Overwatch® 2

Overwatch® 2

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Unknown Feb 23, 2024 @ 4:32pm
is there any matchmaking in QP?
Because it seems none of my matches are close. It's either overwhelming victory, or overwhelming loss
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Showing 1-15 of 24 comments
Mina Feb 23, 2024 @ 5:29pm 
It’s quickplay so it is going to vary.
devlos Feb 23, 2024 @ 6:16pm 
To be fair 70% off the playerbase is braindeath. The average target for any player that does not even reach diamond is a Tank. Instead off picking off backline heroes. Target prioritization by the average OW2 player is Shield -> Tank -> DPS -> support.

It does not matter you can blast half the backline as a DPS or Tank to 2 healthbars , somehow they will still be wiped by a sneaky DPS like hanzo in the backline with a 1 vs 4 with not one shot reaching the backline to get the required pick, we did placements me and my friend are high platinum and we now don't touch it again prob for the next week cause the average playerbase under diamond is as dumb as a brick when it comes to target prioritization.

Last edited by devlos; Feb 23, 2024 @ 6:18pm
Froog Feb 23, 2024 @ 6:48pm 
Originally posted by bradams:
Originally posted by Unknown:
Because it seems none of my matches are close. It's either overwhelming victory, or overwhelming loss

Yea, the matchmaker is a forced 50% winrate. Basically when your winrate gets too far above 50%, it puts you against really high MMR people on a losing streak and essentially feeds you to them to knock your winrate down while building theirs up. Then, when yours gets low, it puts you against extremely low MMR players who are on a winning streak to bump you back up while knocking them down. Lather rinse and repeat.

Its called Engagement Optimized Matchmaking, and its purpose is to hand out winstreaks that are more likely to get players to spend money on skins, while handing out lossstreaks that are least likely to piss players off enough to quit. Activision uses some form of it in all of their games but the TLDR is that, its designed to make money, not be fun for the player.

it's not rigged if you put elo or mmr into any game this is how it works, people who stop improving will be at a 50% win rate, thats how the match checks out

there's no evidence of it being used outside of cod... it wouldn't even really work in this game as the purpse of the system is to get people to want to buy the gun that the other guy killed them with because the new guns are in the battlepass

i don't know anyone who is buying skins in ow because they saw some guy with the skin wreck them, you can't even buy most skins because blizz rotates them out of the shop after like 2 weeks to fomo the whales

edit: if there was forced 50/50 no one would climb and everyone would just be stuck in their current rank
Last edited by Froog; Feb 23, 2024 @ 6:50pm
Hammer Of Evil Feb 23, 2024 @ 11:36pm 
there is matchmaking. the matchmaker is rigged to basically cause you to get matches that aren't going to be good.

there's no organic gameplay in ow2.
Froog Feb 24, 2024 @ 2:49am 
Originally posted by bradams:
Originally posted by Froog:

it's not rigged if you put elo or mmr into any game this is how it works, people who stop improving will be at a 50% win rate, thats how the match checks out

there's no evidence of it being used outside of cod... it wouldn't even really work in this game as the purpse of the system is to get people to want to buy the gun that the other guy killed them with because the new guns are in the battlepass

i don't know anyone who is buying skins in ow because they saw some guy with the skin wreck them, you can't even buy most skins because blizz rotates them out of the shop after like 2 weeks to fomo the whales

edit: if there was forced 50/50 no one would climb and everyone would just be stuck in their current rank

Yea bro, I already proved you wrong in the last thread about this using your own accounts stats, and you rather conveniently just pretended to not see it. You don't get to just pretend to not see proof in order to keep arguing your point that is contrary to said proof.

I have also told you on multiple occasions exactly how people climb despite the forced 50/50, but again, your strategy as a Blizzard defender is to never respond when you are shown proof that you are wrong. Someone at some point told you that as long as you put your fingers in your ears and shout really loud so you can't hear people proving you wrong, it means you can never be proven wrong, and whoever told you that really did you a disservice.

Ill say it again so others can try it, even though I know you personally will do the old Blizzard fan special and pretend you didn't see this message, but to everyone else, go to https://overwatch.blizzard.com/en-us/search/ and type in literally any account. Make up names if you want, (I for example, just typed in "Jimmy" and looked at some of the accounts there). Nearly every account, from Bronze to Grandmaster, will have between a 47%-53% winrate overall, which is either a huge coincidence that the worst players in the game have the same winrate as the best players in the game...OR...its forced. The proof is there, just gotta take a couple minutes to find it, and be willing to cast aside Blizzard fanboyism to accept it.

yeah it starts getting to 47%-53% or whatever number you want around that range once someone gets to their rank... have you played a game with mmr/elo before? thats how every comp game works go play valorant and tell them that their game is rigged

matchmaker is just using numbers to try to give you a balanced game so it's not perfect and of course it can't account for human factors

if you are a gm you will not have a 50% winrate in the metal ranks lol, i'm a masters/diamond player and bronze-plat is a cake walk, you can carry in this game, once you start getting to your real rank your win rate will get closer to 50% unless you just force yourself to get better at the game...

you don't have any proof for it being rigged besides an old patent for cod, the patent literately says the point of it is that when players die they can see the item of the player that killed them and it will encourage them to buy it

i'm not a fanboy, i just think that implementing this system won't cause people to buy items in shop like the patent says because you can't buy power in the shop...
Lepek Feb 24, 2024 @ 5:56am 
yeah there is, its job is to make the game as unfun as possible
Last edited by Lepek; Feb 24, 2024 @ 6:43am
WhiteKnight Feb 24, 2024 @ 6:14pm 
It does have one. It's either make your day fun or just ruin it with loss streaks. Trying playing comp. It's more serviceable.
[JRE] Joe Rogan Feb 25, 2024 @ 8:40am 
It's a flat 50% win rate and unlike in comp its actually easier to deliver because it can give you teammates who are literal children against high ranked players. Ensuring you can never win.
Froog Feb 25, 2024 @ 2:23pm 
Originally posted by Swift:
Yes there is matchmaking in quickplay and it is similar to ranked but has a wider range of skill levels that are in the lobby. There's a couple of reasons why a match can feel one-sided.
1) you might need to play more in order for the system to find the right balanced match for you.
2) your teammates could be experimenting with a new hero or might be having an off day.
3) Some players in that lobby had a long queue time which increased the range of skill level for that match in order to get a match going.
so it's not rigged? and when i lose it could be my fault?
Froog Feb 25, 2024 @ 5:12pm 
Originally posted by Swift:
Originally posted by bradams:

Yea, the matchmaker is a forced 50% winrate. Basically when your winrate gets too far above 50%, it puts you against really high MMR people on a losing streak and essentially feeds you to them to knock your winrate down while building theirs up. Then, when yours gets low, it puts you against extremely low MMR players who are on a winning streak to bump you back up while knocking them down. Lather rinse and repeat.

Its called Engagement Optimized Matchmaking, and its purpose is to hand out winstreaks that are more likely to get players to spend money on skins, while handing out lossstreaks that are least likely to piss players off enough to quit. Activision uses some form of it in all of their games but the TLDR is that, its designed to make money, not be fun for the player.

I'm not sure what you're going on about here. Yeah the matchmaking is designed to find balanced matches so it's gonna try and make each match a 50/50. You might want to define the word rigged.

not be fun for the player? without this balance you'd have esports players in your matches when you could be new to the game or a bronze player just destroying your lobby.

winning to spend more money on skins? huh?
"I just won 4 matches. Time to go buy that new skin". I dont think anyone thinks like that

For the game to even be able to rig matches it has to have an understanding of your mmr, thats the only way it would know whos bad at the game and whos good at the game. For you to even have an mmr rating you need to win/lose games which aren't really possible to do in a rigged system... unless some games are rigged and some aren't.

I think people think it's rigged because they don't want to take self responsibility for being bad.
DukeFavre Mar 1, 2024 @ 10:57am 
Right now, it has to be broken.

I play with 1 Grand Master, I'm Diamond, we only got 1 kill in 10 minutes and we lose badly. It's quickplay and we can't do anything.

Some of the teammates are playing like bots or newbies and I'm ok if they are NEW, but the matchmaking has to be broken.
Froog Mar 1, 2024 @ 6:28pm 
Originally posted by bradams:
I don't know how you can say in your first paragraph how it works, then in your second paragraph describe a matchmaker that would be bad for achieving the results from the first paragraph, without realizing that the matchmaker currently works EXACTLY as you described in the second paragraph. Every match has a player/players that is Esports level compared to the rest of the players in the match. Every match is a 1 sided stomp. I genuinely don't know why they even have the overtime mechanic in the game anymore, because there has not been a legitimately difficult struggle over the point since OW2 came out. Either the point gets captured and pushed effortlessly, or defended effortlessly.

You think the Blizzard forums being filled with topics about how unbalanced every match feels from 2016 till this very day is because "the matchmaker is really good at matching people of similar skill together"? You think Blizzard has had to come out on multiple occasions to claim it isn't rigged because people aren't constantly feeling like it is? It looks like a duck, it quacks like a duck, the company who owns the duck has a patent that tells you outright that its a duck that they are using to make money off of you, and somehow, you are still claiming its a Bald Eagle.

in comp i have a winrate of over 60% on the 2 heroes i main
https://steamcommunity.com/id/me_play_game/screenshots/?appid=2357570
https://steamcommunity.com/id/me_play_game/screenshots/?appid=2357570

most games do not have an esports level player unless you are on the skill of an esports level player, the thing is a lot of people have low mmr in qp because they play heroes they are bad at/trying to learn and then them taking out their main makes them look like a god, but in comp everyone is try harding so the mmr is much more accurate

i will say tho in qp if a high skill player groups with a lower skilled player it will prob place them in a match where the low skill player will struggle and the high skill player will have an easy time
Last edited by Froog; Mar 1, 2024 @ 9:34pm
[JRE] Joe Rogan Mar 1, 2024 @ 8:36pm 
Originally posted by Froog:
in comp i have a winrate of over 60% on the 2 heroes i main
https://steamcommunity.com/id/me_play_game/screenshots/?appid=2357570
https://steamcommunity.com/id/me_play_game/screenshots/?appid=2357570

This is in comp not QP? In Comp you will have a high winrate until you actually get to your real skill level so if you're a diamond level player you will have a 60, 70% winrate at the elos below that as you climb makes complete sense why you'd have a good winrate in this mode on a newbie account IMO.

I think in QP the MM is way less forgiving because it stops giving a crap about finding players close to your skill level (to an extent), when it wants you to lose it puts you with players who have a much lower MMR against players with a higher MMR and it says you lost see you belong in this MMR but it doesn't really account for the quality of the game or how players are gonna feel playing hard and even sometimes doing well and still losing games.

In the long run over the span of 50 to 100 games I think both in comp and in QP you'll sit at around the correct MMR for your skill level but the experience you will get it with it can vary tremendously. IMO QP shouldn't have match making outside of location, there should be zero MMR for QP and I think the match quality will be a lot better tbh. If a good player joins a random game they'll feel themselves actually be good and make an impact on the game and vice versa.

I understand why Blizz doesnt want to do this though cuz when a bad player is responsible for a loss it will get toxic for that player who's just trying to chill. IDK man that's gaming though so you either have this crappy matchmaking now or you have a more toxic pre 2010 gaming session lol. But when you have this type of MM players will not be forced at a 50% WR in QP and it'll be obvious on profiles from the WRs who's actually good and who's not.
Froog Mar 1, 2024 @ 10:06pm 
Originally posted by MSFT Jeff Kaplan:
Originally posted by Froog:
in comp i have a winrate of over 60% on the 2 heroes i main
https://steamcommunity.com/id/me_play_game/screenshots/?appid=2357570
https://steamcommunity.com/id/me_play_game/screenshots/?appid=2357570

This is in comp not QP? In Comp you will have a high winrate until you actually get to your real skill level so if you're a diamond level player you will have a 60, 70% winrate at the elos below that as you climb makes complete sense why you'd have a good winrate in this mode on a newbie account IMO.

I think in QP the MM is way less forgiving because it stops giving a crap about finding players close to your skill level (to an extent), when it wants you to lose it puts you with players who have a much lower MMR against players with a higher MMR and it says you lost see you belong in this MMR but it doesn't really account for the quality of the game or how players are gonna feel playing hard and even sometimes doing well and still losing games.

In the long run over the span of 50 to 100 games I think both in comp and in QP you'll sit at around the correct MMR for your skill level but the experience you will get it with it can vary tremendously. IMO QP shouldn't have match making outside of location, there should be zero MMR for QP and I think the match quality will be a lot better tbh. If a good player joins a random game they'll feel themselves actually be good and make an impact on the game and vice versa.

I understand why Blizz doesnt want to do this though cuz when a bad player is responsible for a loss it will get toxic for that player who's just trying to chill. IDK man that's gaming though so you either have this crappy matchmaking now or you have a more toxic pre 2010 gaming session lol. But when you have this type of MM players will not be forced at a 50% WR in QP and it'll be obvious on profiles from the WRs who's actually good and who's not.
I agree with you on how the match maker system works however i think you need match making in this game or good players will just steam roll new ones. Having a 50% win rate is normal, the only way to get it higher is if you improve at the game, but you can't just improve once you have to keep improving because as your mmr goes up you will keep facing more skilled players and if you lose your mmr goes down and you will face lower mmr players. Of course there is nothing wrong with not improving and just having fun but the game isn't forcing you to win or lose 50% of your games, thats just the mmr system working as intended.

I wouldn't call this a noob account with almost 600 hours spent inside matches and every ow1 skin unlocked and i def have way more than 50-100 games played on every role.

I showed comp because both use the same system even though they are separate mmrs, quick play just hides it and there is no grouping restrictions like in ranked, personally in qp i mess around, try out new things and just try to have fun but in comp i try hard. The other day in qp i had a beach party on paraiso, until the timer ran out and we lost but who cares because it was fun.


This is my QP win rate https://steamcommunity.com/id/me_play_game/screenshot/2422444574626810527/

This is my all modes
https://steamcommunity.com/sharedfiles/filedetails/?id=3171368299

And I don't think these stats matter or are any indicator to if you are a good player or not, just that the game isn't forcing wins or losses beyond the mmr system adjusting as you win or lose.
Gobaith Mar 19, 2024 @ 11:04am 
Originally posted by bradams:
Originally posted by Froog:

it's not rigged if you put elo or mmr into any game this is how it works, people who stop improving will be at a 50% win rate, thats how the match checks out

there's no evidence of it being used outside of cod... it wouldn't even really work in this game as the purpse of the system is to get people to want to buy the gun that the other guy killed them with because the new guns are in the battlepass

i don't know anyone who is buying skins in ow because they saw some guy with the skin wreck them, you can't even buy most skins because blizz rotates them out of the shop after like 2 weeks to fomo the whales

edit: if there was forced 50/50 no one would climb and everyone would just be stuck in their current rank

Yea bro, I already proved you wrong in the last thread about this using your own accounts stats, and you rather conveniently just pretended to not see it. You don't get to just pretend to not see proof in order to keep arguing your point that is contrary to said proof.

I have also told you on multiple occasions exactly how people climb despite the forced 50/50, but again, your strategy as a Blizzard defender is to never respond when you are shown proof that you are wrong. Someone at some point told you that as long as you put your fingers in your ears and shout really loud so you can't hear people proving you wrong, it means you can never be proven wrong, and whoever told you that really did you a disservice.

Ill say it again so others can try it, even though I know you personally will do the old Blizzard fan special and pretend you didn't see this message, but to everyone else, go to https://overwatch.blizzard.com/en-us/search/ and type in literally any account. Make up names if you want, (I for example, just typed in "Jimmy" and looked at some of the accounts there). Nearly every account, from Bronze to Grandmaster, will have between a 47%-53% winrate overall, which is either a huge coincidence that the worst players in the game have the same winrate as the best players in the game...OR...its forced. The proof is there, just gotta take a couple minutes to find it, and be willing to cast aside Blizzard fanboyism to accept it.


That doesn't prove coincidence nor "forced win percentage". What you're seeing is the law of averages. If something is repeated enough times with a probability of success or failure, eventually the rate of success or failure will be around 50%.
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Date Posted: Feb 23, 2024 @ 4:32pm
Posts: 24