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Most of the time yes, but do a See through counter with a 2nd heavy most of the time is worth it. It does massive DMG and stagger most enemy. However some can't be staggered, I just beat Yin Tiger and this guy doesn't stagger so my 2nd heavy after See through is trading dmg with him. Then I learn not to be too greedy, just the see through then dodge outta his way and repeat.
I think the bigger issue with it is the fact that it consumes a focus point. I dunno why I would parry when it's so costly. I can get far more damage out of the focus points by not parrying and just building until I have 3/4 points.
Also, seems like the moment you start your 4th light attack, you're locked out of the parry till the attack finishes, but that attack is long as because he spins his staff. It's the moment most enemies hit you too, just before the big smash. Funny thing is dodge works for that attack, you can cancel dodge out of it.
Also, it's a guaranteed, uninterrupted attack that does more damage than heavy attack with a single focus. You can get interrupted with the normal heavy attack press, which is extra bad if you've built it up to 3 points.
just combo slower
also the stone spell and eh the other one, the first one have parry mechanics
so yeah later on u can basically parry the whole time
I don't know what skill but it always give me enough focus for one point when I do a See through, enough for the 2nd heavy attack.
I'd say the absurd overuse of animation lock is my biggest gripe with the gameplay. It just forces you to play passively and not use most of your kit in most situations, which is boring.
My experience is that when you activate counterflow with heavy attack in the middle of a light, right before you are hit, you do animation-cancel... even if I am in the middle of the last attack, I do interrupt and go into the counterstrike mode.
am I wrong? I think this is true, I have to go check again...
I think it depends on which attack you'r currently on but the vast majority of the time, for me, it heavy attacks *after* the attack is done, at which point the enemies attack is allready done, i havent experienced that actually timing the counter correctly causes an animation cancel.
I's not exactly a parry. More a counter flow move.
The rock solid is your classical parry move.