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However, I really don't like the faster mode.
In defence it is hardly possible to prevent the payload from reaching the next checkpoint when the tank died and the rest of the team quickly follows. In my opinion the faster speed of the payload is a huge disadvantage for the defending team and not well balanced.
It's not a choice.
Also, side note, reduce the healing all healers do, I've only had this game for a week and the biggest and worst change I've noticed from OW1 to this game, is healers help wayyy too much. It's basically impossible to kill an enemy team's tank if they have good healers.