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I seriously question if people can read anything anymore, no I didn't say this game looked like ass in any way.
I was pretty much saying it looked like a better Wo-Long but apparently that's a bad thing even tho that game isn't bad.
Seems like 2 worlds apart in any terms (gameplay/music/creatures/theme).
1. The Background:
The foundational difference lies in their source material and the resulting game background genre. Wo Long draws inspiration from the historical novel " Romance of the Three Kingdoms [en.wikipedia.org]", a revered literary work in China. This novel is based on the real historical period of ancient China. In contrast, Black Myth: Wu Kong is rooted in the fantasy mythical novel " Journey to The West [en.wikipedia.org]," delving into a world of fantasy creatures like monsters, demons, and gods. In essence, Wo Long leans towards a historically fantasy backdrop, while Wu Kong tends to embrace a more mythically fantasy setting.
2. Player Expectations and Meaning:
There's a distinct difference in the expectations and significance attributed by Chinese players. Wu Kong holds a milestone meaning for many Chinese players, as high-quality PC games from Chinese companies are relatively scarce. Wu Kong is seen as a promising venture that could contribute significantly to the gaming landscape in China. On the other hand, Wo Long, being developed by a Japanese game studio, may not carry the same weight in influencing the gaming scene in China. This disparity might not be immediately evident to foreign players, but it's a crucial distinction for Chinese gamers.
3. Modeling Contents:
The modeling contents of the two games also diverge. Black Myth: Wu Kong showcases 3D models of architectures, statues, and frescoes scanned from real objects in China. This digital preservation of ancient cultural relics, some dating back hundreds or even thousands of years, adds a unique dimension to the game. While Wo Long likely incorporates various ancient Chinese elements, there's no indication of it scanning real-world objects into the game scenes. The notable difference lies in the approach to modeling content, with Wu Kong aiming to digitally preserve cultural relics.
In conclusion, Black Myth: Wu Kong and Wo Long: Fallen Dynasty share common elements on the surface, such as RPG/ACT elements, fantasy, and ancient Chinese architectural styles. However, their core stories diverge significantly. Regardless of cultural background, the appeal of games based on classical culture is undeniable. If you're intrigued by the background story of Wo Long, I highly recommend giving Wu Kong a try when it's released (assuming it meets the expected quality, which I genuinely hope it does). It promises a unique and charming experience rooted in classical culture.
Doesn't look the same to be honest. Wo Long is an Action RPG made by Japanese devs with the aesthetics of what Japanese thinks China looks like.
Wu Kong is authentic China.
Game play wise, Wu Kong looks more like souls combat without parry while Wo Long is doesn't have a stamina bar, relied heavily on deflection and very fast pace.