Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Glasses, probably
That seems counter-intuitive. The game already keeps track of assists. Why would you get two points (distributed to both assist count and kill count) for an assist then and only one for a kill? That's just an inflated number, in that case.
I see. To both of you, that explains a lot.
But, it does still seem wrong to me that that's how this game counts kills and assists. It's not intuitive. That is to say, I don't think I've seen a game that counts kills and assists quite like this one.
Thank you for your input. Those replies do solve my question.