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I mean, these people get off on cracking games. It's their passion. Denuvo is like an extra layer of challenge to them, more fun to be had. And they break it, they always do.
You can invent 1000 DRMs, they will break them all. Nothing will stop them.
Meanwhile, paying customers refuse to buy games that have Denuvo now. The cat is out of the bag, we know how ♥♥♥♥♥♥ this program is and how it screws over paying customers who buy the game. I'm not paying to be made a fool of, no thanks.
The deal is this: Remove Denuvo, I buy. Don't, I don't.
Also, one look at GloriousZote's profile and you can see he buys games. Alot of games. Meanwhile your profile is private. Hidden. He's got nothing to hide, but you do.
So you accusing him of piracy? Please. Who are you kidding here man?
Empress break DRM per cash not for passion or challenge and currently she is the only person who is cracking DENUVO, so good luck to everyone waiting for this game to be cracked.
The thing is, unfortunately the pirates have moved on to different means of playing the game for free which do not require cracking the game.
It won't necessary take weeks, it gonna be day one.
There is no problems associated with Denouvo itself, i haven't had any issues at all. So ideally you should back your statement to why Denouvo is such a huge problem instead of pulling nonsense out your a**.
Complaining about Denouvo is like saying you are a pirate. I did never accuse anyone of being a pirate but why else would you complain about a functioning DRM then.
I don't have anything to prove to you, i already own the game. You can't know if he bought the games or got them through giveaways anyway as an example, also it don't mean anything.
Also if it only took a week to crack then Denouvo have managed to done one of the more important things with game releases. I would be really suprised if that happened.
That said I still agree with you.
I do suggest doing some research on the topic though.
Denuvo implemented mean the game have to rely on a server to function.
Forced online authorization and DRM like Denuvo in single-player games are problematic for a reason. When we buy a physical copy of a game, we own it outright and can play it without any restrictions. Digital games should offer the same level of ownership. Implementing similar policies in games is unnecessary and limits our ability to use the product freely after purchase. Even with the allowance of 5 activations per 24 hours, it doesn’t justify the inconvenience and restrictions imposed on us as consumers.
The tokens won't be automatically acquired by themselves, you need to launch the games in online mode for them to be acquired.
The tokens can only be acquired for a limited number of times(usually 5)per 24 hours, once you reach the limit for whatever reason, you will be blocked out of your games, and will need to wait until the next day to be able to "activate" the game again.You need to ask for permission to play the game you paid for.
You can play Denuvo implemented games in offline mode, but it won't be indefinitely.
In fact you can't play the games at all if there's no token or for some reason it's cannot a token(server outage) regardless of whether you're online or offline.
lol 1 week? you must be delusional. Only one person is cracking and she is insane and has stopped cracking for awhile.
This entire discussion is a joke, also just potential pirates complaining about DRM hoping for day 1 crack if it's removed.
The issue isn't just about developers assessing the value of DRM for licensing; it’s about ensuring that consumers retain fair use and ownership rights over the products they buy. When we purchase a game, whether physical or digital, we expect the freedom to use it as we see fit within reasonable boundaries. DRM policies that overly restrict this freedom can undermine the overall consumer experience and trust.
Moreover, dismissing these concerns as irrelevant to consumers or attributing them solely to pirates overlooks the legitimate rights and expectations of paying customers. It’s important to advocate for consumer-friendly DRM policies that balance anti-piracy measures with user convenience and rights.
Therefore, discussing the impact of DRM on consumer rights and usability is not only valid but essential for fostering a fair and transparent gaming environment. It’s about finding a balance that respects both developers' needs and consumers' rights to fully enjoy the products they purchase.
It's still a bad DRM, and I don't believe it increases sales for the companies using it's service. Whatever small increase might happen is offset by the decrease in sales of people who refuse to buy it with Denuvo. In short, devs are losing money by paying Denuvo most likely.
So how does Denuvo keep convincing companies to buy it? Must be black magic.
Klikard, there is always a point in discussion. Take a look at my profile, you can't call me a pirate man.
Why complain about a DRM? When it's intrusive, heavy, requires you to be online to play a single player game, and might one day completely prevent you from playing the game you purchased.. It's a damn good reason to complain.
Point being: We customers are not the ones cracking or pirating the games, but we're the ones being punished for that. It's a collective, unfair punishment.
We buy a product, and they dictate how we use it. Like we're little children who cannot be trusted.
Imagine you buy a car. It's yours, you own it. But, the company that sold you the car can remotely shut you down from using it whenever they please. Generally they won't do it, but the fact that they can is the problem. It's not really yours then, is it?