Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If that is their skill level, than yes, they should be getting put against others who are also randomly pressing buttons, correct? That's how a fair SBMM should be working. Putting 2 teams of people randomly pressing buttons against each other.
From those videos we obviously don't have the enemy teams perspective to see if their accuracy is significantly higher, if their ability usage is better, if their choice of who to target is better, ect, and maybe their random button presses really are just netting kills 5x more often than OP's random button presses by sheer luck, but those results screens they keep posting where the enemy team generally has 5x the kills as their team suggest that the teams they are going against aren't just randomly pressing buttons like you say the Orisa in the video is.
Like you can post a video analyzing every mistake that Orisa player made and how they could improve and that's fine, but if the matchmaker was genuinely fair and balanced, it should be putting them against other people who make roughly the same amount of mistakes and in general, play as inefficiently as the guy in the video is.
Its just rolling dice, what it looks like
We can tell the enemy team is on the same skill level because the teamfight doesnt suddenly end and one team does not get picks right away. Its long, drawn out fights.
Just because a team fight draws out, doesn't mean anything.
For example if damage on both teams is equally bad, and supports are on both teams are healbots, with tanks that don't want to be aggressive, your gunna going to end up with a long team fight.
Not because the match is even, but because you have a stalemate situation, and it only ends up breaking because someone did something stupid or someone got lucky..
I've seen so many unnecessarily long team fights occur just because people don't understand the concept of target priority..
Mistakes, yeah.
My DPS flies forward in a solo fight against five and dies a second later, after which the second DPS does the same - and now we are left with three, me a tank and two healers, against five. My Rain's shield is destroyed in 2 seconds, after which the three of us are destroyed without a single chance to even step back. This happens 10 times per game.
After which the DPS writes in the chat "tank is crap" or "supports are crap" and we lose.
This is typical Platinum 4 game, happens in ~45% cases. You just can't win on any tank and you lose. Why are these DPS even playing in platinum if their peak is bronze? How did they get to platinum?
Guys, you are so funny.
My comment wasn't a reference to you specifically, more just using you as an example since, you are the example who they were using. Judging your gameplay is not my concern.
My point was that, it shouldn't matter how many mistakes someone is making because in a SBMM, they should be getting put against opponents with a history of making equally as many mistakes, so whether someone averages 1000 mistakes per match or 5, everyone should be going against people who make the roughly the same amount, but with the screenshots you keep posting, that does not appear to be the case for you and, on the opposite spectrum for me where the matches I don't enjoy are the ones where I could have 1v5ed the enemy team with ease, it appears as if match quality being "1 team is at least 5x as good as the other" is the standard for this game, which means either the matchmaker is truly that bad, or it isn't SBMM, but actually EOMM, and with both Activision AND Blizzard having a history of using EOMM and being significantly more concerned with making money off of people than giving them an enjoyable experience, I'm inclined to believe its the latter.
At first, my DPS (or tank, if I'm NOT playing him) is worse than the enemy's by about 8-9 times. This happens for about 5 games in a row.
After which the game decides that I'm "punished" enough.
And in the next 5 games, I can miss as many times as I want, I can just run back and forth without a target - my score will be 25-0, because now my DPS is 9 times better than the enemy's.
Welcome to the solo queue eomm experience when your in the top 50% the playerbase..
Best case senario you can get a tolerable matchmaking experience out of 50% of your matches, but to get that you basically have to throw the other 50% of your matches to get it.
Only if your someone looking for a fair and balanced competitive experience...
Bad/casuals absolutely love it..
I love it because I'm a troll and exploit it which makes it much easier for me to torment the bad/casual players..
It's also the only match system that players can maniuplate to gain an advantage over others .
.
Which I take full advantage of it, just because it causes the experience for the bad/casual to worsen. And it results in me ending up in matches where I can "smurf" all over over them..
Basically exploit the matchmaking system in order to torment the bad/casual players it's designed to coddle..
Just exploit it to cheat the ladder..
Literally all you got to do is go to qp and throw to deflate your total average win rate, then take that deflated win rate into comp.. win some then go back to qp and throw to offset those wins..
This basically allows you to gain control of the "rigging" and allows you to control when and where it's in your favor or against you
It's funny getting matches so heavily rigged in my favor I can go afk and contribute nothing and still win 4v5..
It's hilarious that you cab maniuplate the system into forcing wins on you, just by intentionally losing