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I do use the brew that at least will heal you no matter what (you can't be interrupted anymore). There is a gourd that says it speeds up the drinking process, have not tried it yet, it does not heal as much as other gourds and being in chapter 5 I have become used to the long, long time it takes to heal yourself.
But the number of times I pressed "dodge" or "heal" or tried to take a pill and Wukong just won't and then dies is far too high.
This game needs animation canceling in my opinion. I do not want to waste immobilize by healing or casting other spells, wasting an opportunity to do damage. But you can get used to the mechanics in this game.
Just remember: think before you mash buttons, retreat to a safer distance between attacks so you can heal up or cast spells that you can be canceled out of, if need be use immobilize so you can do all these things. It's apparent the devs want you to do it this way. I would prefer animation canceling at least for dodge though.
Over all if it was super quick to heal or use pills that would effect the difficulty.