Black Myth: Wukong

Black Myth: Wukong

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LorensGT Aug 23, 2024 @ 2:56am
The frustration of invisible walls
I have a question, don't you find the exploration in this game frustrating because of the invisible walls?
The maps look very nice to me. Now, it's like there is an inconsistency in the places where you can pass or not. For example, you see a path or a stone that you say, “clearly I'm going to go up there”, but I don't. And after a moment you see a path exactly the same and you can go up there. Or in many places I can't fall or jump and in others I can.
I don't know if it's the fault of the current “graphics”, a bad map design, technical limitations or all at once.
And I think this is the most negative point of the game.
What do you think?
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Showing 1-15 of 20 comments
Kain Aug 23, 2024 @ 2:58am 
Invisible walls are this game's single biggest problem, doesn't ruin the entire thing but it highlights the devs weakness in map design clearly.
Kalil Aug 23, 2024 @ 2:59am 
Definitely the game's worst point on first impression.

I could live with invisible walls if they were consistent but you can never be sure until you've jumped around like a complete prick.
TomOfFinland Aug 23, 2024 @ 3:03am 
I've been meaning to ask about how the exploration and traveling in this game is. How open is the map and is there really anything else to do than running through a tunnel of invisible walls from encounter to encounter?
Kain Aug 23, 2024 @ 3:07am 
Originally posted by TomOfFinland:
I've been meaning to ask about how the exploration and traveling in this game is. How open is the map and is there really anything else to do than running through a tunnel of invisible walls from encounter to encounter?
Exploration is great, lots of secrets, the walls are just immersive breaking and doesn't happen all the time.
Old Captain Yon Aug 23, 2024 @ 3:11am 
ooof this is some cringe stuff in 2024 soulslike, don't think even LoTF had them
LorensGT Aug 23, 2024 @ 3:11am 
Originally posted by TomOfFinland:
I've been meaning to ask about how the exploration and traveling in this game is. How open is the map and is there really anything else to do than running through a tunnel of invisible walls from encounter to encounter?
You have no map but the one you make in your head or on paper.
The world is divided into chapters or instances. Each one would be an open world in itself. As far as I've gotten, Chapter 3, the maps are quite large.
They are not corridors per se, there are still. Many paths are related and it gives a sense of path finding like in souls.
The problem is the invisible walls. The boundaries of the map are not well marked or the points where you are supposed to go or jump are inconsistent, sometimes yes, sometimes not. In the end you end up jumping against the wall as if you were looking for invisible walls XD. Does it make it a bad game? No. But it does get frustrating if you like to explore a lot.
Senki Aug 23, 2024 @ 3:23am 
yeah it's bad and the level design in general is probably the worst i've seen in gaming

should've just made this game a simple boss rush at this point because that's the only decent part of the game

the funniest part about these invisible walls is that you can't jump off the map on your own but enemies can knock you off
Last edited by Senki; Aug 23, 2024 @ 4:13am
neO_o_ Aug 23, 2024 @ 3:42am 
No I don't care. Linear, focused games are better.
Whats The Mercy Aug 23, 2024 @ 3:58am 
I think if you play more, the invisible wall is the help , and discover is very funny. Too many tips will make game like fast food.
Kain Aug 23, 2024 @ 4:01am 
Originally posted by Whats The Mercy:
I think if you play more, the invisible wall is the help , and discover is very funny. Too many tips will make game like fast food.
No dude, it's just an awful design, invisible walls aren't the help, it's a limitation the devs were unable to hide.
Senki Aug 23, 2024 @ 4:14am 
Originally posted by neO_o_:
No I don't care. Linear, focused games are better.

who said anything about linear games being bad?

There are many linear games with actual good level design and no invisible walls
Xafron Chi Aug 23, 2024 @ 4:15am 
Not enough to stop playing it. It's mildly irritating, but far from the first game I've played with invisible walls and probably not the last.
xenon Aug 23, 2024 @ 4:18am 
Yea it's a bit dumb.
How are you supposed to know this is not an invisible wall? Thought I could climb up there.
https://steamcommunity.com/sharedfiles/filedetails/?id=3315168677
https://steamcommunity.com/sharedfiles/filedetails/?id=3315168786
Fahrenheit Aug 23, 2024 @ 4:39am 
Originally posted by Old Captain Yon:
ooof this is some cringe stuff in 2024 soulslike, don't think even LoTF had them
Don't let it discourage you. You forget about it real quick because the game is fun enough.
OrianPlay Aug 23, 2024 @ 6:19pm 
The invisible walls are wild O__O I don't mind it as resource to limit the space, but it is too much... With such beautiful scenarios, I would like to enjoy them more jumping here and there instead of feeling so restricted
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Date Posted: Aug 23, 2024 @ 2:56am
Posts: 20