Black Myth: Wukong

Black Myth: Wukong

View Stats:
𝒱ℴ𝓇𝓉ℯ𝓍ℯ𝓈 Aug 21, 2024 @ 5:59pm
3
2
Soul vs Souless, Sekiro vs Wukong (HOW do people defend this)
Black Myth: Wukong is shaping up to be the most uninspired cash grab of the year. It’s like someone looked at Sekiro and thought, "Let’s copy that, but slap some Chinese mythology on it and call it a day." There’s nothing original here, just a bland imitation hoping to ride on the coattails of a better game. Sure, the setting is different, but that’s about it. They took what made Sekiro great, stripped away all the soul and finesse, and ended up with something that feels like a cheap knockoff (see Erlang (BM:W) & the white dragon (Sekiro) being the same environmental ♥♥♥♥). It’s almost embarrassing how transparent the whole thing is—trying to steal Sekiro’s glory without putting in the work to make something truly unique.

And let’s talk about that combat, which is supposed to be the backbone of any game like this. In Sekiro, every hit had weight, every clash of swords felt visceral. But in Black Myth: Wukong? The combat feels like you’re swatting at air. There’s no impact, no "punch" behind your moves. It’s all floaty and weightless, like you’re just going through the motions. They tried to mimic the precision and intensity of Sekiro, but it falls flat, leaving combat that’s more tedious than thrilling. You’re not engaged; you’re just slogging through it, waiting for something interesting to happen, but it never does.

And don't even get me started on the environments. They’re the epitome of Unreal Engine slop. Yeah, it looks pretty at first glance, but it’s all surface-level. There’s no depth or character to these settings, just generic, copy-paste environments that lack any real personality. It’s like they threw a bunch of assets together, called it a day, and hoped nobody would notice. But we do notice. It’s all flash and no substance, just another example of how the game tries to coast on visuals without delivering anything meaningful underneath.

This game’s going to be forgotten faster than it takes to finish the tutorial. Give it two weeks, tops, before it fades into obscurity faster than helldivers 2. What’s amazing—and honestly, kind of sad—is how people are bending over backward to defend it. Maybe it’s the hype, maybe it’s the desperate hope that it’ll be good, but at the end of the day, Black Myth: Wukong is just a shallow attempt to capitalize on the success of a better game. And once the honeymoon phase is over, everyone’s going to see it for what it really is—a forgettable, second-rate clone that doesn’t deserve the hype.
Last edited by 𝒱ℴ𝓇𝓉ℯ𝓍ℯ𝓈; Aug 21, 2024 @ 6:00pm
Originally posted by Lord_Danielsan98:
This game is just a horrible Chinese knock off of the Soulsbourne games but with a monkey. I was burnt out of souls-like after the horrible Elden Ring DLC and got this game under the impression that it wasn't a souls-like per the developers. Well, we were lied to but shills and fanboys get all up in their panties when you tell them otherwise.
< >
Showing 31-45 of 108 comments
REhorror Aug 21, 2024 @ 8:31pm 
Originally posted by 716m4:
Originally posted by REhorror:
Sekiro not having parry?

Wtf am I reading?
Sekiro has a deflection system,bud. No need to get aroused.


Originally posted by Vortex:

Or its simply fun...? most crpgs are designed terribly with bad graphics (see POE) or being from 30 years ago
PoE ain't CRPG. It's an ARPG
What is the difference between parry and deflection, genuine question.
Naamtar Aug 21, 2024 @ 9:04pm 
Originally posted by Vortex:
Originally posted by Naamtar:
Game doesn't even have a parry in it bro, the hell you talking about? Lol.

Neither does sekiro

achtschually :nerd:
Originally posted by Naamtar:
Originally posted by Vortex:

Neither does sekiro

achtschually :nerd:

No selfies please
Akriloth Aug 21, 2024 @ 9:18pm 
parry


Originally posted by REhorror:
Originally posted by 716m4:
Sekiro has a deflection system,bud. No need to get aroused.



PoE ain't CRPG. It's an ARPG
What is the difference between parry and deflection, genuine question.




parry
to defend yourself from a weapon or an attack by pushing the weapon away or by putting something between your body and the weapon


deflect
deflect describes blocking something or changing its course.

Its the same thing kinda
REhorror Aug 21, 2024 @ 9:20pm 
Originally posted by Akriloth:
parry


Originally posted by REhorror:
What is the difference between parry and deflection, genuine question.




parry
to defend yourself from a weapon or an attack by pushing the weapon away or by putting something between your body and the weapon


deflect
deflect describes blocking something or changing its course.

Its the same thing kinda
Glad I am still sane.

Riposte should be different tho (parry and attack immediately).

And the Onimusha system of attacking just second before the enemy's attack hits.
CatSouls Aug 21, 2024 @ 9:21pm 
you know nothing about games and it shows... go back to playing farmville
Armando Broncas Aug 21, 2024 @ 9:22pm 
Originally posted by Vortex:
Black Myth: Wukong is shaping up to be the most uninspired cash grab of the year. It’s like someone looked at Sekiro and thought, "Let’s copy that, but slap some Chinese mythology on it and call it a day." There’s nothing original here, just a bland imitation hoping to ride on the coattails of a better game. Sure, the setting is different, but that’s about it. They took what made Sekiro great, stripped away all the soul and finesse, and ended up with something that feels like a cheap knockoff (see Erlang (BM:W) & the white dragon (Sekiro) being the same environmental ♥♥♥♥). It’s almost embarrassing how transparent the whole thing is—trying to steal Sekiro’s glory without putting in the work to make something truly unique.

And let’s talk about that combat, which is supposed to be the backbone of any game like this. In Sekiro, every hit had weight, every clash of swords felt visceral. But in Black Myth: Wukong? The combat feels like you’re swatting at air. There’s no impact, no "punch" behind your moves. It’s all floaty and weightless, like you’re just going through the motions. They tried to mimic the precision and intensity of Sekiro, but it falls flat, leaving combat that’s more tedious than thrilling. You’re not engaged; you’re just slogging through it, waiting for something interesting to happen, but it never does.

And don't even get me started on the environments. They’re the epitome of Unreal Engine slop. Yeah, it looks pretty at first glance, but it’s all surface-level. There’s no depth or character to these settings, just generic, copy-paste environments that lack any real personality. It’s like they threw a bunch of assets together, called it a day, and hoped nobody would notice. But we do notice. It’s all flash and no substance, just another example of how the game tries to coast on visuals without delivering anything meaningful underneath.

This game’s going to be forgotten faster than it takes to finish the tutorial. Give it two weeks, tops, before it fades into obscurity faster than helldivers 2. What’s amazing—and honestly, kind of sad—is how people are bending over backward to defend it. Maybe it’s the hype, maybe it’s the desperate hope that it’ll be good, but at the end of the day, Black Myth: Wukong is just a shallow attempt to capitalize on the success of a better game. And once the honeymoon phase is over, everyone’s going to see it for what it really is—a forgettable, second-rate clone that doesn’t deserve the hype.

The problem is the perfect dodge is not even good compared to the parry of sekiro, its completely unreliable.
ArmedTerror Aug 21, 2024 @ 9:24pm 
There is actually a parry in this game. Although they call it parry, it's a little bit different, and you don't use your staff for it. Also, this game is nothing like Sekiro combat wise. The combat has an entirely different flow to it, and that's purposeful. It's not by mistake.
BlueStinger Aug 21, 2024 @ 9:39pm 
Let me guess op, you buy all your fromsoft games on your consoles right? Or your other main steam account? :dssmile:
Originally posted by BlueStinger:
Let me guess op, you buy all your fromsoft games on your consoles right? Or your other main steam account? :dssmile:

Family account thats shared with the people that dont really play games
Kain Aug 21, 2024 @ 11:20pm 
Sekiro is just king.

But both are great games though.
KwizatZ Aug 21, 2024 @ 11:32pm 
Originally posted by Vortex:
... blalba.. having a hard time being kick4ssed by bosses in this game... blabla rant... not my fault bad game.. blabla
Yeah we know bro
Originally posted by KwizatZ:
I'm an idiot

I aint even bothered to play the game after the first few bosses, just a cheap sekiro ripoff
Xengre Aug 22, 2024 @ 12:00am 
Fascinating claims OP.

Did you know this game already sold an approximate 4.5m units only days after launch while Sekiro is currently at only approximately 10 million 5 and a half years later after release? You're cash grab and complaints about its quality theory don't appear to hold much water.

Interestingly, I don't recall them ever marketing this as a Sekiro clone. This is strictly your claim and it is baffling how you've drawn this connection or how you are suggesting they're "utilizing Sekiro to ride its success". Care to elaborate? Or simply can't because you're making up fictional claims?

You said this game has nothing new but Sekiro hardly had anything new, either. Most games typically aren't offering much, if anything, particularly new and are just building off what has been established as successful and variants of it. FROM is essentially the definition of "not new", in fact... You complained about how the game is bland but fail to account for Sekiro's own bland elements like its atrocious story and cast, its failed RPG mechanics that make essentially zero difference outside of some rare cheeses (could be level 0 and it wouldn't matter much), or how its sub-weapon system failed so bad you basically only use feather/firecrackers for 98% of the game... Don't need to mention its shortcomings handling multiple opponents at once or its extremely limited barebones stealth do I? How about its ultra repetitive mini-bosses? This isn't to say it doesn't do some things well like its handling of thematic elements in level design and boss fights, vertical elements of level design, and its combat despite its flaws still performs well enough.

Sorry, but one dragon boss being somewhat slightly similar doesn't make it a copy cat, especially when its a particularly famous entity and actually better positioned in Journey to the West story than it is in Sekiro's... Especially when the fights escalated to god-like super sayian battles but this guy normally has to sneak around common thugs. It was a bit off putting to say the least (though I still ultimately enjoyed the fight, but mostly the area prior to the fight and the visuals).

Sekiro's attacks don't have a ton of weight actually... Did you play the same game the rest of us did? The fast paced nature, parry deflections (the literal avoidance of weighted hits), chipping health light blows, and lack of proper skills or powerful attacks aside from a fairly bland finisher at max pressure are essentially the complete opposite of weight. As for feeling visceral? lol... Please don't waste our time with flowery words that don't belong.

I can't speak about Wukong's own weight or impact of attacks in combat so I wont say much there, though, as I'm waiting until they fix some issues with the reported input delay before getting it. However, considering the way you described Sekiro and your general tangent here I have quite a bit of distrust in your claim tbh.

How is the combat here tedious, flat, or lacking in intensity? Please elaborate rather than using surface level vague statements and flowering language that doesn't mean ♥♥♥♥. You sure write quite a lot of nonsense without any actual meaning in your post.

I've not played this game and also not seen enough trailers to dispute your claim about the environments. The environments were one of the strong points, despite Sekiro's relatively linear nature, I quite appreciated from Sekiro. That said, the fact you're comparing the two like this is already quite bizarre not to mention two different games can have strengths and weaknesses. As for the "Unreal Engine slop" comment what even is that? What is all "flash and no substance" is the way you communicate like that very phrase in essence of the paragraph it takes place. Cringe.

No idea if this game will fall off in 2 weeks tops but uh... Sekiro fell off pretty fast since it handled NG+ scaling pretty poorly and not everyone was into the bell/charm run type difficulty modifiers. In less than two months it went from 124k players to 16k. It also didn't even approach the peak player counts this game has as it only achieved a mere fraction. I mean, in short, you are making a lot of assumptions with no evidence to support it and despite the fact this game came out swinging much harder than Sekiro. This is coming from someone who finds Sekiro as their favorite FROM title and I'm pretty sure I'll prefer it over this game due to personal taste. You're post is just completely unreasonable dude full of a bunch of vague nonsense and bs.

Originally posted by REhorror:
Originally posted by Vortex:

You dont parry you deflect, if you played the game youd know that. The closest thing you have to a parry is a mikiri counter.
I don't even know the difference between parry and deflection.
There is no difference. OP is um... a bit clueless. Parry is a deflection of force to avoid/mitigate rather than blocking and taking the full brunt of an attack. The game features basic deflection, perfect deflection, and Mikiri Counter (a type of counter and NOT a deflection/parry because you're not mitigating the force but physically completely dodging it and then subduing the opponent's thrusting weapon briefly by stomping down on it).

By the way, this game (Black Myth Wukong) does have a parry.

Jump to 1:17 and you will see them use it on multiple bosses/enemies. It is an AoE aura unleashed that deflects the attack with a skill called Rock Solid. You can see before that point in the video they also use a staff spin to deflect ranged attacks (forgot skill name). There is also the Resolute Counterflow skill. There might be more but I'm not aware at the moment.

Originally posted by Vortex:
Originally posted by KwizatZ:
I'm an idiot

I aint even bothered to play the game after the first few bosses, just a cheap sekiro ripoff
tl;dr OP made a post making up a bunch of vague flowery bs and OP later admits they didn't even barely play the game while making tons of assumptions and providing bad info. Yikes.
Last edited by Xengre; Aug 22, 2024 @ 12:01am
alex010300 Aug 22, 2024 @ 12:02am 
Well it is suppose to be very addictive because the combat system is very good. We got steamers and reviewers playing the whole night this game. Just think of it as Cyberpunk 2077 that actually lived up to the hype at launch.
Last edited by alex010300; Aug 22, 2024 @ 12:10am
< >
Showing 31-45 of 108 comments
Per page: 1530 50

Date Posted: Aug 21, 2024 @ 5:59pm
Posts: 108