Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The end result is the same and you dont even have to use your avoids to achieve it
LOL
Nah, matchmaking data just can't distinguish stupid and smart players based on the data it utilizes..
In ow1 matchmaking was purely a playerbase issue..
In ow2 the matchmaking actually encourages those pre-existing playerbase issues to worsen, due its intended function..
Blizzard had no control over the matchmaking problems in ow1.
Blizzard basically creates them in ow2.
I say unlimited "avoid this player" slots, and let it happen. Players would then learn to actually BEHAVE and grow TF up like normal people do.
EDIT: Here's the stats. Note it's a public comp match.
https://steamcommunity.com/sharedfiles/filedetails/?id=3229377235