Black Myth: Wukong

Black Myth: Wukong

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The black wind attacks are just bad design.
I'm currently trying to fight the Bear guy and holy ♥♥♥♥. These Black Wind smoke animations need far better tells. Can barely make out what is happening as it is with the camera rushing to all hells to try and catch up with it while the entire background is on fire.
Was this REALLY necessary thing to add?
Like the boss is fine, but he just gets free kills because i cannot tell when the damn smoke is gonna fly at me... maybe some more playtesting would have been good, cause this ain't even challenging. It's just flat out dumb.
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Showing 1-15 of 28 comments
Nine Aug 22, 2024 @ 2:56pm 
The smoke lets out a pulse before it dashes at you, i learned to dodge after the pulse and was able to dodge it 100% of the time.
Originally posted by Nine:
The smoke lets out a pulse before it dashes at you, i learned to dodge after the pulse and was able to dodge it 100% of the time.

Yeas sure. A 0,001 millisecond sound that is barely audible. Absolutely redeeming the attack.

Look, I am glad you found a way. This, is not sufficient for me sadly. I live in a house with 2 kids growing up yelling while this specific sound is so inaudible that I cannot rely on it.
If this move has an animation, I should be able to react to the animation, not some minuscule sound that can barely be heard.
NewYears1978 Aug 22, 2024 @ 3:01pm 
Beat that dude on first attempt and had no issue with any attacks. Quite liked that bear really.

The part with the smoke and fire was definitely the hardest part of it..but hardly anything any harder than anything I have experienced in Souls games or whatever.

Heck even the challenge fights in GOW were harder.

I may have just gotten lucky on my first attempt.
Nine Aug 22, 2024 @ 3:05pm 
Originally posted by The Ultimate Despair:
Originally posted by Nine:
The smoke lets out a pulse before it dashes at you, i learned to dodge after the pulse and was able to dodge it 100% of the time.

Yeas sure. A 0,001 millisecond sound that is barely audible. Absolutely redeeming the attack.

Look, I am glad you found a way. This, is not sufficient for me sadly. I live in a house with 2 kids growing up yelling while this specific sound is so inaudible that I cannot rely on it.
If this move has an animation, I should be able to react to the animation, not some minuscule sound that can barely be heard.
it's not an audible pulse, it's a visual one.
dustin1280 Aug 22, 2024 @ 3:05pm 
I disagree entirely, the bear has a tell before every attack, including the smoke attack, the smoke itself pulses before it rushes you, not the games fault you choose to ignore it.
Last edited by dustin1280; Aug 22, 2024 @ 3:06pm
Originally posted by NewYears1978:
Beat that dude on first attempt and had no issue with any attacks. Quite liked that bear really.

The part with the smoke and fire was definitely the hardest part of it..but hardly anything any harder than anything I have experienced in Souls games or whatever.

Heck even the challenge fights in GOW were harder.

I may have just gotten lucky on my first attempt.

It's not that the fight is hard. I like the boss fight even. Heck, I like the idea of that Black Wind or whatever they call it. But it's just a cluster of dark particles that meshes too hard with the smoke and dark areas in the background and that just causes me an immense issue of noticing the wind up so I just stress dodge cause I can't time anything. Doesn't help he just flies around doing it multiple times in a row.
dustin1280 Aug 22, 2024 @ 3:08pm 
Originally posted by The Ultimate Despair:
Originally posted by NewYears1978:
Beat that dude on first attempt and had no issue with any attacks. Quite liked that bear really.

The part with the smoke and fire was definitely the hardest part of it..but hardly anything any harder than anything I have experienced in Souls games or whatever.

Heck even the challenge fights in GOW were harder.

I may have just gotten lucky on my first attempt.

It's not that the fight is hard. I like the boss fight even. Heck, I like the idea of that Black Wind or whatever they call it. But it's just a cluster of dark particles that meshes too hard with the smoke and dark areas in the background and that just causes me an immense issue of noticing the wind up so I just stress dodge cause I can't time anything. Doesn't help he just flies around doing it multiple times in a row.
Ok, with that extra insight I can at least agree you have to pay close attention or you will miss the animated pulse, I will give you that. I still wouldn't call it bad design though, perhaps it should just have a slightly stronger visual...
Last edited by dustin1280; Aug 23, 2024 @ 6:15am
Originally posted by dustin1280:
I disagree entirely, the bear has a tell before every attack, including the smoke attack, the smoke itself pulses before it rushes you, not the games fault you choose to ignore it.

if you had the basic skill to read, you would know that I fully know there is a sound AND that there is a tell. But that I am STRUGGLING to see it with all the visual noise. I get that you love that game and that it's unfathomable for you to conceive it might have flaws, but it ain't my fault if you aren't intelligent enough to understand that YOUR experience, is not EVERYONE's experience.
Pressentiment Aug 22, 2024 @ 3:10pm 
Originally posted by The Ultimate Despair:
Originally posted by Nine:
The smoke lets out a pulse before it dashes at you, i learned to dodge after the pulse and was able to dodge it 100% of the time.

Yeas sure. A 0,001 millisecond sound that is barely audible. Absolutely redeeming the attack.

Look, I am glad you found a way. This, is not sufficient for me sadly. I live in a house with 2 kids growing up yelling while this specific sound is so inaudible that I cannot rely on it.
If this move has an animation, I should be able to react to the animation, not some minuscule sound that can barely be heard.
Not the sound. You could see the smoke thing stop and explode, that's when it is about to attack and you need to dodge immediately.
Originally posted by Nine:
Originally posted by The Ultimate Despair:

Yeas sure. A 0,001 millisecond sound that is barely audible. Absolutely redeeming the attack.

Look, I am glad you found a way. This, is not sufficient for me sadly. I live in a house with 2 kids growing up yelling while this specific sound is so inaudible that I cannot rely on it.
If this move has an animation, I should be able to react to the animation, not some minuscule sound that can barely be heard.
it's not an audible pulse, it's a visual one.

There is 100% a sound to the pulse. Just saying. The pulse is barely visually readable, that IS the entire issue I am writing about..... I am writing about it because I feel like the devs could probably do something about it, even if I guess they won't see this here..
Originally posted by Pressentiment:
Originally posted by The Ultimate Despair:

Yeas sure. A 0,001 millisecond sound that is barely audible. Absolutely redeeming the attack.

Look, I am glad you found a way. This, is not sufficient for me sadly. I live in a house with 2 kids growing up yelling while this specific sound is so inaudible that I cannot rely on it.
If this move has an animation, I should be able to react to the animation, not some minuscule sound that can barely be heard.
Not the sound. You could see the smoke thing stop and explode, that's when it is about to attack and you need to dodge immediately.

Yes, I know that. I have said it multiple times. But I cannot see it properly, that is the issue.. sigh
dustin1280 Aug 22, 2024 @ 3:11pm 
Originally posted by The Ultimate Despair:
if you had the basic skill to read, you would know that I fully know there is a sound AND that there is a tell. But that I am STRUGGLING to see it with all the visual noise. I get that you love that game and that it's unfathomable for you to conceive it might have flaws, but it ain't my fault if you aren't intelligent enough to understand that YOUR experience, is not EVERYONE's experience.
Yep, I made another post once I read post #6
Last edited by dustin1280; Aug 22, 2024 @ 3:13pm
Originally posted by dustin1280:
Originally posted by The Ultimate Despair:

It's not that the fight is hard. I like the boss fight even. Heck, I like the idea of that Black Wind or whatever they call it. But it's just a cluster of dark particles that meshes too hard with the smoke and dark areas in the background and that just causes me an immense issue of noticing the wind up so I just stress dodge cause I can't time anything. Doesn't help he just flies around doing it multiple times in a row.
Ok, with that extra incite I can at least agree you have to pay close attention or you will miss the animated pulse, I will give you that. I still wouldn't call it bad design though, perhaps it should just have a slightly stronger visual...

Jesus, YES. They need or rather.. It would be good if they adjusted the visual effects. Or maybe reduced the visual effects of the arena, or maybe just how dark the arena is. Anything really. I almost did the boss on my first attempt then I messed up, it was entirely my fault. I wasn't mad. Just after that the camera keeps going in super dark spots and I cannot see that damn pulse.
Originally posted by dustin1280:
Originally posted by Pressentiment:
Not the sound. You could see the smoke thing stop and explode, that's when it is about to attack and you need to dodge immediately.
Yep, I made another post once I read post #6

Yeah, I noticed. I apologize for the harsh reaction.
dustin1280 Aug 22, 2024 @ 3:14pm 
Originally posted by The Ultimate Despair:
Originally posted by dustin1280:
Yep, I made another post once I read post #6

Yeah, I noticed. I apologize for the harsh reaction.
ehh, I wasn't exactly nice in my first response either, lets call it even :P
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Date Posted: Aug 22, 2024 @ 2:52pm
Posts: 28