Black Myth: Wukong

Black Myth: Wukong

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too many bosses
Right after white clad noble there is another. ♥♥♥♥♥♥♥ lazy......
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Näytetään 1-15 / 45 kommentista
apparently there are over 80 bosses in this game...
What a dumb complaint, it's a boss rush type of game
Wanda 22.8.2024 klo 23.20 
Too many boss... in a boss rush game. Really ?
zero.calvin lähetti viestin:
apparently there are over 80 bosses in this game...
♥♥♥♥♥♥♥ annoying....
Wanda lähetti viestin:
Too many boss... in a boss rush game. Really ?
have i ever before heard anyone call this game a boss rush game? idk, they marketed this as a souls lite right? something like god of war? maybe a bit harder
TyresTyco 22.8.2024 klo 23.26 
3
Bosses are lazy? Bruh designing and developing boss fights takes the longest dev time. It's a huge feat that these devs created so many unique bosses while fromsoft and capcom (monster hunter) copy paste and builds on top of old animations for over 20 years now.
Viimeisin muokkaaja on TyresTyco; 22.8.2024 klo 23.26
so many bosses
TyresTyco lähetti viestin:
Bosses are lazy? Bruh designing and developing boss fights takes the longest dev time. It's a huge feat that these devs created so many unique bosses while fromsoft and capcom (monster hunter) copy paste and builds on top of old animations for over 20 years now.
way less work to make a boss than an area where to explore and so on, areas are full of invincible walls and feel like they aren't fully completed
Xlax 22.8.2024 klo 23.29 
Homeless. lähetti viestin:
What a dumb complaint, it's a boss rush type of game

I think its more about clutter and the game not being open world so you don't have much choice about who you fight. If the map was a bit webbed with coke points then I'd see it as less of a problem.

This game feels a bit close to devil may cry or a mobile game in combat with souls lite features, so I guess i expected that kind of map.
lies of p was way better in my opinion to be honest.....
mitalieneekaan lähetti viestin:
TyresTyco lähetti viestin:
Bosses are lazy? Bruh designing and developing boss fights takes the longest dev time. It's a huge feat that these devs created so many unique bosses while fromsoft and capcom (monster hunter) copy paste and builds on top of old animations for over 20 years now.
way less work to make a boss than an area where to explore and so on, areas are full of invincible walls and feel like they aren't fully completed

Thats not true but I dont argue with someone who apparently has truely zero idea about the topic. Animation work and balance takes far more time than creating maps. Let me tell that to you as someone who created tons of maps with various map editors.

Sure there are tons of invisible walls that are annoying af. But thats a lazy way to stop people from exploiting the ♥♥♥♥ out of the game like people do with fromsoft games.
this is basically a boss rush game。。。。
Globb 22.8.2024 klo 23.33 
cry more bot
mitalieneekaan lähetti viestin:
Wanda lähetti viestin:
Too many boss... in a boss rush game. Really ?
have i ever before heard anyone call this game a boss rush game? idk, they marketed this as a souls lite right? something like god of war? maybe a bit harder
No! The devs said this wasn't a souls like and at one point, I believe last year, they said it themselves that it was a boss rush game. I remember hearing about it as I did pay attention to this game since it's announcement like 4 years ago.
mitalieneekaan lähetti viestin:
way less work to make a boss than an area where to explore and so on, areas are full of invincible walls and feel like they aren't fully completed

you might need to learn a thing or two about video game design... level design is basically the easiest part as majority of the work has already been done during concept art stage.
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Lähetetty: 22.8.2024 klo 23.14
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