Overwatch® 2

Overwatch® 2

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Oldman3000 Apr 16, 2024 @ 9:43pm
This game doesn't reward skill. Balancing issue.
It's fine if some heroes are easier to play compared to others but why are these low skill floor heroes becoming buffed and meta? compare a character like moira or Torbjorn to a character like doomfist or genji. Moira can be played blindfolded with low risk and high reward whereas you have to play close to perfect to get even a little bit of value on heroes like doom and genji.
Keeping the hero easy to use is fine but I think there should be a balance between risk to reward ratio. If a hero is easy to use the value provided by the hero should not be disproportionately insane.
TLDR:- Easy to use heroes should not be overpowered and mechanically demanding and hard to use heroes should be rewarded for skill expression.
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Showing 1-13 of 13 comments
kth Apr 16, 2024 @ 9:44pm 
Its bl*zzard game what else can you expect my man
Dylan Apr 17, 2024 @ 1:08am 
So you want all high level gameplay to be tracer/genji/doom/bap/ana?
Max Jul 20, 2024 @ 3:13am 
Originally posted by Dylan:
So you want all high level gameplay to be tracer/genji/doom/bap/ana?

then they will nerf them into underground if you are good widdow/DOOm the other team will SWAP to 2-4 counters tootly normal game.

this game is trash.
Last edited by Max; Jul 20, 2024 @ 3:15am
Max Jul 20, 2024 @ 3:15am 
Originally posted by Oldman3000:
It's fine if some heroes are easier to play compared to others but why are these low skill floor heroes becoming buffed and meta? compare a character like moira or Torbjorn to a character like doomfist or genji. Moira can be played blindfolded with low risk and high reward whereas you have to play close to perfect to get even a little bit of value on heroes like doom and genji.
Keeping the hero easy to use is fine but I think there should be a balance between risk to reward ratio. If a hero is easy to use the value provided by the hero should not be disproportionately insane.
TLDR:- Easy to use heroes should not be overpowered and mechanically demanding and hard to use heroes should be rewarded for skill expression.

yeah trash game not worth to play it , you better play other game that encourage skill, ow is juust support crayers homeland.
THAT Guy Jul 20, 2024 @ 5:21am 
Any time skill gets rewarded, the casuals will scream and cry "unbalanced"

As most of them lack that skill, refuse to develop it, and are jealous others have that skill

Widow is a prime example of this
Last edited by THAT Guy; Jul 20, 2024 @ 5:37am
Caldari Ghost Jul 20, 2024 @ 10:56am 
Unfortunately the game has always been like this. It's one reason I enjoy playing mercy, so I can help even the playing field for my dps when they pick the more skill based characters. Genji and widow especially.
Last edited by Caldari Ghost; Jul 20, 2024 @ 10:57am
THAT Guy Jul 20, 2024 @ 11:12am 
Originally posted by Calamari Toast:
Unfortunately the game has always been like this. It's one reason I enjoy playing mercy, so I can help even the playing field for my dps when they pick the more skill based characters. Genji and widow especially.

So basically you enjoy relying on everyone else to earn your wins for you?

Being bad is only a problem when the player is unwilling to put forth any effort to grow and improve.. if you have no desire to do that, why even bother playing..

Ngl, what you said is the exact reasoning why greif mercy players into being unable to play the game
The main reason why I prefer Team Fortress 2 to this hot mess of a game. The only room for non skill rewarding ♥♥♥♥♥♥♥♥ in tf2 is random crits, and those are funny so it’s null.
Especially since 5v5 became the format, Overwatch has sucked.
THAT Guy Jul 20, 2024 @ 3:46pm 
Originally posted by ゴ『M.P. Firebrand』ゴ:
The main reason why I prefer Team Fortress 2 to this hot mess of a game. The only room for non skill rewarding ♥♥♥♥♥♥♥♥ in tf2 is random crits, and those are funny so it’s null.
Especially since 5v5 became the format, Overwatch has sucked.

Random crits don't exist in organized
tf2 play, you must be speaking of casual play..

Where Random crits are technically a "win more" mechanic btw.. as the chance of dealing one increases with the amount of damage you've recently delt.

"No skill" in the context of tf2 basically has two entire classes catering to it. When speaking from a casual level of play. When you only have 9 that's quite a significant ratio

Don't get me wrong, Pyro and engineer have lots of room for skill expression, but why bother when m1+w and sentry turtling are so effective
Originally posted by THAT Guy:
Originally posted by ゴ『M.P. Firebrand』ゴ:
The main reason why I prefer Team Fortress 2 to this hot mess of a game. The only room for non skill rewarding ♥♥♥♥♥♥♥♥ in tf2 is random crits, and those are funny so it’s null.
Especially since 5v5 became the format, Overwatch has sucked.

Random crits don't exist in organized
tf2 play, you must be speaking of casual play..

Where Random crits are technically a "win more" mechanic btw.. as the chance of dealing one increases with the amount of damage you've recently delt.

"No skill" in the context of tf2 basically has two entire classes catering to it. When speaking from a casual level of play. When you only have 9 that's quite a significant ratio

Don't get me wrong, Pyro and engineer have lots of room for skill expression, but why bother when m1+w and sentry turtling are so effective
Turtling can be effective but it’s kind of obsolete if the enemy team has a few explosive classes and a medic with stock Ubercharge. W+M1 isn’t effective on pyro for extended periods, a good pyro adapts and utilizes their abilities like airblast, flanking, and combos.

Every class has some needed skill to play optimally and reaching that skill level feels dynamic and rewarding. Except on spy because playing spy makes you go insane.

And duh, I was speaking of casual play, it’s the main way people experience TF2. But even in comp or organized play like Highlander or sixes tournaments, TF2 is a solid game that rewards skill and getting good. Overwatch with it’s lazy ability spam and cluster ♥♥♥♥ visuals could never top TF2, not unless blizzard magically grew a brain
THAT Guy Jul 21, 2024 @ 9:08pm 
Originally posted by ゴ『M.P. Firebrand』ゴ:
Originally posted by THAT Guy:

Random crits don't exist in organized
tf2 play, you must be speaking of casual play..

Where Random crits are technically a "win more" mechanic btw.. as the chance of dealing one increases with the amount of damage you've recently delt.

"No skill" in the context of tf2 basically has two entire classes catering to it. When speaking from a casual level of play. When you only have 9 that's quite a significant ratio

Don't get me wrong, Pyro and engineer have lots of room for skill expression, but why bother when m1+w and sentry turtling are so effective
Turtling can be effective but it’s kind of obsolete if the enemy team has a few explosive classes and a medic with stock Ubercharge. W+M1 isn’t effective on pyro for extended periods, a good pyro adapts and utilizes their abilities like airblast, flanking, and combos.

Every class has some needed skill to play optimally and reaching that skill level feels dynamic and rewarding. Except on spy because playing spy makes you go insane.

And duh, I was speaking of casual play, it’s the main way people experience TF2. But even in comp or organized play like Highlander or sixes tournaments, TF2 is a solid game that rewards skill and getting good. Overwatch with it’s lazy ability spam and cluster ♥♥♥♥ visuals could never top TF2, not unless blizzard magically grew a brain


You also need to keep in mind tf2 is a much less complex game, and gives players tools that allow them to brute force their way though any problem..

Overwatch forces players to play smarter as the brute force rarely works..

If we were to compare CoD to checkers and overwatch to chess, tf2 would exist in the middle..
Ernesto Jul 21, 2024 @ 10:00pm 
Overwatch heroes requires skills and complete learning
Team fortress mercs also require skill and learning to use / counter every weapon in the game
Examples are everywhere
Lucio mains need to distribute the crossfade between healing and speed boost to support the team members
also wall ride is vital to reach high ground against the enemy team and keep the SS(stay safe) in the pushes meanwhile soundwave is activated to gain enviroment kills and force the enemy to retire
Sound Barrier is used when the team find a neat position to pass and also fits well with every ultimate or ability in the game
Most of lucio counters relies in high damage and the diverse kit and the few allies who stay near lucio to win against him
Like Moira, Torbjorn, sombra, winston, Symmetra, even zenyatta or junkrat

Pyro always relies in W+M1 bc is the most effective tactic to gain kills
Most of his weapons are for different scenarios
Homewrecker to destroy spy sappers and enemy buildings
Back Scratcher to get more health from the health pack and charge more uber for the medic
Stock shotgun is basically a hitscan weapon
Flare gun rewards you for making combo attack with the flamethrower
Mannmelter alt fire extinguish teamates to gain a guaranteed crit
Thermal Thruster is a jetpack to rewards you with high mobility around every map but block you to use a secondary weapon
Dragons Fury works like a fire launcher who gives constant fire shots when you always hit the enemy with the proyectiles
Neon anihilator gives you crits to the enemies who stay in contact with the water but also can destroy zappers from the spy
Pyro can also restore 20 health points for airblast teamates in fire
Most of his counters could be
Heavy
Scout
Sniper
engineer and his sentries too

Most of the both games rewards you with high mobility and utility in the matches but some of them are too easy to use
sadly in overwatch most of the maps are now Inaccessible
like hanamura, Hanaoka and well all the assault and ctf being restricted to arcade
the less capacity to play new maps in overwatch 2 plus the most diverse maps and gamemodes to play in tf2
the answer is there
Originally posted by THAT Guy:
Originally posted by ゴ『M.P. Firebrand』ゴ:
Turtling can be effective but it’s kind of obsolete if the enemy team has a few explosive classes and a medic with stock Ubercharge. W+M1 isn’t effective on pyro for extended periods, a good pyro adapts and utilizes their abilities like airblast, flanking, and combos.

Every class has some needed skill to play optimally and reaching that skill level feels dynamic and rewarding. Except on spy because playing spy makes you go insane.

And duh, I was speaking of casual play, it’s the main way people experience TF2. But even in comp or organized play like Highlander or sixes tournaments, TF2 is a solid game that rewards skill and getting good. Overwatch with it’s lazy ability spam and cluster ♥♥♥♥ visuals could never top TF2, not unless blizzard magically grew a brain


You also need to keep in mind tf2 is a much less complex game, and gives players tools that allow them to brute force their way though any problem..

Overwatch forces players to play smarter as the brute force rarely works..

If we were to compare CoD to checkers and overwatch to chess, tf2 would exist in the middle..
TF2 does have "bute force" options but its also a form of chess, as eachg thing has balance and counterplay (except in some cases, but ow2 has exceptions too). ow2 would be more in the middle due to how ♥♥♥♥♥ it balanced atm but yes, ow1 was more RPS like. though Team Fortress 2 has something Overwatch never added, character customization for weapons, which revolutionized how the game was played. imagine if chess got an update where you could mod your pieces to act slightly different while sticking to their base moves or changing them entirely. plus TF2 has a much more diverse map pool. even in comp and non casual game modes like MvM.
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Date Posted: Apr 16, 2024 @ 9:43pm
Posts: 13