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The only grip I have with the game in general is that it's too forgiving or too many "get out of jail free cards" and there's no compensation for it.
Ontop of Sojourn and Soldier having their m2 to burst faster then Sombra can. Sombra only has a dot that wont burst faster then either helix rockets or raingun alt fire.
Sombra is a pure flanker Soldier and Sojourn arent.
If you want fair comparisson compare her to pure flankers like Tracer, Genji, Reaper and so forth.
Hanzo has a lot of spam shots, and strong counters the Soldier 76, not the sombra. Hanzo can be beaten if provoked to push E.
Sorry, I'm a bit confused on some things:
* You citing her hack as being one of her 'main issues'. On what grounds is it an issue? They've fundamentally changed it through making its ability-disabling feature only happen for about ~1 second. The only people who ever complain about her hack being an issue still are people who play dive tanks.
* Her perma-invisibility has been changed, though? It's been balanced by her lack of ability to control when it's allowed to be casted, a region for players to bump her, and a decrease in movement speed. You are failing to give the game balancing team credit because you want a duration timer like the Spy's cloak.
* In that same vein, you complain about how Sombra is now able to 'stay in the fight longer' despite the fact the entire issue with her originally was that she never had to commit to fights since she was able to just... translocate back to where she placed it.
She can no longer do that. She is forced to commit to fights and use her translocator more like Tracer's blink.
I do think her damage can use some tweaking though.
Overall, I don't get much of what you're complaining about.
Sit on high ground somewhere and hack? Spawn trap supports? So much risk
Pretty fun.
https://www.overbuff.com/heroes/sombra?platform=pc&gameMode=competitive&hero=sombra