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I can see why people would rather have a more consistent ability to deflect damage but I'm also glade Wu Kong made enough change for the combat to feel different.
The game technically does have multiple parry (smash stance is a parry, stone shift, and stone transformation. Yellow loong in particular can easily delete a boss if you use his parry attack. I built very heavily into smash stance, stone form, and Yellow long so I did actually spend a majority of the game parrying attacks.
there is also combo with heavy attack that can parry enemies mid combo and ignore damage...
Yeah you shouldn't have to use mana to parry.
I know the skill you're talking about - that's nowhere near what a parry is, because you have to build up focus to use it (as well as pull off a combo). And even then, it's not a parry whatsoever - it's 'invincibility frames' after a combo.
You avoid the attack and then retaliate, that is what a parry is.
As far as the mana system, that's just part of the game, you don't have to like it, but that doesn't make it any less of a parry move.
The 'perfect dodge' is almost a parry but IMO, it's clumsy. There's no real method to it.
Anyways, it's just my opinion.
I definitely don't enjoy the roll-dodge, or even take it half as seriously, as GOT's more clinical parry system.
Even when you pull off a successful roll-dodge, does it feel intelligent? To me, it doesn't. It's like an animal just clumsily rolling out of harms way, rather than cleverly timing a deflection.
I keep re-imagining all of these boss battles and how much for entertaining they would be if I had to precisely parry just at the right time, rather than just rolling around like an idiot.
No a parry involves no avoidance of the attack - it in fact invites the attack, and then deflects it. There is no preliminary attack involved whatsoever.
I have been in many physical fights, and a parry is a vital element in winning the fight - aka, wait for the opponent to strike, then deflect. Watch for an opening - strike.
That's how you win a fight IRL. You don't roll around.
It does, because a parry (use your arms, or your weapons) never comes at a cost of anything other than your reflexive thinking.
Wukong also has several parries, despite your semantic argument.
Like I said, I've been in several fights IRL - they are very clinical affairs, not clumsy at all.
You wait for your opponent to strike, then you block (parry) and strike.
While video games don't need to emulate that experience, GOT did a far better job of providing one with the experience of a real fight.
Unless you're saying you roll around to avoid damage IRL fights and that feels 'natural' to you.
It doesn't to me. Not remotely.
I've noticed that the perfect dodge is literally milliseconds before they hit you.
Also went back and watched my fight with the 2nd Tiger Vanguard and yeah. Rolling around the whole time.
Almost everyone's been in fights dude, that's got nothing to do with it. Most of them are ♥♥♥♥♥♥♥ messy, embarrassing affairs. Having actual realistic fighting in any game would boring, anticlimactic ♥♥♥♥♥. Especially in a fantasy game.
The parries you keep ignoring aren't rolling around, try using something other than roll, the options are there. Why in heaven and earth would you buy the magical monkey game if you're looking for realistic combat? You want it to provide the experience of a "real fight" against a bloody tiger demon?
Talk sense, we can walk together but you'll have to move your feet.
Definitely they are nothing remotely like that whatsoever.
Calling your bluff on that pal. Even a street fight between a few k***ers is clinical AF.
A real fight is like two machines fighting. Your brain kicks into machine mode, as does the opponent. I've been in only one dirty fight - that involved a lot of drink. Sober? Never.
Strongly disagree with that.
GOT did a great job emulating the 'entertainment' (yes, horror of being beaten to a pulp is 'thrilling', just as watching watching a horror film is 'thrilling') perfectly, because it mirrored how fights play out IRL.
No one is entertained by artifice (rolling around). The closer a video game gets to making us believe we're playing out lived experience, the more entertaining the game.
That's GOT.
Original quote mate:
'Obviously it's not going to happen, but GOT (woke thrash) has, IMO, a more enjoyable/methodical combat system with the parries.'
I think the 'obviously it's not going to happen' is enough IMO to express I clearly knew the game wan't going to play out like GOT, and I'm merely expressing some thoughts that do not equate with expectation.
That's all in the lingo there buddy.
Ok 'person who's been in multiple real fights' - you preach it to us all.
You know, I'm always up for a 'friendly' match btw - just saying...