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As a diamond bap/ana main at the time moving to 5v5 in the beta was a lot of fun because the game went from being mostly safe in the back line in ow1 to being forced to play in a more scrappy environment, where the safe parts of the map where constantly shifting by dps flanking and rotating.
https://www.youtube.com/watch?v=AGxC-j-vDbo
I like Freedo but as of now, I just think hes wrong about the 5v5 issue.
I mean yeah, 5v5 could maybe work and bring fun but not with role lock and I just think we had a great game before. At this point the 5v5 format is the only reason for it being a "sequel" (Really dont wanna open that can of worms, as there is no point)
At the moment Im hoping a bit that the discussion with the dev team can come back about this. Even if the game doesnt change back to 6v6 it cant go on like this, I would say.
The video that gave me the light bulb was by the way this one: https://www.youtube.com/watch?v=ozMEzSEqBiA
Anyway, I can totally understand you if you say you played alot of Ana and Bap at the time of the shift. It was cool having this faster game at that time as a support and dps. But for tanks in retrospective I think there was something off even back then and even if I had fun back then. I mean it was new and fresh after all.
How would you make this work for dive or poke heros? Dva, Ball, Doom, Sigma would all be very hard to rework and loose their Identity in the process.
Then again, Im a tank player. I probably have a different view on this than most support and dps players.. at least I feel that way right now.
"Imagine if 5v5 was 2 tanks - 2 DPS - 1 support. If that was the case every fight would start with a support kill since everyone would hard focus it playing heros like Tracer and Genji to dive the backline no matter the situation which then immediately wins the fight for the team who gets the pick all the while the poor solo support getting hung out to dry gets blamed by the team for the loss for a "heal diff".
It would also mean half the support roster doesn't get played because they don't have a sustain or get out of jail ability which would be a throw.
How many people would enjoy playing support then? Thats the current tank life."
It comes down to how much of a shooter do you want overwatch to be compared to a moba.
They still have a no role lock mode in comp and qp, i just assume that is what they might do with 6v6.
look what they did last 2 years... transformed all tank in raid bosses to try to compensate and it's still unplayable, no one like playing solo tank, I guarantee duo tank can give OW 2 a second life
Overwatch also should never be an actually competitive game IMO. It was a mistake to try to make it into that and try to balance the game around GM play, if GOATs was the meta but people in Plat were having fun anyway they should've left it that way. Don't cater to the top 1% who cares about them, IDK if that's how it was honestly I barely remember but I dont remember hating playing OW in the GOATs meta, I think it was more Sigma and Orissa were overkitted and needed nerfs like Samito says a lot and Brig needed nerfs as well. But other than that the game was kinda fine.
The game in its state now I'm just bored with because it feels like it plays itself for you so I barely feel like I'm doing anything that matters anyway.
no one wanted to play tank in 6v6 either we will just have longer que times as the game tries to find an extra tank player, if they put 6v6 they need to remove role que
If you make tank enjoyable again with 6v6 and you make a public and honest rebranding and reform statement I think there will be alot of players coming back. Also you dont need to hard lock 2-2-2 again if you make sure to decrease support power levels. Goats after all was only a thing because of massive (Aoe-)healing powercreep. (And nerfing that is waaay easier than reworking all tanks into 5v5)
And even if there are arguements against this, we cannot stay as we are now anyway.
Tank players are rare and right now we loose even the tank players that endured the content drought in ow1, the hardcore tank enjoyers if you will.
I think if it truely stays like it is right now we will probably have as bad of queue times than in content drought ow1 in maybe 1 year
now with 5v5 we dont have problem with long q role but tank is misrable to play, if you make them good then you incrouge "sawap to counter"
if you make tank weak then no one fgoing to play them
I think devs should rework tannk and make them has mobility with jq size.
i don't mean fat dps as in they are playing for kills, they are still playing like tanks with tank abilities but i mean their power level felt more like a dps, instead of all being buffed to frontline better
even in ow1 you could run a tank line with hardly any frontline pressure, but in ow2 casuals will complain if their diva can't frontline vs a brawl comp, so she gets buffed to have crazy sustain
i just perfer the more scrappy fights, where positioning is a lot more dynamic to the state of the fight rather than something where positioning is static because you more ridged roles and have safer positions to play
One thing though and I might be mistaken here but I remember a Ow2 launch (not the beta, I didnt pay that) were Tanks were either diving or brawling, wich is both pretty near being a fat dps in most cases. I remember that they actually played like that as well. The only exeptions being tanks like D.va and argueably Zarya (Zarya was only strong after buffs for season2) wich rely more on peeling for their team and I just find it sad that this isnt that viable anymore. It would be if tanks could peel for each other though.
The thought being: "More ways to play=better"
it was only optimal at the pro level in some weird metas like when we had zarya + hog for a few weeks along with ashe+mercy just one shotting people,
Me and my friends used to call it the csgo meta because you had to play cover so hard, or you got hooked one shot, or 1 tapped to a damage boosted ash, i went to look for some recepts/gameplay i can't find much on it but i found this
https://www.youtube.com/watch?v=aydzMRaCETE
What made it feel so scrappy to me was not having some kind of shield/bunker like you usually would in an ow1 poke comps, honestly in retrospect this gameplay looks a lot like a poke comp in ow2 especially at launch.
To me tanks aren't really poke heroes, even the ones like sigma that are considered to be poke heroes lack the range of poke dps, they can just enable poke comps better than the other dive/brawl tanks, in the ow2 beta i think poke was viable just maybe overshadowed because of the buff tracer/genji got from dps having increased movement speed.
Honestly tho, really thinking about I don't think the ow2 beta was very balanced it was just more fun for me for the style of gameplay that I prefer.