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You normally get filled as tank when queued flex, and this is despite only having one tank slot showing how short of players the role is.
For me flex is always tank. Even when new tank is releases all know which class is most misserable
supports have a fair chance vs basically anyone who isn't a tank
dps got the short end of the stick
That's inaccurate.
Tanks are no doubt strong, but they usually have very clear effective ranges. They only become really strong or able to singlehandedly run the other team over if they're in a team that plays around and supports them.
If you think playing tank is easy or some kind of auto win where you can solo roll the enemy team, then you're either not a tank player, have no idea how the role works, or don't play in solo queue as a tank. Because if you did, you'd understand that the whole reason why no one wants to play tank in solo queue is that you're at the mercy of your team to have a good game.
ok so? you shouldnt have a 50/50 chance of beating a tank in a 1v1 unless youre a tank yourself, thats common sense. its only one tank on the team so what are you complaining for?
because supports are overpowered and have been the most broken role in the game for over a year and some change.
when put in a 5v5 scenario the whole dynamic changes
then again during a game there are a lot of situations where it stops being a team game for a few seconds at a time and at that point the support/dps can either give up space or die
this is required for the 5v5 format to work but it creates a cascade of issues balancing wise ( refer to ana being "too strong" because she is a non-tank who counters a few tanks, counterswapping becoming even more prominent, having a single player who is responsible for 50% of the team's effectiveness, being unable to engage in a team fight if said player is dead - unlike when a dps or support dies - etc etc)
by giving more and more power to tanks you're just exacerbating these issues
never said that
not really that's just something that came to be when ow2 became a thing
in ow1 it was way closer to a 50/50 than it is now for sure
it's not particularly amusing gameplay having to run away every time a tank pops up for a dps/support player, which was the topic of discussion and one of the reasons as to why dps role got the short end of the stick overall
the alternative being supports being free kills for tanks and dps ?
This argument makes no sense.
Its a team game. That's the entire point.
The role of the tank is largely about to be able to contest space. To do that many of them have skills that make them deadly in the ranges they need to be in.
Otherwise what would be the point, if a Dps or support could 'out fight' them for that space. That's not their role.
hp raised accordingly given the fact it was 5v5 now
they're not even remotely the same
supports were buffed mostly because they were now way more open than before
yes, and in ow2 they get reduced hp in open queue to offset an even greater imbalance
I mean you're agreeing with me that noone should 1v1 tanks in any circumstance so idk what we're arguing here : it's designed that way, it's not a particularly compelling design
feel like you didn't follow the train of thought :
- supports have a fair chance against anyone
- because supports are overpowered
- implying -> supports shouldn't have a fair chance against anyone
- implying -> supports should be free kills for dps and tanks
yes, but you won't have a "team fight" at all times, because of flanks, dives, ultimates, random zone control abilities and so on which will make a fight split in 2 or 3 smaller fights
these scenarios are very close to the vacuum I'm referring to
that's what the dps behind the tank used to do in ow1
it's just a different design, with its own set of issues
Only lucio, Ana, Baptiste and Moira can heal themself. And with only one ability, meaning that once they used it, they're dead
Brigitte needs to hit you to heal herself, so obviously you don't fight her at close range in order to prevent that.
Ilari, break her healing pylone = no heal
Mercy, Zen, Kiriko, LW can't heal themself
And tank and dps have healing and stun abilities too. Do you even play the game lol ?
Soldier and Sombra have mobility and healing, and Sombra prevent you from using any abilities LOL
Mei is invicible and heal herself
Reaper has lifesteal
Pharah and Echo can fly
Symm and Tracer teleport
JR trap
Genji deflect and high mobility
all this isn't enough ?
Same for tank,
Zarya bubbles
Ball high mobility
RH self heal non stop that requires Ana to stop him
Rein shatter
Winston non stop jumps
Dva second life + can fly
etc etc
Dude complain about supp because they re not disabled dummies you can hit for free. Cry much LOL
sombra dosent have a healing ability
with reaper you sacrify your long and mid range potential for self healing
mei is invincible and heals herself but you become an ice block so if you use it in a bad spot you become a free kill
plus for some reason you stoped discribing self healing abilites and started to talk about some random abilities?
symmetras teleport is a stationary object that can be easily destoryed
tracers entier kit is based around her just "teleporting" and it acually requires good manegment to be successful
jr traps are also an objet that is pretty easy to tell where it is. so its easy to destory it
genjis deflect isnt that good agaisnt any character that has a beam like ability like moira and genjis mobilty is based around how good of a genji you are. so yeah
zaryas bubbles are strong because she has nothing else in her kit
ball is build around his high mobilit he dosent have the damage so he has mobilty
you dont need a ana to kill him but i think roadhogs healing is too strong right now
winstone can jump "non stop" because in a 1v1 he isnt as strong as other tanks
deva has a defense matrix similar to genjis deflect so any sort of beam she is weak against
and like reaper she dosent really do any damage until the 10m mark so she has strong mobilty and a second life because any other tank can kill her easily
people are complaining about supp because some of them are just dps with stonger abilities are. they are sacrifficing nothing and are still op.