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Explain how Brigitte's healing with the healing jar works?
I understood a little how it works, but it's hard to explain. Perhaps those who have been playing it for a long time can explain the healing method in detail.
Last edited by 777; Jan 8 @ 2:09am
Originally posted by Mochan:
Probably just a temp ban. He will probably be back in a week.

The Heal Pack is a burst heal for 25 hp and then heals for 100 hp over 2 seconds. You have 3 charges. A charge regenerates ever 5.5 seconds. Additional heal packs will do burst but will only refresh the heal over time, so throwing too many is a waste. Generally do not throw more than one healpack every two seconds at the same target. Nothing complicated about it.

The Inspire aura occurs when you hit any opponent with any attack (mace, rocket flail, shield bash). This causes a burst of 60 hp healing over 4 seconds to all allies in a 20m radius. Additional procs do not stack the buff but refreshes the duration.

it is theoretically possible to keep 100% uptime of Inspire as long as you have opponents to hit. In practice most Brigs will only have an uptime of around 20%. The best Brigs can keep an uptime of around 40% to 50%, but it's largely map and comp dependent.
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eatcake Jan 8 @ 2:08am 
hit with mace = you start healing people around you
pack = burst of healing to 1 target
google/youtube = answer all your questions :P
777 Jan 8 @ 2:11am 
Originally posted by eatcake:
hit with mace = you start healing people around you
pack = burst of healing to 1 target
google/youtube = answer all your questions :P
I didn't finish. I'm talking about the healing jar. It can heal a lot, and sometimes it heals very little if you throw 3 at once.
eatcake Jan 8 @ 3:09am 
oh i see, did you edit your post title or am i just blind? anyways i don't know much about that but i imagine that it's a burst that resets when they receive a new pack, so healing very little is the result of throwing them too quickly. i could be wrong, i feel like i need to try to answer because i already commented :P

i did find some answers on google, the first is from the wiki which google highlighted which says "If multiple Repair Packs are thrown at the same target, the healing duration is simply increased by 2 seconds." and some posts
1: https://www.reddit.com/r/OverwatchUniversity/comments/1fj1q96/does_brig_really_heal_less_if_you_spam_repair/
2: https://us.forums.blizzard.com/en/overwatch/t/brigitte-heal-stacking/387436
from what i can see, i'm kinda wrong but you still need to try and space them out
Last edited by eatcake; Jan 8 @ 3:12am
What's a healing jar
Originally posted by Batabii • M&L: Brothership:
What's a healing jar

Repair pack.
Originally posted by WhiteKnight:
Originally posted by Batabii • M&L: Brothership:
What's a healing jar

Repair pack.
ohhhh that. I mean I know it does a little healing over time, but they took away the armor. The rest should be explained on the wiki.
z Jan 8 @ 10:25pm 
Originally posted by eatcake:
oh i see, did you edit your post title or am i just blind? anyways i don't know much about that but i imagine that it's a burst that resets when they receive a new pack, so healing very little is the result of throwing them too quickly. i could be wrong, i feel like i need to try to answer because i already commented :P

i did find some answers on google, the first is from the wiki which google highlighted which says "If multiple Repair Packs are thrown at the same target, the healing duration is simply increased by 2 seconds." and some posts
1: https://www.reddit.com/r/OverwatchUniversity/comments/1fj1q96/does_brig_really_heal_less_if_you_spam_repair/
2: https://us.forums.blizzard.com/en/overwatch/t/brigitte-heal-stacking/387436
from what i can see, i'm kinda wrong but you still need to try and space them out
how did this guy get banned
Originally posted by z:
Originally posted by eatcake:
oh i see, did you edit your post title or am i just blind? anyways i don't know much about that but i imagine that it's a burst that resets when they receive a new pack, so healing very little is the result of throwing them too quickly. i could be wrong, i feel like i need to try to answer because i already commented :P

i did find some answers on google, the first is from the wiki which google highlighted which says "If multiple Repair Packs are thrown at the same target, the healing duration is simply increased by 2 seconds." and some posts
1: https://www.reddit.com/r/OverwatchUniversity/comments/1fj1q96/does_brig_really_heal_less_if_you_spam_repair/
2: https://us.forums.blizzard.com/en/overwatch/t/brigitte-heal-stacking/387436
from what i can see, i'm kinda wrong but you still need to try and space them out
how did this guy get banned
could be anything. They probably deleted the post so you wouldnt see it anyway
The author of this thread has indicated that this post answers the original topic.
Mochan Jan 8 @ 10:49pm 
Probably just a temp ban. He will probably be back in a week.

The Heal Pack is a burst heal for 25 hp and then heals for 100 hp over 2 seconds. You have 3 charges. A charge regenerates ever 5.5 seconds. Additional heal packs will do burst but will only refresh the heal over time, so throwing too many is a waste. Generally do not throw more than one healpack every two seconds at the same target. Nothing complicated about it.

The Inspire aura occurs when you hit any opponent with any attack (mace, rocket flail, shield bash). This causes a burst of 60 hp healing over 4 seconds to all allies in a 20m radius. Additional procs do not stack the buff but refreshes the duration.

it is theoretically possible to keep 100% uptime of Inspire as long as you have opponents to hit. In practice most Brigs will only have an uptime of around 20%. The best Brigs can keep an uptime of around 40% to 50%, but it's largely map and comp dependent.
Last edited by Mochan; Jan 8 @ 10:53pm
Originally posted by Mochan:
Additional heal packs will do burst but will only refresh the heal over time, so throwing too many is a waste. Generally do not throw more than one healpack every two seconds at the same target. Nothing complicated about it.
I had no idea. I rarely use them because I perceive their cooldown as very high and situational (like to rescue someone who's almost dead, which is when I panic and throw all three)
Last edited by Batabii • Suikoden I&II HD; Jan 9 @ 12:55am
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Date Posted: Jan 8 @ 2:04am
Posts: 10