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When you really think about it they really added so little to DPS back then too ngl.
I'd rather 2-1-2, tank, dps, support. Why? Because as a support main, my options feel limited. I'm not saying have no added dps heroes, but tank and supp need a catchup. Dps players have a far wider range of strategies to try - more solutions to a problem, if you will - because there's more of them. Also, there'll be heroes that a lot of people don't play, which even further limits your options. For example, I generally don't play Zen or Brig because I struggle as them. I generally don't play LW because of the hate for life grip (I was once in a comp game where someone threw because I played LW). Less options means less fun and less versatility, imo.
I know you have a low IQ but really it's not that hard to understand
But to your reply, why wouldn't you wanna see a new DPS considering most of the tanks are better DPS's than normal DPS's to begin with.
Sups has variaty of single healing to multiple area healing, Tanks have various type of Shielding all can work depending to game. And none of them does the same thing. Same goes with Sups.
But I can't see the difference between Hanzo and Widow other than one of them uses Bow and other one uses Sniper. Yes, abilites are different but mechanics are not. Tracer and Solider, Mccree and Ashe. The fact that Tanks are doing better DPS than normal DPS can do is already shows what's wrong with the current DPS lineup.
And of course there is Doomfist who started as DPS which was good actually, then Turned into Tank. I barely see people playing Doomfist now. And its one of those things where at least Doomfist should've stayed as DPS and instead of his dumb shotgun attack he should've based purely to his fists and be a Melee DPS hero.
Also Sym could easily be implemented as Healer, just switch her bots to heal teammates instead of attack, give her healing beam and done. But of course its more funni and broken keeping her like that.
Not really, not only its good in creative way for the Devs, it also keeps players entertained. Because if you create a new character out of blue then you'll find more ways to make and shape things differently.
"If you get good at one character, you'll be good with the whole roster"
Exactly. That's the real problem.
Right how you are right now with almost all roles besides truly complicated heroes like Zarya. There is no good / new characters. WAY back in first Overwatch 1 open beta, there was a role called "Defend" which where the originally Sym, Torb and others were located. Defend role getting deleted was the only reason why DPS having huge ass roaster. And since the beta (and yes, been playing since Beta) I rarely saw any mechanically interesting character. There is no depth. And the ones who had depth like Hanzo's Scatter Arrow before it got deleted and instead they added basic ass "assault rifle bow" ability, ruining those heroes who was actually fun and added a bit of randomness completely deleted.
And now since they can't just take these characters back and completely 180 them and change them since it'll anger people for ruining their favorite heroes, they should brainstorm and come up with something good.
There is no Melee DPS for example. There is Melee Sup, who could be a good DPS but they decided to keep her as Sup so she got nerfed a lot.
Do your research, weeb.
Doomfist changing the Tank was a bad move, instead they should've just turned him into a full DPS with Melee only abilities and basic attacks. No shotgun ranged attack.
Mei was originally a deleted role character, which was "Defenders" So was Torb, Bastion and etc. The reason why DPS is so bloated right now is they got rid of the Def role and added them to DPS. So there is not "new" characters really or is bloated.
echo & sombra were originally planned to be support