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and the pagoda area have a really annoying debuff that happen every now and then... it also sound annoying.
I experienced a huge spike. I had way more consecutive deaths and it felt way more rewarding to reach the next Shrine. Cloud Form is absolutely an option in those cases where you need to walk on narrow ledges and the archers are being uppity.
Early green rarity chest with unique effect that gradually restore your HP when you are below half health is great help. Another help was knowing that absorbing those green wisps restores your gourd uses--if you were progressing and pacing your gourd use correctly, you could keep yourself topped up most of the time by utilizing these wisps.
The boss at the top of the spire triggers the debuff and also spawns the lamps.
Oh yeah I completely forgot about the debuff, it was so frequent that I tended to ignore it completely lol
Any tips on that boss btw? The purple balls and beams are so unfair
I came back and killed him after climbing up to the top, killing all the curse invoking lanterns and the boss. Not losing 50% mid fight made it much easier. He is required if you want to unlock the seal on the cells in the Pagoda.
Wait a second, you can kill the lantern guys? I tried and they were like invincible or something.
All I know is I get one of the Captains that was in this room that look like there were worshipers on the ground. I killed him to unlock the doors. Then at the top I killed that thing at the top and he made the lantern guys disappear.