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Either way, time your dodge later and later to perfect dodge. Worst that could happen is you get hit. The perfect dodge window is quite generous.
I instead get a bar and a half of focus+knock them back+get damage reduction+get a damage boost on my next hit. So rock solid+charged heavy= bonk.
I believe, i read that this affected certain settings on some graphical presets for pc too.
UE5 is, graphically, a fantastic engine, but it requires serious high end equipment to run it perfectly.
These issues make me wonder if spell interrupts are intentional game design or another hit box/hit registration problem.
But then the game just gives me a substandard roll.
Which is annoying because bosses don't telegraph their attacks.
Or they switch how long they wind up their attacks.
I like the game, but can't say it's without frustration.
stamina is also the thing.
sometimes you feel hit and miss, just do it a little bit more earlier as you supposed to be.