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It is faster, people die like flies and matches last 4 minutes.
It is going even further away from what Overwatch should be.
It's okay for some brainless fun, but it's not a replacement for Overwatch and is going in the wrong direction. But I treat it as its own game and it's fun for what it is.
Widow honestly is pretty bad. Hawkeye is the way to go if you want to snipe. Lots of useless heroes too like Namor, Logan and Ororo. The are wastes of space and should be deleted from the game until they get major buffs.
It's a lot more just a big push against the enemy team, I have a lot less opportunity to gank and kill people with heroes like Ironman, unlike OW where I can absolutely drive the enemy team crazy by ganking on Echo.
It feels a lot more like a Paladin where the tank can just hold the point forever, i couldn't win a 1v1 against that Venom guy, he just has way too many shields.
And overall I don't really like the map (where are the stairs???)
And the off angles are way less strong because the enemy team can just destroy your cover.
Marvel Rival is a lot of fun when you actually have 2 tanks because it's a lot more "strategic" like OW1 where you count your resources and push the enemy team, but there's no role queue and at least half the players play DPS
So we're back to the days when OTPs ruin your games (and I'm almost an OTP Ironman/Loki as a true member of the sneak nation)
TBF between the burn out OW player and the new player to the genre they are kinda clueless about their game
i do think that overwatch has way more depth, part of that is game design but also because we've had 8 years to learn the game
i think marvel rivals being easier to get into is a good thing.
i do agree and think there are some useless characters, i think massive amounts of balance changes will need to be done once people learn the ins and outs of the game
Sorry i am stoopid, and sometimes I forget how to phrase sentences, what I mean is that Marvel-rivals fans have forgotten what "fun-based balance" means.
They feel impactful if used right and the skills seem to sync with each other much better than overwatch.
Rivals is more simplistic. The teamups just add more cooldowns or passive to a hero, doesn't really create or add all that much depth. The actual play of the heros in matches is a lot simpler compared to Overwatch, they're all hyper carries so basically everyone is a DPS with huge dueling potential except for the complete trash characters. Everyone feels impactful because everyone other than heroes like Logan, Ororo and Namor are hyper carries.
Mine is very different, everyone basically just does their own thing and carries, and everyone dies quickly. When people try to team up a bit and do something methodical like doing a 2-2-2 comp someone can still either just bust through it with a strong combo or die trying.
Poking and long standoffs don't really happen, diving and brawling and flanking is the name of the game, the anchor tanks feel a little weak and underwhelming compared to the brawlers and divers, there are no main healers because all the healers are better at DPSing aside from Rocket.