Overwatch® 2

Overwatch® 2

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Denka Nov 11, 2023 @ 5:01pm
Matchmaking is rigged
Overwatch 1 was never like this. You had games that were evenly matched a majority of the time. Now in ow2 it's either you get team domination or team I suck. There's never even scoreboards.

In overwatch 1 everyone understood the game wasn't just a FPS and you had roles to fill. Now everyone just acts like the game is valorant and is a shooter. Yall playing the game completely wrong. We are raiding and just because the other team isn't a boss and is also another raid team doesn't mean you drop all raid mechanics.........
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Showing 1-15 of 70 comments
Knowsome Nov 11, 2023 @ 5:23pm 
there are scoreboards now, just hold Tab.

i do agree with you on the matchmaking, but every live service matchmaking is like this these days, to abuse your "hedonic adaptation" and keep you playing.

this dosent work very well on ow2, cause you get burned out really quickly in this game when you're losing.
Denka Nov 11, 2023 @ 5:46pm 
Originally posted by Kanashi:
there are scoreboards now, just hold Tab.

i do agree with you on the matchmaking, but every live service matchmaking is like this these days, to abuse your "hedonic adaptation" and keep you playing.

this dosent work very well on ow2, cause you get burned out really quickly in this game when you're losing.

lmao I'm scared for the future generation, they can't even read.
I said the scoreboard is never Even. Not there's not even a scoreboard.
Wild.
Last edited by Denka; Nov 11, 2023 @ 5:46pm
Knowsome Nov 11, 2023 @ 6:06pm 
Originally posted by Denka:
Originally posted by Kanashi:
there are scoreboards now, just hold Tab.

i do agree with you on the matchmaking, but every live service matchmaking is like this these days, to abuse your "hedonic adaptation" and keep you playing.

this dosent work very well on ow2, cause you get burned out really quickly in this game when you're losing.

lmao I'm scared for the future generation, they can't even read.
I said the scoreboard is never Even. Not there's not even a scoreboard.
Wild.

my mistake then, my point still stands.
itzDerrio Nov 11, 2023 @ 6:31pm 
u preaching to the choir
THAT Guy Nov 12, 2023 @ 12:04am 
Its not rigged, its biased by design..

That bias can work for you or against you, which side your on is determined by your account wide average win rate..

When your win rate is high, the bias is more prone to working against you.. the higher it Gets the harder it works against you..

When its low the bias is more likely to favor you..the lower it gets the more favorably the bias treats you...

It's extremely easy for players to end up with inflated win rates unintentionally, and end up getting caught in the negitive side of the bias..

When your matchmaking experience is Really consistebtly bad, it's typically a result of an inflated win rate.

The solution is to deflate your win rate to improve your matchmaking experience

The simplest way to look at it "matchmaking punishes you for winning and rewards you for losing"..
Last edited by THAT Guy; Nov 12, 2023 @ 12:08am
Kraxiloth Nov 14, 2023 @ 9:52pm 
We're all victims of what's called "EOMM" or "Engagement Optimized Matchmaking". They absolutely do not care - even in the slightest - about fair matches or having fun. All they care about is that you keep playing the game. They accomplish that by stacking the odds against you if you do too well, by putting the worst possible teammates on your team. The enemy? They're solid, most likely premade, communicating, sticking together and playing the objective.

How does this accomplish further engagement? People will rage and press "PLAY" again in the hopes that they will get that W in the next game. It's borderline absurd, really.. I checked my stats from years of playing and I have almost exactly 50% win rate in all game modes. That's completely unnatural - especially as someone who has played shooter games since 1996.
F A B L E D Nov 15, 2023 @ 1:15am 
Originally posted by Valfader:
I checked my stats from years of playing and I have almost exactly 50% win rate in all game modes.

Bllizzard has even officially stated that this is their goal, to keep everyone as close to 50% as they can.
Medic K.Boris Nov 15, 2023 @ 7:20am 
Originally posted by F A B L E D:
Originally posted by Valfader:
I checked my stats from years of playing and I have almost exactly 50% win rate in all game modes.

Bllizzard has even officially stated that this is their goal, to keep everyone as close to 50% as they can.

Apologies, but that statement is not accurate. While they might have mentioned it, behind the scenes, the matchmaking (MM) system races to locate games promptly, and a 50% win/loss ratio has absolutely no correlation with the MM process. How can I be so certain, and why do I believe it's misleading? The giveaway lies in the following revelation:

Any veteran of Overwatch 1 can attest that certain games would take anywhere from 10 to 15 minutes to find, regardless of the chosen role. This exemplifies the MM system performing its intended function: striving to secure a game with balanced teams.

Now, let's shift our focus to Overwatch 2. Regardless of the role selected, a match is found in less than 5 minutes. Why is that? Simply put, the MM system is indifferent to your rank or skill level; it is solely focused on securing a game swiftly. Consequently, we see a mix of Masters with Silvers and Grandmasters with Golds, and so forth.

In opting for quicker match-finding, Blizzard seems to have traded the pursuit of balanced matches, hoping that speed will compensate for the potential disparities in skill levels.
Oro Nov 15, 2023 @ 7:52am 
Overwatch 1 was exactly like that, lol. It's been keyed to try as hard as possible to keep people at 50% winrate since the very, VERY beginning.
JP Nov 15, 2023 @ 9:19am 
If you don't know what it is already, look into Engagement Optimized Match-Making. It's a horrible system that ruined the Call of Duty franchise and its patented by daddy Activision. They hire psychoanalysts to min-max your addiction to this game. At this point we have to boycott anything Activision/Blizzard or these systems will become standard.
daddy chill Nov 15, 2023 @ 9:56am 
Originally posted by Valfader:
We're all victims of what's called "EOMM" or "Engagement Optimized Matchmaking". They absolutely do not care - even in the slightest - about fair matches or having fun. All they care about is that you keep playing the game. They accomplish that by stacking the odds against you if you do too well, by putting the worst possible teammates on your team. The enemy? They're solid, most likely premade, communicating, sticking together and playing the objective.

How does this accomplish further engagement? People will rage and press "PLAY" again in the hopes that they will get that W in the next game. It's borderline absurd, really.. I checked my stats from years of playing and I have almost exactly 50% win rate in all game modes. That's completely unnatural - especially as someone who has played shooter games since 1996.

It is similar to what casinos do- but I found the affect on me totally the opposite. I used to play right away to try to get a win (who wants to end on a defeat) and now I just realize the entire system is a casino- 50/50 toss of win or loss. When i start noticing a forced losing streak I just stop playing for a while and then come back to it a day or 2 later. Or- when I realize there is no hope of winning regardless of how many characters I am proficient in and feeling like the sombra (cough cough) or another person isn't pulling their weight I just kinda tune out and not take it seriously.
Last edited by daddy chill; Nov 15, 2023 @ 9:57am
THAT Guy Nov 15, 2023 @ 10:52pm 
Originally posted by Valfader:
We're all victims of what's called "EOMM" or "Engagement Optimized Matchmaking". They absolutely do not care - even in the slightest - about fair matches or having fun. All they care about is that you keep playing the game. They accomplish that by stacking the odds against you if you do too well, by putting the worst possible teammates on your team. The enemy? They're solid, most likely premade, communicating, sticking together and playing the objective.

How does this accomplish further engagement? People will rage and press "PLAY" again in the hopes that they will get that W in the next game. It's borderline absurd, really.. I checked my stats from years of playing and I have almost exactly 50% win rate in all game modes. That's completely unnatural - especially as someone who has played shooter games since 1996.

In a simpler game like halo or CoD. Absolutely..

In the case of a game like overwatch, it's much more a means to help retain those who unwilling to learn and grow as players, by building matches they get carried by stronger players in..

While entirely disregarding the negitive impact it has on those who are willing to learn and grow, most eventually feel like they are bring punished for growing as a player..

It's all about trying to embellish the experience for new and stupid players, because they are most likely to throw money at the game..

They dont care that its been rapidly causing the skill diversity of the playerbase to degenerate, or that it creates vicious cycle that will eventually lead to matchmaking self destruction, which will kill the game..

As the skill diversity worsens matchmaking is forced to make progressively more one sided matches to ensure win rate thresholds are maintained. Which then leads to more players being driven out of the matchmaking pool, which worsens matchmaking further..

Eventually the line between good and bad players will become so obscure to the matchmaking system, it will no longer be able to maintain win rate thresholds..

By that time much of the playerbase will have become more dependent upon the matchmaking system to carry them than their own ability...

Which will result in a mass exodus from the game..

I've seen this happen to many games..

Heck it even happened to tf2 after they introduced matchmaking servers..

Blizzard knows the game and the audience they pander to have a toxic relationship with each other.. but they also know the ideal audience won't blindly throw money at them..

Which literally explains why ow2 is garbage compared to ow1
El Padrino Nov 16, 2023 @ 2:14pm 
its because they boosted people intentionally and unintentionally. Nerf supports into the ground and we suddenly have a better existence.
THAT Guy Nov 16, 2023 @ 2:20pm 
Originally posted by El Padrino:
its because they boosted people intentionally and unintentionally. Nerf supports into the ground and we suddenly have a better existence.

Nah boosting isn't an issue, people like me who deflate to manipulate the system are
THAT Guy Nov 16, 2023 @ 3:56pm 
Originally posted by CLUTCH:
Originally posted by THAT Guy:

Nah boosting isn't an issue, people like me who deflate to manipulate the system are

Boosting is ALWAYS an issue. The amount of boosting in Overwatch 2 is insane! People used to pay for it in OW1. Blizzard saw this and does it for FREE in OW2.

They need to keep most of the population happy so they buy those battle passes and skins. You aren't gonna get that unless you rank up!

It only works because good players enable it, most of which do so unknowingly..

If the more capable players began refusing to carry drastically weaker players on a large enough scale, it would force blizzard into a catch 22 situation.

Where they are forced sacrifice potential profitability by giving us a real matchmaking system, or loose everything as the game begins to paying players like mad...

Alternatively they could ban those players, but at that scale, it would be just as fatal as doing nothing...

I'll loose with a smile every time I deny 4 bads a win by not tryharding to carry them.. when they are real bad I just laugh and enjoy watching them suffer for it
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Date Posted: Nov 11, 2023 @ 5:01pm
Posts: 70