Black Myth: Wukong

Black Myth: Wukong

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Texture streaming issue
Having a blast with the game, however I'm having some issues with texture streaming.
Some textures sometimes look completly blurry, as if they're not loaded in correctly.
I'm running it with a 4090 with most recent drivers on max settings, so there should be no issue there.
Anybody else experience the same thing?
It's really bad, sometimes half the textures on screen look blurred, while the other half looks crisp and sharp...
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Showing 1-15 of 27 comments
Firmamento Aug 23, 2024 @ 11:44am 
Yeah same here. There is a mod on Nexus and seems to improve it but tanks my FPS. The epic version is the one you want.

https://www.nexusmods.com/blackmythwukong/mods/1?tab=files

I'm hoping to just find out which setting in engine ini to change for textures since I don't want all the shadoimprovments and stuff from the mod.
DiätLiebhaber Aug 23, 2024 @ 12:01pm 
Thanks a lot for the mod link! Must have missed this one, when searching trough Nexusmods before, but will try it later.

I've found something for the engine.ini to add, which might help the issue, but I'm not an expert in UE and wasn't able to try these commands out yet:

[/script/engine.renderersettings]
r.Streaming.Boost=0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1

Maybe it helps
Last edited by DiätLiebhaber; Aug 23, 2024 @ 12:03pm
RodroG Aug 23, 2024 @ 12:30pm 
Originally posted by FCK DAT (Angerzam Bootleg):
Anybody else experience the same thing?
It's really bad, sometimes half the textures on screen look blurred, while the other half looks crisp and sharp...

Yes, I have the same experience. Sadly, I think it's intended. It seems a cheap way to "optimize" or balance performance across the game sections. Mixing plain and blurry low-res textures with crisp and sharp high-res textures... I don't understand why aren't more people complaining about this. It quite breaks the immersion.
Last edited by RodroG; Aug 23, 2024 @ 12:30pm
DiätLiebhaber Aug 23, 2024 @ 12:34pm 
Originally posted by RodroG:
Originally posted by FCK DAT (Angerzam Bootleg):
Anybody else experience the same thing?
It's really bad, sometimes half the textures on screen look blurred, while the other half looks crisp and sharp...

Yes, I have the same experience. Sadly, I think it's intended. It seems a cheap way to "optimize" or balance performance across the game sections. Mixing plain and blurry low-res textures with crisp and sharp high-res textures... I don't understand why aren't more people complaining about this. It quite breaks the immersion.

I'm glad to hear, that more people see it like this.
The game looks and sounds great, but it's not as "next gen" as advertised, at all.
Last edited by DiätLiebhaber; Aug 23, 2024 @ 12:34pm
RodroG Aug 23, 2024 @ 12:44pm 
Originally posted by FCK DAT (Angerzam Bootleg):
Originally posted by RodroG:

Yes, I have the same experience. Sadly, I think it's intended. It seems a cheap way to "optimize" or balance performance across the game sections. Mixing plain and blurry low-res textures with crisp and sharp high-res textures... I don't understand why aren't more people complaining about this. It quite breaks the immersion.

I'm glad to hear, that more people see it like this.
The game looks and sounds great, but it's not as "next gen" as advertised, at all.

I agree. There are aspects of the game such as the visuals that are being overrated by many, including tech/game reviewers.
Kashra Fall Aug 23, 2024 @ 12:59pm 
The textures that are near you, generally are the ones you're supposed to see and have high res. The ones far away from you, rocks, trees, mountains etc, are normally WAY lower, but the devs messed up somewhere along the lines and lumped it all together into specific meshes have specific textures, so sometimes those rocks/stones/trees are too close to the player and well, it looks bad lol.

It's most noticeable in the frost biome. Good lord some of those textures look horrible up close, but from a distance? Gorgeous. If they all had 2-4k textures all the time. Your GPU would be screaming.
Last edited by Kashra Fall; Aug 23, 2024 @ 12:59pm
Pecata Aug 23, 2024 @ 9:25pm 
Yeah, same here on RTX 4090 as well. Some textures look like they haven't loaded, they are so bad, they are up close too. Something isn't right with the texture streaming here...
RodroG Aug 24, 2024 @ 2:57am 
Originally posted by Pecata:
Yeah, same here on RTX 4090 as well. Some textures look like they haven't loaded, they are so bad, they are up close too. Something isn't right with the texture streaming here...

I agree, something is off or it's a cheap way to "optimize" performance. I'm using an RX 7900 XTX (24GB VRAM). Our GPUs are more than capable of standing 2-4K res textures. Avatar: Frontiers of Pandora which is open-world and far more visually complex/demanding push high-res textures 99% of the time without issues.
Haven Aug 24, 2024 @ 4:58am 
I'm also getting this on a 4090.
ShootN-BlankZ Aug 24, 2024 @ 8:18pm 
Lets remember, they are using nanite... no reason for this unless the devs did it on purpose. Look at Hell Blade 2 the rocks and foliage all looked amazing close and far. Plus they could have done all the rock/stone textures at a 2k/4k mix and would have looked amazing and still been as performant. The plants/trees I know can be more heavy but that's the leaves and motion/animation not the trunk textures of the bigger noticeable trees which should NEVER be loading/popping textures in since your close enough to see it, and as slow as it does. Can take 5-10secs in some cases.
RodroG Aug 25, 2024 @ 4:15am 
Originally posted by ShootN-BlankZ:
Lets remember, they are using nanite... no reason for this unless the devs did it on purpose. Look at Hell Blade 2 the rocks and foliage all looked amazing close and far. Plus they could have done all the rock/stone textures at a 2k/4k mix and would have looked amazing and still been as performant. The plants/trees I know can be more heavy but that's the leaves and motion/animation not the trunk textures of the bigger noticeable trees which should NEVER be loading/popping textures in since your close enough to see it, and as slow as it does. Can take 5-10secs in some cases.

I agree. If this is intentional, it's an embarrassing decision. As you mentioned, they could have made all the rock/stone textures at a 1440p/2160p mix and the game would have looked amazing and still been as performant overall.
Blasta Aug 29, 2024 @ 8:40am 
same issue
Blacksmith77K Aug 29, 2024 @ 9:02am 
This is NOT a texture problem. It is a nanite/polygon "problem"

Expl:

These rocks are inflated to be bigger. So there is no real big rock in these rocks.

The devs would have to swap the inflated rocks for real big ones to eliminate the problem
DiätLiebhaber Aug 29, 2024 @ 9:13am 
Originally posted by Blacksmith77K:
This is NOT a texture problem. It is a nanite/polygon "problem"

Expl:

These rocks are inflated to be bigger. So there is no real big rock in these rocks.

The devs would have to swap the inflated rocks for real big ones to eliminate the problem

this actually makes sense!
zorniki Aug 29, 2024 @ 9:17am 
Same problem here. Some textures look like it's 1994 again...
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Date Posted: Aug 23, 2024 @ 11:39am
Posts: 27