Black Myth: Wukong

Black Myth: Wukong

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SixNine Aug 24, 2024 @ 6:15pm
I'm giving up because of the combat camera :(
I've played Elden Ring, Sekiro, Dark Souls 1, Dark Souls 2, and Dark Souls 3, and while the camera for big bosses was problematic in those games, it's especially bad in this one. The camera doesn’t follow the enemies properly, and in Chapter 2, although the final boss was easy, I died many times due to the poor camera and problematic environment. And don’t get me started on the flying dragon in Chapter 3; it’s nearly impossible to track and learn its movements because it’s so difficult to see.

Look, I'm not complaining about the difficulty; I actually enjoyed that. But the game mechanics should not be a challenge in themselves. The camera should be clear and responsive, with no delays or issues. Also, the lock-on animation during boss attacks, like in Chapter 2, is frustrating. Even though this isn’t a Souls-like game, if you want to keep the difficulty high, at least fix the combat mechanics by allowing camera adjustments and removing delays.

I liked the game, but please, FIX THE CAMERA TRACKING!!!!
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Showing 1-15 of 15 comments
TCSyd Aug 25, 2024 @ 1:36am 
I'm surprised they're aren't more people complaining about this.

The camera in Wukong is consistently the worst I've experienced in the genre.

I'm used to typical issues like the camera freaking out when you're sandwiched between an enemy and a wall behind you, for example, but Wukong's is just so bad at tracking the enemy's movement (which is often frenetic and sweeping).

So often I will dodge through an enemy's strike, which whips the camera away from them to where I can just barely see their follow-up in my periphery (if it's not obscured entirely).

Dodging backwards tends to alleviate this issue, but it shouldn't be an issue to begin with.
zuuly Aug 25, 2024 @ 5:25am 
In his game I learned that I need to play with auto lock on off even though the game seemingly random will make you lock on despite having all of those settings off so I am constantly removing lock on other then a few scenarios. You leave it on the game will always try to look at the target and that is problematic for those that jump around and back quickly. I find that the times I can’t track faster enough simply by looking around locking on instantly takes me to the target so it’s workable.

I had a truer experience with Malenia in Elder ring. During the last phase there was one move where she jumped in the air and completely randomized the dodge direction because of how the camera switched and I don’t think there should be challenges that is that dependent on camera angle.

I play with keyboard and mouse so it’s possible I can look around easier but my only gripe would be removing auto locking in all forms if that settings is disable. I still lock on multiple times a battle and need to frantically unlock in some cases.
redhongkong Aug 25, 2024 @ 5:26am 
keyboard and mouse feel better in camera section XD.

auto tracking camera is a big letdown for controller user
necuz Aug 25, 2024 @ 5:34am 
Huh? I'm normally one to complain about camera issues, but it has been completely fine. First game like this I'm playing on ultrawide though, so that might be the reason.
Hurricane Aug 25, 2024 @ 5:49am 
I usually complain about camera, but I've got no issue so far (early Chapter 3)
(Controller)
Last edited by Hurricane; Aug 25, 2024 @ 5:49am
mutantspicy Aug 28, 2024 @ 7:14pm 
I play with controller also, I can't imagine who would play a game like this with a keyboard. Anyhoo. The camera sucks. I have to turn the game off periodically because, its constantly spinning me in circles giving me a headache . After dodging or perfect dodges even, I can never have the proper view angle. For a game that relies on dodge for its sole mechanic that sucks. The enemies with huge gap closers are near impossible to track, you basically have to guess and use audio cues. The camera is teriible in this game. It literally makes me sea sick.
SK-HYJINX Aug 28, 2024 @ 7:48pm 
Originally posted by mutantspicy:
I play with controller also, I can't imagine who would play a game like this with a keyboard. Anyhoo. The camera sucks. I have to turn the game off periodically because, its constantly spinning me in circles giving me a headache . After dodging or perfect dodges even, I can never have the proper view angle. For a game that relies on dodge for its sole mechanic that sucks. The enemies with huge gap closers are near impossible to track, you basically have to guess and use audio cues. The camera is teriible in this game. It literally makes me sea sick.

Playing this on keyboard/mouse is literally the easiest thing ever.
Everything is in the right spot.
The camera is no more or less aggravating than Elden ring.
bla Aug 28, 2024 @ 7:55pm 
Did you try fixing the issue before you went on social media to complain? You know you can go into the setting and put the camera to the 'auto' options, so you don't have to manually control it.
Omega Aug 28, 2024 @ 7:57pm 
I play it on a standard 360 afterglow wired and never get issues with timing.. then again could be your rig.. i see so many peeps complaining about the game yet its not the game its their individual components.. mind you its always been this way so this isn't new.. just repetitive to me honestly.
Naamtar Aug 28, 2024 @ 8:03pm 
There's one fight in particular in Chapter 4 against one of the Loongs that is super, super frustrating because of the camera.

Basically anytime you're near a wall in the game it's a 50/50 on if you're going to have problems with the camera.

I don't think it's worth quitting over, but it's definitely one of the most frustrating points of the game.
Turbo Nozomix Aug 28, 2024 @ 8:12pm 
Can the camera auto-rotate or auto-focus be disabled when playing with a keyboard and mouse? That's essential to playing any game with keyboard and mouse. Dark Souls and Elden Ring are pretty-much unplayable until a mod is used to disable the camera auto-turning. It's amazing there's any developer that isn't aware that option is critical.
Bilbo Tha Donk Aug 28, 2024 @ 8:35pm 
You know you control the camera, right?
Turbo Nozomix Aug 28, 2024 @ 8:39pm 
Originally posted by Nameless:
You know you control the camera, right?

I don't know if your comment is in response to me, but in console games like Dark Souls, Elden Ring, God of War, the camea auto-rotates (like when near a wall) and auto-focuses in combat, in addition to being controlled. Lots of PC ports, like God of War's, have an option to disable the auto-focusing part of the camera behaviour, while sometimes (though uncommon, typically only in very-terrible ports), like in Dark Souls and Elden Ring's ports, there isn't an option to disable it. And any auto behaviour of a camera when playing with keyboard and mouse is bothersome interference which leaves the player having to fight the controls.
Last edited by Turbo Nozomix; Aug 28, 2024 @ 11:20pm
Orion Aug 29, 2024 @ 2:44am 
Agree.
The combat camera in this game is a disaster, it's ok as long as you are fighting a boss that is similar size to you, however when fighting some huge size boss or the boss moving too fast or too high camera won't follow or change FOV, hence you have no idea what the heck is boss doing because you can't even see them.
When fighting Wukong's shell in the last chapter camera will even lose track sometimes.
On the other hand, when using some transformation characters the FOV will become bigger, which is why I noticed I could easily avoid the same attack when I'm in one of those characters.
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Date Posted: Aug 24, 2024 @ 6:15pm
Posts: 15