Black Myth: Wukong

Black Myth: Wukong

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BirdFeeder Aug 24, 2024 @ 4:23pm
Parrying feels unnecessarily difficult
The tooltip says you have to be inside your light attack combo to parry. The problem though is that you can't actually use it at any time during the combo, it HAS to be in between the attacks during the combo, something you have literally 0 control over. (trying to click slower runs a massive risk you just break the combo, which means you can't parry). Just feels incredibly stupid to bind the parry function to a combo.

Yes it's usable during slower attacks but during quick attacks you have to rely on being in between your combo attacks at the exact moment the enemy attacks, which means it can't be used reactively.....
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Showing 1-15 of 15 comments
xenon Aug 24, 2024 @ 4:28pm 
Meh, you have the rock spell for easy parries + instant punish.
Big Boom Boom Aug 24, 2024 @ 4:32pm 
Parry is easy, the only problem is the 2nd heavy attack after See through doesn't give you iframe. So sometimes don't follow up See through with heavy attack,
Not played much myself. because this was my son's birthday present, so he's monopolised it but looking at him playing and asking him, it gave me the idea that dodge/roll is what you really wanna do mostly, especially after you get that skill that lets you dodge through a combo attack and then keep running the combo like you never stopped or moved. He told me is the opposite of Sekiro. Mind you, he's 14 but I raised him since young "well" and he's quite fond of souls-like or difficult arction RPGs
Last edited by Mutharex - Allkeyshop; Aug 24, 2024 @ 4:37pm
Big Boom Boom Aug 24, 2024 @ 4:39pm 
Originally posted by Mutharex - Allkeyshop:
it gave me the idea that dodge/roll is what you really wanna do mostly,

Most of the time yes, but do a See through counter with a 2nd heavy most of the time is worth it. It does massive DMG and stagger most enemy. However some can't be staggered, I just beat Yin Tiger and this guy doesn't stagger so my 2nd heavy after See through is trading dmg with him. Then I learn not to be too greedy, just the see through then dodge outta his way and repeat.
Nonexistinghero Aug 24, 2024 @ 4:42pm 
How do you not have any control of parrying within a combo? Just don't mash. Make calculated button presses. Counter when you know an enemy attack is coming. It's not easy and definitely takes a bit to learn, but it's far from impossible.

I think the bigger issue with it is the fact that it consumes a focus point. I dunno why I would parry when it's so costly. I can get far more damage out of the focus points by not parrying and just building until I have 3/4 points.
Wheee333ee33e3e Aug 24, 2024 @ 4:42pm 
I have an issue with thrust parry, it rarely works for me, I have to do it way earlier compared to the smash parry.

Also, seems like the moment you start your 4th light attack, you're locked out of the parry till the attack finishes, but that attack is long as because he spins his staff. It's the moment most enemies hit you too, just before the big smash. Funny thing is dodge works for that attack, you can cancel dodge out of it.
Wheee333ee33e3e Aug 24, 2024 @ 4:47pm 
Originally posted by Nonexistinghero:
How do you not have any control of parrying within a combo? Just don't mash. Make calculated button presses. Counter when you know an enemy attack is coming. It's not easy and definitely takes a bit to learn, but it's far from impossible.

I think the bigger issue with it is the fact that it consumes a focus point. I dunno why I would parry when it's so costly. I can get far more damage out of the focus points by not parrying and just building until I have 3/4 points.
There are abilities (thrust tree IIRC) and items that lets you recover focus in a parry to the point where you end up with more than you started with.

Also, it's a guaranteed, uninterrupted attack that does more damage than heavy attack with a single focus. You can get interrupted with the normal heavy attack press, which is extra bad if you've built it up to 3 points.
A Fragile Bear Aug 24, 2024 @ 6:00pm 
there is a big window between your attacks
just combo slower
also the stone spell and eh the other one, the first one have parry mechanics
so yeah later on u can basically parry the whole time
Big Boom Boom Aug 24, 2024 @ 6:15pm 
Originally posted by Nonexistinghero:
I think the bigger issue with it is the fact that it consumes a focus point. I dunno why I would parry when it's so costly. I can get far more damage out of the focus points by not parrying and just building until I have 3/4 points.

I don't know what skill but it always give me enough focus for one point when I do a See through, enough for the 2nd heavy attack.
Giganx Aug 24, 2024 @ 6:20pm 
It would be nice if the parry at least animation cancelled your light attacks. As it stands if you plan to integrate parry into your gameplay you never want to get to the 3rd or 4th attack in your light combo, because they animation lock you for so long it's impossible to time the parry.

I'd say the absurd overuse of animation lock is my biggest gripe with the gameplay. It just forces you to play passively and not use most of your kit in most situations, which is boring.
Last edited by Giganx; Aug 24, 2024 @ 6:21pm
Eldritch Moon Aug 24, 2024 @ 6:56pm 
Originally posted by Giganx:
It would be nice if the parry at least animation cancelled your light attacks. As it stands if you plan to integrate parry into your gameplay you never want to get to the 3rd or 4th attack in your light combo, because they animation lock you for so long it's impossible to time the parry.

I'd say the absurd overuse of animation lock is my biggest gripe with the gameplay. It just forces you to play passively and not use most of your kit in most situations, which is boring.

My experience is that when you activate counterflow with heavy attack in the middle of a light, right before you are hit, you do animation-cancel... even if I am in the middle of the last attack, I do interrupt and go into the counterstrike mode.

am I wrong? I think this is true, I have to go check again...
BirdFeeder Aug 25, 2024 @ 8:37am 
Originally posted by Eldritch Moon:
Originally posted by Giganx:
It would be nice if the parry at least animation cancelled your light attacks. As it stands if you plan to integrate parry into your gameplay you never want to get to the 3rd or 4th attack in your light combo, because they animation lock you for so long it's impossible to time the parry.

I'd say the absurd overuse of animation lock is my biggest gripe with the gameplay. It just forces you to play passively and not use most of your kit in most situations, which is boring.

My experience is that when you activate counterflow with heavy attack in the middle of a light, right before you are hit, you do animation-cancel... even if I am in the middle of the last attack, I do interrupt and go into the counterstrike mode.

am I wrong? I think this is true, I have to go check again...

I think it depends on which attack you'r currently on but the vast majority of the time, for me, it heavy attacks *after* the attack is done, at which point the enemies attack is allready done, i havent experienced that actually timing the counter correctly causes an animation cancel.
BirdFeeder Aug 25, 2024 @ 2:19pm 
Ok update, it works but the third attack in the combo completely locks you out of it just like it locks out out of dodging. The attacks get progressively longer and still needs to finish before you can parry, so if you want to use the parry at all, just stick to first and second (and only sometimes third) attack to bait a parry. Still very unreliable though..
Last edited by BirdFeeder; Aug 25, 2024 @ 2:19pm
Originally posted by BirdFeeder:
Ok update, it works but the third attack in the combo completely locks you out of it just like it locks out out of dodging. The attacks get progressively longer and still needs to finish before you can parry, so if you want to use the parry at all, just stick to first and second (and only sometimes third) attack to bait a parry. Still very unreliable though..
Yeah the third part of the combo is an all or nothin, no way back or out
Sokurah Aug 25, 2024 @ 2:30pm 
Yea that move is weird. I usually cant pull it off often. It does not really matter. If you time it right you wont get hit anyway and the double heavy attack in the smash stance deals great damage, even if you dont get the timing right.

I's not exactly a parry. More a counter flow move.

The rock solid is your classical parry move.
Last edited by Sokurah; Aug 25, 2024 @ 2:31pm
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Date Posted: Aug 24, 2024 @ 4:23pm
Posts: 15