of the game (cant for the life of me remember the name of said website) they found that with some hardware, primarily on ps5, the game was skipping frames, to maximise the smoothing effect and give it a 60fps feel, while not technically hitting 60fps. this was performance mode on ps5
I believe, i read that this affected certain settings on some graphical presets for pc too.
UE5 is, graphically, a fantastic engine, but it requires serious high end equipment to run it perfectly.
TwoToneWilly Aug 25, 2024 @ 7:03am 
The game absolutely has hit box issues and dodge interrupts are not nearly as smooth as I think they should be.

These issues make me wonder if spell interrupts are intentional game design or another hit box/hit registration problem.
Shadowskyt Aug 25, 2024 @ 7:13am 
I'm fairly sure that at some moments, I should trigger a perfect dodge.
But then the game just gives me a substandard roll.

Which is annoying because bosses don't telegraph their attacks.
Or they switch how long they wind up their attacks.

I like the game, but can't say it's without frustration.
someoneproud Aug 25, 2024 @ 7:19am 
Feels on point to me, I've been surprised how quickly it'll actually let you do it when dodging quicker combos.
SimanSama Sep 1, 2024 @ 1:38pm 
Yeah, agreed I found the only part of the game that is annoying is the frame locked dodge animations if your successful in dodging the first attack you will miss the next one since the next attack will take place during the first dodge animation needed a near frame perfect dodge to be executed... I get the dev's are going for a game that feels rewarding to play but for the average user it instead makes combat feel lethargic, clunky, and punishes the player for dodging. Naturally you can say "get good", but Im old and if Im sitting down to play a game the last thing I want is to get frustrated when my inputs taken into account in the end your just smashing the dodge button in hopes of it working...
Adam__86 Sep 2, 2024 @ 6:13am 
Originally posted by SimanSama:
Yeah, agreed I found the only part of the game that is annoying is the frame locked dodge animations if your successful in dodging the first attack you will miss the next one since the next attack will take place during the first dodge animation needed a near frame perfect dodge to be executed... I get the dev's are going for a game that feels rewarding to play but for the average user it instead makes combat feel lethargic, clunky, and punishes the player for dodging. Naturally you can say "get good", but Im old and if Im sitting down to play a game the last thing I want is to get frustrated when my inputs taken into account in the end your just smashing the dodge button in hopes of it working...
This is how I feel and as I say after playing games with combat like in Ghost of Tsushima, this doesn't feel skill based
Phishfood Sep 2, 2024 @ 6:25am 
It's because there is an overall lack of consistency when it comes to how close you can dodge an attack for a perfect dodge. The timing for one kind of attack may not feel like the timing for another.
ciViNda Sep 2, 2024 @ 6:42am 
first in this game the dodge input will not interrupt your last input, so check if the monkey finished its last action when you action dodge.
stamina is also the thing.
sometimes you feel hit and miss, just do it a little bit more earlier as you supposed to be.
Salty 13itch Sep 2, 2024 @ 7:18am 
Originally posted by Adam__86:
Yes this is a skill issue however usually I am good with timings but in this game it feels hit and miss, which unfortunately is making my enjoyment lessened since it makes me feel like I am just fighting RNG as opposed to learning the timing
I've tested that enough to know it isn't a skill issue. This is why I changed my build to not depend on it ...Others have too.
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Aug 25, 2024 @ 5:37am
Posts: 23