Overwatch® 2

Overwatch® 2

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Suspended for getting disconnected
I got suspended, well albeit only 3 minutes but anyway, because THE GAME, i repeat the game disconnected me. No issue with my internet whatsoever since i could do anything else on my browser. Happened twice now, its getting tiring and apparently im not the only person with the problem.
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Εμφάνιση 1-15 από 16 σχόλια
yeah the game will slap you with leaver penalties no matter the reason you leave.
in the devs words, "play our game please we can't lie about statistics if you never finish games"
Αναρτήθηκε αρχικά από Heill:
yeah the game will slap you with leaver penalties no matter the reason you leave.
in the devs words, "play our game please we can't lie about statistics if you never finish games"

Actually its impossible to tell the difference between an intentional disconnect and an unintentional one..

As a result, it's a punish everyone or no one situation..

Even if there was a way to refine it to differentiate intentional and unintentional disconnects. Doing so would be pointless as it just becomes a means for willfully disconnecting players to circumvent the penalty..

For example if the penalty only applied to players who clicked "leave match" or "alt+f4ed" out. Unplug my router, or disrupt my connection, then I get to leave without a penalty.

All the game server sees is "client lost connection" it doesn't get any data as to how or why the client lost connection only that it did..
i've noticed the match quality regarding connection to be decreased in recent times.

when i played last spring, and a year or two prior, it was 18-32ms

now is 85ms / 92ms with moments of server jank. there are problems that are there now that did not exist previously, i wonder what that is.
Αναρτήθηκε αρχικά από THAT Guy:
Αναρτήθηκε αρχικά από Heill:
yeah the game will slap you with leaver penalties no matter the reason you leave.
in the devs words, "play our game please we can't lie about statistics if you never finish games"

Actually its impossible to tell the difference between an intentional disconnect and an unintentional one..

This is categorically false. You can tell if your connection has very variable ping, packet loss or times out. If you simply pull the plug and pretend to disconnect you would see an abrupt stop in traffic even if the connection was otherwise stable.
Αναρτήθηκε αρχικά από THAT Guy:
Αναρτήθηκε αρχικά από Heill:
yeah the game will slap you with leaver penalties no matter the reason you leave.
in the devs words, "play our game please we can't lie about statistics if you never finish games"

Actually its impossible to tell the difference between an intentional disconnect and an unintentional one..

As a result, it's a punish everyone or no one situation..

Even if there was a way to refine it to differentiate intentional and unintentional disconnects. Doing so would be pointless as it just becomes a means for willfully disconnecting players to circumvent the penalty..

For example if the penalty only applied to players who clicked "leave match" or "alt+f4ed" out. Unplug my router, or disrupt my connection, then I get to leave without a penalty.

All the game server sees is "client lost connection" it doesn't get any data as to how or why the client lost connection only that it did..

Halo did this back in Halo 2 because people where pulling their ethernet cords and claiming the game disconnected them in order to get around abandonment penalties, so they just made it leaving in any way or form leads to penalties regardless.

You still have to do it often enough for it to trigger at least.

It's been that way in that franchise since then. Someone told me though in I think it was 4 they temporary changed it back, only to revert almost immediately because of the massive spike in people "magically getting disconnected" and massive complaints about being forced into matches that have already started regularly right after the change.

In order to see stuff like this changed back, the community itself is going to have to change first. Other wise it's a "deal with it" situation, as they intend to cater to the people getting screwed by the leaver seeing how they're always the majority against usually 1 or 2 people who leave.
I had four suspension yesterday. Each being 10 mins. It disconnects and connects in a secs.

What is strange is that one match it doesn't disconnect and the next match it disconnects and went on like that for a while. Until i said screw up and quit the game.
Blame blizzards matchmaking system for causing a leaver problem, which caused trash to scream about no one wanting to carry them.. which partly lead to the penalty.. in addition to blizzards need to protect the integrity of the matchmaking system that's causing the problem
Αναρτήθηκε αρχικά από THAT Guy:
Blame blizzards matchmaking system for causing a leaver problem, which caused trash to scream about no one wanting to carry them.. which partly lead to the penalty.. in addition to blizzards need to protect the integrity of the matchmaking system that's causing the problem

I generally see Leaver problem as more of a community issue that it itself refuses to fix then a game Dev's problem. It happens in just about every team oriented game there is. People go into games thinking the only thing that matters is them, and that everyone else is nothing but expendables. They solo queue up, see that no the world doesn't revolve around them, and then they say "screw this, I'mma leave now, screw the rest of ya", often leaving rest of the team to now have to pick up for their slack.

You suggest finding friends, and stop solo queue up and start making friends to play with to get teammates you can count on, and constantly get told that "my friends don't play over watch" ( which is why I say make new friends ), "I shouldn't have to put forth the effort and work, it should be done automatically", matchmakers will never come close to being as efficient to give you regularly decent set ups as you yourself would, stop pretending that's ever going to happen, or start learning how to deal with non-ideal teammates lol. Matchmaker can't read your thoughts and preferences, it can't see how you play and pair you up with others who's playstyles might compliment one another. You're delusional if you even consider that to be a realistic thing lol.
Αναρτήθηκε αρχικά από Kitt 🌟 Stargazer:
Αναρτήθηκε αρχικά από THAT Guy:
Blame blizzards matchmaking system for causing a leaver problem, which caused trash to scream about no one wanting to carry them.. which partly lead to the penalty.. in addition to blizzards need to protect the integrity of the matchmaking system that's causing the problem

I generally see Leaver problem as more of a community issue that it itself refuses to fix then a game Dev's problem. It happens in just about every team oriented game there is. People go into games thinking the only thing that matters is them, and that everyone else is nothing but expendables. They solo queue up, see that no the world doesn't revolve around them, and then they say "screw this, I'mma leave now, screw the rest of ya", often leaving rest of the team to now have to pick up for their slack.

You suggest finding friends, and stop solo queue up and start making friends to play with to get teammates you can count on, and constantly get told that "my friends don't play over watch" ( which is why I say make new friends ), "I shouldn't have to put forth the effort and work, it should be done automatically", matchmakers will never come close to being as efficient to give you regularly decent set ups as you yourself would, stop pretending that's ever going to happen, or start learning how to deal with non-ideal teammates lol. Matchmaker can't read your thoughts and preferences, it can't see how you play and pair you up with others who's playstyles might compliment one another. You're delusional if you even consider that to be a realistic thing lol.

It's a community issue that exists as a product of the intended function of the matchmaking system.. if you want to get technical..

In essence, the weaker of a player one is, the more likely that player is to be carried by the matchmaking system, in order to maintain minimum win rate thresholds as its designed to...

Over time, these players begin vastly over estimate their skill level.. then get frustrated because they can't compete against players who are genuinely stronger, even though they think they should be able to..

So they get frustrated and leave the match..


I won't disagree saying it's a player problem, but people also need to understand blizzard creates an environment that promotes it..
Τελευταία επεξεργασία από THAT Guy; 16 Νοε 2023, 10:06
Αναρτήθηκε αρχικά από bug:
I got suspended, well albeit only 3 minutes but anyway, because THE GAME, i repeat the game disconnected me. No issue with my internet whatsoever since i could do anything else on my browser. Happened twice now, its getting tiring and apparently im not the only person with the problem.

Yep. I was in a team yesterday and the leader left mid game. Took me and another guy with them. This is what we live in now. People can troll us and get us banned by disconnecting us on purpose.

On another account I fell asleep twice in match making and got afk kicked. My fault I know, but seriously bizarre feeling like I'm trapped in the game or else suspension.
Αναρτήθηκε αρχικά από THAT Guy:
Αναρτήθηκε αρχικά από Heill:
yeah the game will slap you with leaver penalties no matter the reason you leave.
in the devs words, "play our game please we can't lie about statistics if you never finish games"

Actually its impossible to tell the difference between an intentional disconnect and an unintentional one..

As a result, it's a punish everyone or no one situation..

Even if there was a way to refine it to differentiate intentional and unintentional disconnects. Doing so would be pointless as it just becomes a means for willfully disconnecting players to circumvent the penalty..

For example if the penalty only applied to players who clicked "leave match" or "alt+f4ed" out. Unplug my router, or disrupt my connection, then I get to leave without a penalty.

All the game server sees is "client lost connection" it doesn't get any data as to how or why the client lost connection only that it did..

Dude... Where the hell was this on my post? So, now it's rational? The hypocrisy is so staggering. And kind of expected.
Αναρτήθηκε αρχικά από Balloonicron:
Αναρτήθηκε αρχικά από THAT Guy:

Actually its impossible to tell the difference between an intentional disconnect and an unintentional one..

As a result, it's a punish everyone or no one situation..

Even if there was a way to refine it to differentiate intentional and unintentional disconnects. Doing so would be pointless as it just becomes a means for willfully disconnecting players to circumvent the penalty..

For example if the penalty only applied to players who clicked "leave match" or "alt+f4ed" out. Unplug my router, or disrupt my connection, then I get to leave without a penalty.

All the game server sees is "client lost connection" it doesn't get any data as to how or why the client lost connection only that it did..

Dude... Where the hell was this on my post? So, now it's rational? The hypocrisy is so staggering. And kind of expected.

it's simple my friend bcse main topic of the disscusion it's the overwatch or steam's server problem, while yours are dozing off in matchmaking simple as that
Αναρτήθηκε αρχικά από Altraz:
Αναρτήθηκε αρχικά από Balloonicron:

Dude... Where the hell was this on my post? So, now it's rational? The hypocrisy is so staggering. And kind of expected.

it's simple my friend bcse main topic of the disscusion it's the overwatch or steam's server problem, while yours are dozing off in matchmaking simple as that

Same thing, as That Guy pointed out, it's a neutral system.
So...
You didn't need to be a donkus, just discuss the issue. But instead.. Dogpiled like hiveminds.
You all said the same thing and now are going to do the same here. Not responding to you again. It's a waste of time.

For some reason you guys seem confused on the concept that I care about it because I dozed off. I cared specifically and talked specifically about the FACT that THIS would happen. The system is what I was attacking, not the reason it happened. And you guys dog piled on that instead of the system. -.-
Τελευταία επεξεργασία από Balloonicron; 16 Νοε 2023, 12:20
Αναρτήθηκε αρχικά από Balloonicron:
Αναρτήθηκε αρχικά από Altraz:

it's simple my friend bcse main topic of the disscusion it's the overwatch or steam's server problem, while yours are dozing off in matchmaking simple as that

Same thing, as That Guy pointed out, it's a neutral system.
So...
You didn't need to be a donkus, just discuss the issue. But instead.. Dogpiled like hiveminds.
You all said the same thing and now are going to do the same here. Not responding to you again. It's a waste of time.

i mean we did the whole answer of your post is just sleep or not que in 1AM when you're sleppy but you just expanding the subject into "dehumanized system" and being rationalized getting the team into 4v5
Αναρτήθηκε αρχικά από CLUTCH:
Αναρτήθηκε αρχικά από Valfader:

This is categorically false. You can tell if your connection has very variable ping, packet loss or times out. If you simply pull the plug and pretend to disconnect you would see an abrupt stop in traffic even if the connection was otherwise stable.

Right, but I dont believe they can go back and view the net traffic that is going on for a certain player.

A disconnect is a disconnect for them no matter the source.

Yep, because the moment exceptions start getting made, players will find a way to take advantage of it..

Blizzard realizes that it would undermine the entire purpose of the leaver penalty...

Which is discourage leaving enough that it doesn't endanger the integrity of the matchmaking system..

Since all players who leave matches regardless of reason impact this. It only makes sense to punish everyone..
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