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https://www.nexusmods.com/blackmythwukong/mods/1?tab=files
I'm hoping to just find out which setting in engine ini to change for textures since I don't want all the shadoimprovments and stuff from the mod.
I've found something for the engine.ini to add, which might help the issue, but I'm not an expert in UE and wasn't able to try these commands out yet:
[/script/engine.renderersettings]
r.Streaming.Boost=0
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=1
Maybe it helps
Yes, I have the same experience. Sadly, I think it's intended. It seems a cheap way to "optimize" or balance performance across the game sections. Mixing plain and blurry low-res textures with crisp and sharp high-res textures... I don't understand why aren't more people complaining about this. It quite breaks the immersion.
I'm glad to hear, that more people see it like this.
The game looks and sounds great, but it's not as "next gen" as advertised, at all.
I agree. There are aspects of the game such as the visuals that are being overrated by many, including tech/game reviewers.
It's most noticeable in the frost biome. Good lord some of those textures look horrible up close, but from a distance? Gorgeous. If they all had 2-4k textures all the time. Your GPU would be screaming.
I agree, something is off or it's a cheap way to "optimize" performance. I'm using an RX 7900 XTX (24GB VRAM). Our GPUs are more than capable of standing 2-4K res textures. Avatar: Frontiers of Pandora which is open-world and far more visually complex/demanding push high-res textures 99% of the time without issues.
I agree. If this is intentional, it's an embarrassing decision. As you mentioned, they could have made all the rock/stone textures at a 1440p/2160p mix and the game would have looked amazing and still been as performant overall.
Expl:
These rocks are inflated to be bigger. So there is no real big rock in these rocks.
The devs would have to swap the inflated rocks for real big ones to eliminate the problem
this actually makes sense!