Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
achtschually :nerd:
No selfies please
parry
to defend yourself from a weapon or an attack by pushing the weapon away or by putting something between your body and the weapon
deflect
deflect describes blocking something or changing its course.
Its the same thing kinda
Riposte should be different tho (parry and attack immediately).
And the Onimusha system of attacking just second before the enemy's attack hits.
The problem is the perfect dodge is not even good compared to the parry of sekiro, its completely unreliable.
Family account thats shared with the people that dont really play games
But both are great games though.
I aint even bothered to play the game after the first few bosses, just a cheap sekiro ripoff
Did you know this game already sold an approximate 4.5m units only days after launch while Sekiro is currently at only approximately 10 million 5 and a half years later after release? You're cash grab and complaints about its quality theory don't appear to hold much water.
Interestingly, I don't recall them ever marketing this as a Sekiro clone. This is strictly your claim and it is baffling how you've drawn this connection or how you are suggesting they're "utilizing Sekiro to ride its success". Care to elaborate? Or simply can't because you're making up fictional claims?
You said this game has nothing new but Sekiro hardly had anything new, either. Most games typically aren't offering much, if anything, particularly new and are just building off what has been established as successful and variants of it. FROM is essentially the definition of "not new", in fact... You complained about how the game is bland but fail to account for Sekiro's own bland elements like its atrocious story and cast, its failed RPG mechanics that make essentially zero difference outside of some rare cheeses (could be level 0 and it wouldn't matter much), or how its sub-weapon system failed so bad you basically only use feather/firecrackers for 98% of the game... Don't need to mention its shortcomings handling multiple opponents at once or its extremely limited barebones stealth do I? How about its ultra repetitive mini-bosses? This isn't to say it doesn't do some things well like its handling of thematic elements in level design and boss fights, vertical elements of level design, and its combat despite its flaws still performs well enough.
Sorry, but one dragon boss being somewhat slightly similar doesn't make it a copy cat, especially when its a particularly famous entity and actually better positioned in Journey to the West story than it is in Sekiro's... Especially when the fights escalated to god-like super sayian battles but this guy normally has to sneak around common thugs. It was a bit off putting to say the least (though I still ultimately enjoyed the fight, but mostly the area prior to the fight and the visuals).
Sekiro's attacks don't have a ton of weight actually... Did you play the same game the rest of us did? The fast paced nature, parry deflections (the literal avoidance of weighted hits), chipping health light blows, and lack of proper skills or powerful attacks aside from a fairly bland finisher at max pressure are essentially the complete opposite of weight. As for feeling visceral? lol... Please don't waste our time with flowery words that don't belong.
I can't speak about Wukong's own weight or impact of attacks in combat so I wont say much there, though, as I'm waiting until they fix some issues with the reported input delay before getting it. However, considering the way you described Sekiro and your general tangent here I have quite a bit of distrust in your claim tbh.
How is the combat here tedious, flat, or lacking in intensity? Please elaborate rather than using surface level vague statements and flowering language that doesn't mean ♥♥♥♥. You sure write quite a lot of nonsense without any actual meaning in your post.
I've not played this game and also not seen enough trailers to dispute your claim about the environments. The environments were one of the strong points, despite Sekiro's relatively linear nature, I quite appreciated from Sekiro. That said, the fact you're comparing the two like this is already quite bizarre not to mention two different games can have strengths and weaknesses. As for the "Unreal Engine slop" comment what even is that? What is all "flash and no substance" is the way you communicate like that very phrase in essence of the paragraph it takes place. Cringe.
No idea if this game will fall off in 2 weeks tops but uh... Sekiro fell off pretty fast since it handled NG+ scaling pretty poorly and not everyone was into the bell/charm run type difficulty modifiers. In less than two months it went from 124k players to 16k. It also didn't even approach the peak player counts this game has as it only achieved a mere fraction. I mean, in short, you are making a lot of assumptions with no evidence to support it and despite the fact this game came out swinging much harder than Sekiro. This is coming from someone who finds Sekiro as their favorite FROM title and I'm pretty sure I'll prefer it over this game due to personal taste. You're post is just completely unreasonable dude full of a bunch of vague nonsense and bs.
There is no difference. OP is um... a bit clueless. Parry is a deflection of force to avoid/mitigate rather than blocking and taking the full brunt of an attack. The game features basic deflection, perfect deflection, and Mikiri Counter (a type of counter and NOT a deflection/parry because you're not mitigating the force but physically completely dodging it and then subduing the opponent's thrusting weapon briefly by stomping down on it).
By the way, this game (Black Myth Wukong) does have a parry.
Jump to 1:17 and you will see them use it on multiple bosses/enemies. It is an AoE aura unleashed that deflects the attack with a skill called Rock Solid. You can see before that point in the video they also use a staff spin to deflect ranged attacks (forgot skill name). There is also the Resolute Counterflow skill. There might be more but I'm not aware at the moment.
tl;dr OP made a post making up a bunch of vague flowery bs and OP later admits they didn't even barely play the game while making tons of assumptions and providing bad info. Yikes.