Overwatch® 2

Overwatch® 2

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Nogard Feb 23, 2024 @ 1:19am
Aren't players supposed to play around the tank?
Forgive me if i'm wrong, but i see other teams doing this so i question why doesn't it happen to me. Excluding flankers, nost of the time i see my team doing their own thing, while i get dogged down by 3 other players. I understand i need to think if there's a flanker annoying them such as tracer and the likes, but it really boggles my mind how i can get so focused on and my team not trying to do something with it such as trying to kill a healer or something while i get focused.

I've been playing this game since OW1 and i admit, i suck. But i believe to have the bare minimum idea of what should be happening, or maybe i never did who knows. What i see happening is the other team support/playing around the tank quite often, even causing them to charge in with no fear, whilst i have always a fear of even engaging because more often than not i'm going in blind with no cover/support. Maybe it's comms, maybe it's pre-mades, maybe it's both, or maybe i have spacial awareness of some dumb animal, whatever the case i can't seem to understand what the actual role i should be doing as a tank anymore since none of my teammates respect my decisions, especially with these new changes.

I'd appreciate some actual tips on what i should be focusing on. I mainly like to play as Reinhardt and have found some joy playing Rammatra too. Also using myself as an example i always try to follow what the tank is doing if i myself ain't playing tank.
Last edited by Nogard; Feb 23, 2024 @ 1:20am
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Showing 1-4 of 4 comments
Hammer Of Evil Feb 23, 2024 @ 1:32am 
if you're in a team where any member of your team is in a 3v1, not just the tank, that team is going to lose, you might as well just pick doomfist and practice flying around while the team earns you the loss.

the team should be moving in a cohesive deathball, where everyone cycles to soak a little damage, and create a lot of difficult to hit targets, while the tank basically interrupts the incoming damage whenever someone gets low on health.

but well, when your head hitbox is difficult to not hit because its twice as large as normal, you'll get one hit killed a lot. for no reason. no, they aren't cheating. that's a blizzard 'update'.
Last edited by Hammer Of Evil; Feb 23, 2024 @ 1:33am
Ernesto Feb 23, 2024 @ 5:10am 
Originally posted by Hammer Of Evil:
if you're in a team where any member of your team is in a 3v1, not just the tank, that team is going to lose, you might as well just pick doomfist and practice flying around while the team earns you the loss.

the team should be moving in a cohesive deathball, where everyone cycles to soak a little damage, and create a lot of difficult to hit targets, while the tank basically interrupts the incoming damage whenever someone gets low on health.

but well, when your head hitbox is difficult to not hit because its twice as large as normal, you'll get one hit killed a lot. for no reason. no, they aren't cheating. that's a blizzard 'update'.
Hitboxes and blizzard a very special mix :csgo_dead:
From what i`ve gathered, some tanks just like to play Assassin, it`s like they finally have the hitpoints and mobility to just walk in and try and kill someone but fail, which makes me believe these players also suck as dps, since they have no skills and they also have no map and player positioning awareness, especially as a tank.

Sad thing is, there is absolutely no helping that, if your tank just decides to walk behind enemy lines, effectively 1v5 and your own team is without a frontliner 4v5 and the effect of your tank walking in also makes your own team scatter, so it isn`t even 4v5, but more like 1v5, 2v5 all over the place, it is hell.
(oh and i love that stupid long ass circle they sometimes do, to walk around the entire map just to be a bad assassin and their entire team dieing in the mean time instead of being an actual frontliner)

I have no idea how tank is so hard to play but apparently people do not know what the role of a tank is. One of the easier roles in my opinion, where you just have to stand still next your healers, occasionally hide behind the corner and have a metric ton of hp to soak some dmg and be deterrent in general.

So the combination of them being behind enemy lines, abandoning their own and having a metric ton of hp, that only your enemy can use to charge ults with, instantly kills the game.

I really have no advice on how to deal with such tanks, all you can hope is that, they realise what the role of a tank is on the second push, like immediately and somehow catch up.

It very often is up to the tank to keep the team solid but once he abandonds that, you have a disjointed team and your teams "counterattack" while your backline is getting destroyed, is actually not a counterattack, it just basically doesn`t exist.

Now, what if your tank is good. Well... DPS players think they are good players (hahaha), i think DPS is the hardest role in the game, since you have to be pretty much perfect with anything you do but the payoff can be insane on godlike players but in a regular match you will not see these kinds of players and therefore your team is only half as good as it should be.

Thankfully a normal tank can offset that a bit and in a regular match that might be enough but as soon as you run into a position where your dps start dropping like flies without getting anything in return, you know that even a good tank, won`t fix that.
You could also run into a situation, where your tank is worse than your opponents but both your dps are WAY better than your opponents, which is rare but can happen and can win games.

In about half the games (or lesss) you get 1 good and 1 bad dps in both teams, which balances each team. But if you only have 1 good tank v 1 bad tank in addition, you instantly loose half of half the games, leaving you with a 25% of victories in your bag.
Which makes me wonder if 6v6 would is actually a better choice, lol.

And the other half of the games (or more) you get 1good tank, 2 good dps vs 1 bad tank, 2 bad dps.
Now, i think there are a lot of games like this, either due to lucky matchups or some better players playing together and possible other factors and it really is a flipflop in which side you end up in. Which contributes you your other 25% victories AND THERE YOU GO, that is why most people end up with roughly 50% win rate.

NOW, you might WONDER, i haven`t talked about healers one bit. The answer is simple.
Healers are super freaking easy in my opinion, even if your healer is only half as good, most of the time it really doesn`t impact the game, since they will still get more output than other roles in the game just by being freaking healers. DO YOU HAVE ANY IDEA how many damn games it takes to find a healer so freaking bad that it actually affects the game, to me it seems like 1 in a 100+, it so damn rare for me to actually blame healers over anything but i do find myself blaming tanks the most. So ,those, who actually blame healers, you might want to think twice or tripple even about that.

Okey, that is my long rant about this topic, which might not even be quite in the right place in a dead thread aswell but, hey, i started off small and decided to keep going and wanted to get it out of my system. And it might be full of repeating points and points that people already know, sorry about that. But here it is, in a long text format. enjoy, lol.
spackn Mar 24 @ 12:44am 
reinhardt: charge random + firestrike + hammer swing gives me good kills and brought me to diamond, solo
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Date Posted: Feb 23, 2024 @ 1:19am
Posts: 4