Black Myth: Wukong

Black Myth: Wukong

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TropicalLad Aug 21, 2024 @ 12:35pm
How much variety in combat?
Personally, the game doesn't have too much staying power for me. How much does the combat change from Chapter 1 to the rest of the game? Will the light/heavy attack be swung the same throughout the whole game? Combo strings? Etc.
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Showing 1-15 of 20 comments
Woolly Warlus Aug 21, 2024 @ 10:32pm 
I'm at chapter 2 and getting bored with combat already. Its button smashing light attack till your focus points fill and then using the heavy. Changing stances only makes your heavy attack different but all your light attack combos are always the same. Yes there is some spells in the game but I found melee combat to be repetitive and boring.
Killer_Shroom Aug 21, 2024 @ 10:43pm 
I'm only 30 minutes in and wtf.....why is there no block ?? Am i missing it? is this game literally just light attack, heavy blast and dodge over and over and over ?? why no blocking ? They block in the cut scenes. He's carrying a huge stick to block with. I'm refunding if there really is no ability to block.
BatriX Aug 21, 2024 @ 10:50pm 
you're pretty much a monkey bonking monsters with a stick, but there are loads of powers at your disposal, Its not exactly my cup of tea. but compared too alot of games I'd say theres quite a fair amount of variety I'm only 10 hours in. But yes essentially you are dodge and bonking bosses but there are a variety of moves and stick forms

For me and I'm sure for others as well its not that fun to fail alot. and this game will bonk you alot if you cant cope with that you generally wont like this game that much. but I wouldn't criticise much about the games combat its freaking fantastic.

I just hope i don't get stuck on any bosses. a few of them killed me far more times than I'd like to admit. usually its because you have to approach a boss in a certain way and sometimes that means backing away which seems counter productive but dead monkeys cant bonk. Keep in mind guys, you probably are lacking loads of skills at the beginning of chapter two. maybe try changing your skills to the moves you are spending most of your time using that should help.

I don't feel that way. But i hear you, I just feel like some of these boss moves are hard to predict sometimes.
Drake Aug 21, 2024 @ 10:51pm 
Originally posted by Killer_Shroom:
I'm only 30 minutes in and wtf.....why is there no block ?? Am i missing it? is this game literally just light attack, heavy blast and dodge over and over and over ?? why no blocking ? They block in the cut scenes. He's carrying a huge stick to block with. I'm refunding if there really is no ability to block.

Blocking is a spell you get in chapter 2.
BatriX Aug 21, 2024 @ 10:55pm 
Originally posted by Killer_Shroom:
I'm refunding if there really is no ability to block.

lol

there is a stone form that works as a block , and a certain ability attached to your potion that allows you to use it without consuming mana aswel, It is a choice between a shadow attack move, it essentially is the block in this game and it works great but takes some great timing to use effectively and there are some monsters that is is quite essential for I'd say.

So there is your block, another think to know is sometimes its best to keep moving in a fight running in certain directions and then you can dodge left right through or back. and each boss will require a different method depending on the moves its using aswell.

Hope this helps.
Neyreyan_Youtube Aug 22, 2024 @ 12:18am 
There is a lot of variety in combat with the ability to reset skill points to try other ones.
Problems people playing 1 attack, 3 dodge rolls games are not used to this.
While the game is easy, everyone mashes buttons and i dislike this as well but new game plus will make players use more brain cells.

The combos can be switched and improved, the spells are nice,heavy attacks can be strong, spells and skills plus morph is definetly a big plus.
Witcher Aug 22, 2024 @ 12:50am 
Are you limited to play with a stick like a katana in Sekiro? I watched on YT the first 5 or mins was like watching short movie clip - no wonder it needs 130GB disk space.

Graphics look great except what FPS are you getting? On YT, I see the monkey running like in slow motion - is this the same for those playing?

I also don't see monkey encounters many enemies in between check points.
MxWu1337-bilibili Aug 22, 2024 @ 1:14am 
I'm in chapter 3...
It's getting quite brutal. But in the end, just like sekiro, it's a rhythm game.
Attack attack, dodge. Attack. Dodge. And adjust for various enemies.
Wait for magic cooldown
Wait for focus cooldown
The better your timing, the easier it gets.


If you liked sekiro, you'll most probably like this one too.
Valkenhym Aug 22, 2024 @ 1:23am 
The combat improves the further you go and the more skill points you get
You start off mashing light into heavy but will get to the point where you where you're light attacking more carefully, parrying, perfect dodging, mixing in spirit attacks, building up and saving focus to max, timing your spells, and other stuff as you get more skill points
TropicalLad Aug 22, 2024 @ 12:47pm 
Originally posted by MxWu1337-bilibili:
I'm in chapter 3...
It's getting quite brutal. But in the end, just like sekiro, it's a rhythm game.
Attack attack, dodge. Attack. Dodge. And adjust for various enemies.
Wait for magic cooldown
Wait for focus cooldown
The better your timing, the easier it gets.


If you liked sekiro, you'll most probably like this one too.
Completed Sekiro in its entirety, among the Fromsoft titles I would have it in my top three. I already made that assumption with Wukong, but it feels lacking compared to Sekiro. Even with its limited actions, Sekiro still managed to keep things varied. Overall gameplay sounds, from deflecting, to perilous attacks, everything feels satisfying. All culminating into a rhythm that I can actually get down with. Wukong, though? I guess the perfect dodge is neat. But everything else to me feels... dare I say, bland.

Also, I swear, the bosses are a yap fest. Only to the white clad noble thus far and i'm already sick of their constant talking. Actually appreciated the noble's dialogue getting cut abruptly if you whack him
Last edited by TropicalLad; Aug 22, 2024 @ 12:50pm
Grimlock Aug 22, 2024 @ 12:56pm 
Originally posted by TropicalLad:
Originally posted by MxWu1337-bilibili:
I'm in chapter 3...
It's getting quite brutal. But in the end, just like sekiro, it's a rhythm game.
Attack attack, dodge. Attack. Dodge. And adjust for various enemies.
Wait for magic cooldown
Wait for focus cooldown
The better your timing, the easier it gets.


If you liked sekiro, you'll most probably like this one too.
Completed Sekiro in its entirety, among the Fromsoft titles I would have it in my top three. I already made that assumption with Wukong, but it feels lacking compared to Sekiro. Even with its limited actions, Sekiro still managed to keep things varied. Overall gameplay sounds, from deflecting, to perilous attacks, everything feels satisfying. All culminating into a rhythm that I can actually get down with. Wukong, though? I guess the perfect dodge is neat. But everything else to me feels... dare I say, bland

It started to feel like a repetitive slog of light attack spam sprinkled with heavy... and it is that to start and can effectively be that until the end. BUT!!

There are some latent talents on the skill trees that really open up combat to become more stylistic and I just don't mean the stances that affect your heavy attack:

Talents that retain your light combo progress after a dodge, and varied combos blinking through attacks, will change up the monotony.
ritzmax72 Aug 22, 2024 @ 12:58pm 
This is Ubisoft action combat formula. If you love AC games then you should not be complaining. Combat is plain, and simple. Light attack + Heavy attack.
MROOD Aug 22, 2024 @ 1:17pm 
i dont know about anyone elses thoughts but if the character had a block or parry move then it would of made combat a bit more technical

right now its only dodge rolling, maybe the devs wanted it different to Sekiro and Wo Long and the like.
dustin1280 Aug 22, 2024 @ 1:20pm 
Originally posted by MROOD:
i dont know about anyone elses thoughts but if the character had a block or parry move then it would of made combat a bit more technical

right now its only dodge rolling, maybe the devs wanted it different to Sekiro and Wo Long and the like.
The smash tree has a parry option, and some of the transformations have block/parry options.
Rysenquard Aug 22, 2024 @ 3:04pm 
Originally posted by Killer_Shroom:
I'm only 30 minutes in and wtf.....why is there no block ?? Am i missing it? is this game literally just light attack, heavy blast and dodge over and over and over ?? why no blocking ? They block in the cut scenes. He's carrying a huge stick to block with. I'm refunding if there really is no ability to block.
there is a counter, when you have a focus point the heavy in smash stance parrys(ignores dmg), may also be the case for the other stances?
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Date Posted: Aug 21, 2024 @ 12:35pm
Posts: 20