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But it's literally not. It's a healer not healing, so dps is dying issue. But thanks for the feedback, mindrot.
time to play with some actual skill now
It's them taking things on a personal level, bringing it into the game, and believing that other players will see to appreciate those efforts.. Which is just as naïve as it sounds, but that's the only explanation that I do see as valid due to having some logic to it.
Personally speaking, I do try to provide as much healing as I can if the team mates keep their positionings in a line where and when I can keep up without being exposed to too much damage.. Otherwise, I must resort towards eliminating those that would take me out, and only then provide the healing that they keep spamming the team messages for during that time.
And before you ask- That's the situation in unranked Gold and higher ranks, mostly around Platinum. People just.. Doing their own instead of playing as a team, mostly prevalent during the weekends when people have no school or have some days off or something along those lines..
Uh... It's literally math. When one healer is doing a quater what the other healer is doing. Because they are focused on DPS. When they could be healing the DPS that is dying from not being healed.
How literally idiotic do you have to get to not realize that no healing, means dead dps, dead dps means no dps.
Your logic is literally backwards as hell.
Even if the player plays support, it's impossible to keep healing and hope to keep everyone alive. Sooner or later, you will want to drop some healing and help out deal some damage to take out some enemies to make pushing through easier.
The most optimal case scenario is to keep healing just enough to keep team mates alive (even if it's to keep them at 1 HP) and deal some damage to finish the enemies off at the same time.
That's for three reasons, valid reasons.
- To keep the ultimate charge going;
- To keep the objective progressing and keep those positionings, especially important if we'a talking about chokepoints;
- To keep up the synergy and support from the team.. As when one link breaks, that's that one player to count on less, which can serve as a distraction, some damage, or whatever utility the hero is packed up with.
I'd much rather have Brigitte who keeps dealing damage and healing rather than the one who refuses to get in and help them team, albeit keeping the healing high.. But never higher than the damage dealt and health healed at the same time.
From what I do know after this short time I've been playing the game, it's not as complicated as people keep claiming it to be.
There's not even a need to play Counterwatch if one can handle it with the current hero and the synergy works better for the entire team.. But so keep people saying, and the same people keep asking for healing despite being unable to deliver some damage, so.. The healing can't be received if the support gets taken out, but they don't care.
Only fun role in this game is the DPS.
These two combined means it doesnt matter, nothing matters. Play whatever character you want, whatever comp you want, 50% of the time you'll win anyway. Sooo yeah, if you think your losing cause your supports are dpsing too much, dont worry, next game youll probs be carried by a dps moira.