Black Myth: Wukong

Black Myth: Wukong

View Stats:
Beta Ray Shill Aug 24, 2024 @ 1:17pm
2
Game is great but I'd prefer a parry system
Obviously it's not going to happen, but GOT (woke thrash) has, IMO, a more enjoyable/methodical combat system with the parries.

I think this game is the best thing that's happened to modern video games, but that roll-dodge system: it's tough to like over the slicker GOT combat.

Anyway, I have no expectations of a change - I'm just voicing an opinion. The roll-dodge - to me, it's chaotic versus a parry system. It's like a primitive version of what GOT had going on, and it's very unfortunate. I'm finding a lot of the fights to be quite clumsy as a result.

Again, no hate. This is a seriously amazing work of art, but man is the combat tough to like. Kinda play it for a few hours and sign off for a few days because I'm not finding it nearly as clinical and enjoyable as GOT (a game whose narrative and art is vastly inferior to this).
Last edited by Beta Ray Shill; Aug 24, 2024 @ 1:18pm
< >
Showing 1-15 of 19 comments
SHARKON Aug 24, 2024 @ 1:22pm 
there is a spell you can use for parry and even a armor set for it.
Dou B Jin Aug 24, 2024 @ 1:22pm 
At the end of the day the game is trying to do its own thing. I think a parry system would have just made it be compared to Seikiro and Wolong more than it already is.

I can see why people would rather have a more consistent ability to deflect damage but I'm also glade Wu Kong made enough change for the combat to feel different.

The game technically does have multiple parry (smash stance is a parry, stone shift, and stone transformation. Yellow loong in particular can easily delete a boss if you use his parry attack. I built very heavily into smash stance, stone form, and Yellow long so I did actually spend a majority of the game parrying attacks.
Last edited by Dou B Jin; Aug 24, 2024 @ 1:23pm
DexterMullen Aug 24, 2024 @ 1:23pm 
there is a skill that is literally parry, magic one, uses mana,
there is also combo with heavy attack that can parry enemies mid combo and ignore damage...
Beta Ray Shill Aug 24, 2024 @ 1:25pm 
Originally posted by DexterMullen:
there is a skill that is literally parry, magic one, uses mana,
there is also combo with heavy attack that can parry enemies mid combo and ignore damage...

Yeah you shouldn't have to use mana to parry.

I know the skill you're talking about - that's nowhere near what a parry is, because you have to build up focus to use it (as well as pull off a combo). And even then, it's not a parry whatsoever - it's 'invincibility frames' after a combo.
MidnightMist Aug 24, 2024 @ 1:28pm 
Rock Solid is a parry, and if you upgrade it enough you more or less get the Mana it costs back after a successful use, so the only real annoying part is the cooldown
useofextremeforce Aug 24, 2024 @ 1:29pm 
I think I pulled off a parry somehow fighting that red dragon. At one point there was this noise then he just lit up and was frozen. It lasted for maybe 2 seconds. No idea what I did because it wasn't from any spells.
BaconX Aug 24, 2024 @ 1:36pm 
Originally posted by General Anesthetic:
Yeah you shouldn't have to use mana to parry.

I know the skill you're talking about - that's nowhere near what a parry is, because you have to build up focus to use it (as well as pull off a combo). And even then, it's not a parry whatsoever - it's 'invincibility frames' after a combo.

You avoid the attack and then retaliate, that is what a parry is.

As far as the mana system, that's just part of the game, you don't have to like it, but that doesn't make it any less of a parry move.
Beta Ray Shill Aug 24, 2024 @ 1:38pm 
Originally posted by useofextremeforce:
I think I pulled off a parry somehow fighting that red dragon. At one point there was this noise then he just lit up and was frozen. It lasted for maybe 2 seconds. No idea what I did because it wasn't from any spells.

The 'perfect dodge' is almost a parry but IMO, it's clumsy. There's no real method to it.

Anyways, it's just my opinion.

I definitely don't enjoy the roll-dodge, or even take it half as seriously, as GOT's more clinical parry system.

Even when you pull off a successful roll-dodge, does it feel intelligent? To me, it doesn't. It's like an animal just clumsily rolling out of harms way, rather than cleverly timing a deflection.

I keep re-imagining all of these boss battles and how much for entertaining they would be if I had to precisely parry just at the right time, rather than just rolling around like an idiot.
Beta Ray Shill Aug 24, 2024 @ 1:41pm 
Originally posted by BaconX:
You avoid the attack and then retaliate, that is what a parry is.

No a parry involves no avoidance of the attack - it in fact invites the attack, and then deflects it. There is no preliminary attack involved whatsoever.

I have been in many physical fights, and a parry is a vital element in winning the fight - aka, wait for the opponent to strike, then deflect. Watch for an opening - strike.

That's how you win a fight IRL. You don't roll around.

Originally posted by BaconX:
As far as the mana system, that's just part of the game, you don't have to like it, but that doesn't make it any less of a parry move.

It does, because a parry (use your arms, or your weapons) never comes at a cost of anything other than your reflexive thinking.
someoneproud Aug 24, 2024 @ 1:43pm 
I definitely prefer the combat in Wukong to GoT. GoT has cool and cinematic combat but it's pretty simple. Wukong has more going on and the combat encounters themselves are a lot more interesting. GoT's a great game though.

Wukong also has several parries, despite your semantic argument.
Beta Ray Shill Aug 24, 2024 @ 1:45pm 
Originally posted by someoneproud:
I definitely prefer the combat in Wukong to GoT. GoT has cool and cinematic combat but it's pretty simple. Wukong has more going on and the combat encounters themselves are a lot more interesting. GoT's a great game though.

Wukong also has several parries, despite your semantic argument.

Like I said, I've been in several fights IRL - they are very clinical affairs, not clumsy at all.

You wait for your opponent to strike, then you block (parry) and strike.

While video games don't need to emulate that experience, GOT did a far better job of providing one with the experience of a real fight.

Unless you're saying you roll around to avoid damage IRL fights and that feels 'natural' to you.

It doesn't to me. Not remotely.
Last edited by Beta Ray Shill; Aug 24, 2024 @ 1:47pm
DrayzeMelms Aug 24, 2024 @ 1:47pm 
Pretty sure certain Sekiro boss's are harder than the entire black myth roster
useofextremeforce Aug 24, 2024 @ 2:00pm 
Originally posted by General Anesthetic:
Originally posted by useofextremeforce:
I think I pulled off a parry somehow fighting that red dragon. At one point there was this noise then he just lit up and was frozen. It lasted for maybe 2 seconds. No idea what I did because it wasn't from any spells.

The 'perfect dodge' is almost a parry but IMO, it's clumsy. There's no real method to it.

Anyways, it's just my opinion.

I definitely don't enjoy the roll-dodge, or even take it half as seriously, as GOT's more clinical parry system.

Even when you pull off a successful roll-dodge, does it feel intelligent? To me, it doesn't. It's like an animal just clumsily rolling out of harms way, rather than cleverly timing a deflection.

I keep re-imagining all of these boss battles and how much for entertaining they would be if I had to precisely parry just at the right time, rather than just rolling around like an idiot.

I've noticed that the perfect dodge is literally milliseconds before they hit you.
Also went back and watched my fight with the 2nd Tiger Vanguard and yeah. Rolling around the whole time.
someoneproud Aug 24, 2024 @ 2:12pm 
Originally posted by General Anesthetic:

Like I said, I've been in several fights IRL - they are very clinical affairs, not clumsy at all.

You wait for your opponent to strike, then you block (parry) and strike.

While video games don't need to emulate that experience, GOT did a far better job of providing one with the experience of a real fight.

Unless you're saying you roll around to avoid damage IRL fights and that feels 'natural' to you.

It doesn't to me. Not remotely.

Almost everyone's been in fights dude, that's got nothing to do with it. Most of them are ♥♥♥♥♥♥♥ messy, embarrassing affairs. Having actual realistic fighting in any game would boring, anticlimactic ♥♥♥♥♥. Especially in a fantasy game.

The parries you keep ignoring aren't rolling around, try using something other than roll, the options are there. Why in heaven and earth would you buy the magical monkey game if you're looking for realistic combat? You want it to provide the experience of a "real fight" against a bloody tiger demon?

Talk sense, we can walk together but you'll have to move your feet.
Last edited by someoneproud; Aug 24, 2024 @ 2:15pm
Beta Ray Shill Aug 24, 2024 @ 2:21pm 
Originally posted by someoneproud:
Almost everyone's been in fights dude, that's got nothing to do with it. Most of them are ♥♥♥♥♥♥♥ messy, embarrassing affairs.

Definitely they are nothing remotely like that whatsoever.

Calling your bluff on that pal. Even a street fight between a few k***ers is clinical AF.

A real fight is like two machines fighting. Your brain kicks into machine mode, as does the opponent. I've been in only one dirty fight - that involved a lot of drink. Sober? Never.

Originally posted by someoneproud:
Having actual realistic fighting in any game would boring, anticlimactic ♥♥♥♥♥. Especially in a fantasy game.

Strongly disagree with that.

GOT did a great job emulating the 'entertainment' (yes, horror of being beaten to a pulp is 'thrilling', just as watching watching a horror film is 'thrilling') perfectly, because it mirrored how fights play out IRL.

No one is entertained by artifice (rolling around). The closer a video game gets to making us believe we're playing out lived experience, the more entertaining the game.

That's GOT.

Originally posted by someoneproud:
Why in heaven and earth would you buy the magical monkey game if you're looking for "realistic" combat? You want it to provide the experience of a "real fight" against a bloody tiger demon?

Original quote mate:

'Obviously it's not going to happen, but GOT (woke thrash) has, IMO, a more enjoyable/methodical combat system with the parries.'

I think the 'obviously it's not going to happen' is enough IMO to express I clearly knew the game wan't going to play out like GOT, and I'm merely expressing some thoughts that do not equate with expectation.

That's all in the lingo there buddy.

Originally posted by someoneproud:
Talk sense, we can walk together but you'll have to move your feet.

Ok 'person who's been in multiple real fights' - you preach it to us all.

You know, I'm always up for a 'friendly' match btw - just saying...
Last edited by Beta Ray Shill; Aug 24, 2024 @ 2:23pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Aug 24, 2024 @ 1:17pm
Posts: 19