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So seriously op? You bad at the game or just bad at trolling?
bad dps players are the reason..
A good damage player is either going to take the supports our of the fight first, or burst down the target..
Playing support I don't notice these issues everyone complains about. Support players either need to learn to defend themselves or become mercy one tricks if they want to healbot..
Damage players need to learn how to prioritize targets, and confirm kills. . Instead of acting like a 1000:1 damage to elimination ratio is "good"
But there’s also support like Snipers, sitting in the back line, or espionage classes like scout or spy (or tracer and sombra and reaper) that manage the flanks and take advantage of said flanks to get into the back line to take out supports like snipers. Spies being support by taking out enemy support and turning tides by infiltrating and taking out big targets or break defenses so main team can push into territories. DPS healers should not be a thing unless is a DPS class with healing capabilities. It’s why in most games, battle medics or battle mercies are so weak. They rely on the team to keep them alive while keeping the team alive. Meanwhile a battle engineer in TF2 works so well because the class has tools to go all aggressive while still keeping a solid supporting role in the team.
Medic can do work when he has to...
It's just generally advised against because getting and keeping charge is more important...
Most tf2 players are hot trash compared to what they once were during the golden era...
speaking of medics, I feel like im a doctor trying to teach basic biology to an antivaxxer when im talking to some ppl on the forums.. trying my damn patience.
Thats why overwatch has "supports" not "healers" ..
It's not the supports job to keep you from dieing, that's your job, the supports job is to keep in the fight.
Every player who's blaming supports , are overly dependent on them, and don't know when to back off.
most flex dps bring some kind of utility to the team
Support means filling the gaps of the team people want to blame the role and not the player or themselves..
Comparing tf2 and overwatch at this level is not at all invalid, but ignores the fact that tf2 can get away with a much more basic approach to balance philosophy due it being a much less complex take on the design fundamentals thaf overwatch also shares.
People want to simplify all three roles into the "holy trinity"..
When it's not that simple,
Look at ball, you basically have to be a gameplay troll to be effective..
Or doom whos just laughably bad as a tank