Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No she isn't the issues, it is when other stuff are louder and how the game handle the sound verticaly, give her better ability is QOL so she can play against hitscan if she played in smart way.
Zen and sigma are quietest since they are hover and don't walk.
>no falloff,
Bc she isn't close range character and you can avoid her projectile shot in long range eazly, compare her with one shot hitscan is not good
Widdow is defence character with one shot, genji have cd reset bonus on assists, why you compare them with pharha?
Also you say she’s a long range character but she’s not, she’s more of a mid range, but in order to counter people with good aim they’ll keep afar and take advantage of their non existent falloff, that’s why she needs it.